Archive

 

Posted on by Scott Delahunt

DC Comics has its triumvirate – Superman, Batman, and Wonder Woman. Superman has had many adaptations on radio, television, and film, the latter two both live action and animated. Batman hasn’t had as many over the character’s existence, but has picked up on the number of film adaptations over the past two decades. Wonder Woman, not so much. The character had her own TV series in the Seventies and has appeared in the various DC-based cartoons featuring a full team of heroes, but her solo appearances are lacking compared to the other two in the Big Three.

Created by William Moulton Marston, who also developed the lie detector, Wonder Woman was to offset the more violent titles. Instead of beating her opponents into defeat, she’d use the power of love to change their ways, using her version of the lie detector, the Lasso of Truth, to rehabilitate them. Since her debut in 1941, her approach has changed, becoming an Amazon warrior, willing to take the steps that Superman and Batman would not.

Over the past ten years, DC’s domination of superhero moves have waned as Marvel Studios finally figured out how to make interesting movies. Marvel’s approach to The Avengers movies forced DC to accelerate their Justice League titles. The problem that Warner has right now, though, is that all of the DC-based movies look like the Batman films. While that approach works for the character*, it didn’t with Man of Steel or Batman vs Superman, turning both into colourless messes.

After a few fits and starts, Warner finally had a Wonder Woman movie released in 2017. Directed by Patty Jenkins, the film was the top grossing superhero film for the year and finished behind Star Wars: The Last Jedi and the live-action Beauty and the Beast overall. Even Justice League only wound up tenth. Turns out, representation is key. Wonder Woman is a feminist icon; the character is the best known superheroine, able to bring in an audience that normally wouldn’t consider a capes-and-spandex movie.

The movie opens briefly in the present with a voice over narration by Diana (Gal Gadot) about the problems of the world. A Wayne Foundation armoured truck delivers a briefcase to her. Inside are a photo of Wonder Woman standing with several men in a wartorn town and a note, triggering a flashback to Diana’s days as a child on Themiscyra. Diana is the only child (played by Lilly Aspell) among the Amazons, having been fashioned by clay by her mother, Hippolyta (Connie Nielsen), and has no mind for studies, instead wanting to watch the Amazons train. While the Amazons are hidden, they are prepared for the day when Ares tries to destroy mankind and the world again. To prevent that end, Zeus left a weapon capable of killing a god on the island.

As Diana grows older (now played by Emily Carey), she convinces her mother to let her train. Diana’s aunt, Antiope (Robin Wright) pushes her past her limits, working the girl to be the best she can. As a full grown woman, Diana is capable of standing her own against several Amazons at once, but when Antiope pushes to far, something inside Diana pushes back, sending Antiope flying. Diana walks away to brood over what happened. As she does so, a German plane crashes off the coast.

Diana rescues the young pilot, unaware that a German warship has sent several boats to retrieve him. The Germans pierce through the veil that surrounds Themiscyra and land on the beaches. The Amazons fight the invasion, but swords, spears, and arrows can only do so much against trained soldiers with rifles. The Amazons win, but at a cost.

The young pilot is interrogated with the Lasso of Hestia, compelling him to give his name, Steve Trevor (Chris Pine), and his mission, an American officer working for British intelligence as a spy. He discovered German General Ludendorf (Danny Huston) and Dr. Isabella Maru (Elena Anaya) in the Ottoman Empire creating new weapons, including poison gas, to fight the Allies in the Great War. Diana insists on going off to fight, suspecting Ares behind the war, but her mother denies her. Undaunted, Diana breaks into the tower holding the god-killer sword. She takes it, the Lasso of Hestia, a shield, and the costume. Dressed and armed, she takes Steve to a small harbour. Her mother arrives, not to stop her, but to say goodbye, giving Diana Entiope’s circlet to wear. The parting is bittersweet.

London is a confusing whirlwind for Diana. So many new sights, sounds, and smells. Steve takes her to get appropriate clothes, with the help of his secretary, Etta Candy (Lucy Davis). After a few hours and many outfits tried, Diana gets an outfit that’s slightly less conspicuous. Leaving the store, Steve and Diana are followed by German spies. They confront the Germans in an alley, where Diana shows how effective she can be.

At Allied HQ, Steve gives over Dr. Maru’s notebook. Diana is able to decrypt it, understanding the languages used. However, she’s learning that in man’s world, women aren’t listened to. Diana goes off on the assembled generals, who have denied Steve’s request to track the General to Belgium. Steve pulls her out, explaining that he is going anyway, only convincing her after using the Lasso on himself. He makes a stop to pick up reinforcements, con man Sameer (Saïd Taghmaoui), marksman Charlie (Ewen Bremner), and smuggler The Chief (Eugene Brave Rock).

On the way to find Ludendorf, Diana leads an impromtu charge through No Man’s Land, clearing a path for the British troops to follow while reducing the German defences. She continues through to liberate the village of Veld, with assistance from Steve and his men. Diana is getting a harsh lesson in modern warfare, seeing the damage wrought to people and their lives.

The team tracks Ludendorf to German High Command. The General, opposed to the Armistice, had killed the rest of the Command with his new gas. The gathering at High Command is a show, one put on to demonstrate the new weapon by using Veld. Angered, Diana finds her own way into the aerodrome where Ludendorf is stockpiling the gas and begins her attack. The final battle of the film is one for Diana’s heart.

There were changes made to the character as created in 1941. The biggest is moving the date of Diana’s first appearance in the setting. When Wonder Woman was first published, World War II was an ongoing war, appearing in newspaper headlines daily. The US hadn’t yet formally joined the war, but was supplying the Allies supplies while trying to appear neutral. Comics of the time gained a secondary purpose, propaganda, so naturally, Wonder Woman fought Nazis. With the war now part of history and using Ares as the film’s villain, moving the setting to World War I made sense. World War I, also known as the Great War and the War to End All Wars, saw casualties in the millions, saw technological advancements that outstripped defenses, and saw an entire generation reduced in four years. Showing Ares having a hand in creating that War works in the context of the film. The movie didn’t show all the horrors of the war, but did show enough to give the audience an idea of the nature of warfare.

Gal Gadot as Diana worked well. She looks like the character, which is critical when adapting from a comic book. Appearances are everything. There were a few times in the film where Gadot’s appearance called back to Lynda Carter’s turn as Wonder Woman in the Seventies. While the movie was far more serious than the show, the portrayals aren’t that much different. Both find that they are fighting with the Power of Love. Chris Pine isn’t necessarily Lyle Waggoner, but he does bring charm to the role of Steve Trevor. Lucy Davis’ Etta Candy also harkens back to the comic and the first season of the TV series. Etta is there as contrast to Diana, but even she has her moments of heroism. Moving the time didn’t change the characters; they adapted well.

Wonder Woman is an origins story. Unlike Batman and Superman, Diana’s origins don’t leave her passive. She defies her mother and trains then leaves Themiscyra. Diana explores the world of men and carves out her piece of it. She is a warrior, but one who fights for love. The movie explores how she came to that decision.

The movie managed to add something that, until then, was missing from the DC adaptations – humour. The levity came from character moments, usually between Diana and Steve, typically centering around the different cultural attitudes about sex. Diana is well read about the subject and the Amazons are open and honest with each other. Steve, though, is coming from an American upbringing that has far more hangups than today.

Wonder Woman despite the changes, does keep to the nature of the character and the comics. Changes that were made help with the story without really taking away from the character. Diana is still Diana, warrior and defender of mankind. She is still recognizable on the screen in costume or regular clothes.

* To quote Batman from The LEGO Movie, “I only use black. And sometimes very, very dark gray.

Posted on by Steven Savage

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

We’re talking how to solve your creative challenges with a Brainstorm book!  Last time I discussed how to review it – so new we talk getting active and using all those notes.

You’ve got a Brainstorm Book, you put ideas in it, then sorted them into various groups. You have your Archives, Incubator, Backlog, and Current Backlog. So, now what?

First, with the Current Backlog is self-explanatory – you’re doing that now. That’s your “getting things done in the near future” thing – and if you don’t have a system to do that, I have a free book for you.

But let’s talk the rest of the lists.

Using The Archives

The Archives are where you put ideas you like, but aren’t sure if you want to do. Of course, what do you do with them since they kinda sit there.

As you add to them in each Review, consider the following:

  • Are any of your files, documents, piles of ideas getting too large? Then take the time to purge them and cut out things you no longer care anymore.
  • Does anything look like it’s worthy of promoting to the Incubator? If so, go ahead (it’s not like you can’t remove it later).
  • Do you care anymore about a given set of ideas or interests? If not, find a place to just store old files in case, or outright delete them.

The rule I use with Archives is “is there any value in keeping this?” When there’s not, get rid of it somehow.

After awhile, you may find these things getting overlarge and need to do a review. Do this every six months, and set a timebox to an hour.

Using The Incubator

The Incubator is your “want-to-do-but-not-sure-when” box. It’s things you haven’t yet put on your schedule but are sure you’ll probably want to do.

Review the Incubator once a month for an hour – if you want, you can do it as part of one of your regular Brainstorm book reviews. While reviewing it do the following:

  • Reorder it. As you insert new items into it, or just go over it, see if you want to change any priorities.
  • Remove items. If something seems relevant to you, then delete it – I wouldn’t even put it in the Archives. If it was important enough to put here but you lost interest, you probably won’t care again.
  • Move an item to the Backlog. If an item is something you’re sure you want to do, move it into your Backlog – and put it in the proper order.
  • Move an item to your Current Backlog. If something seems ragingly important, you may want to have it on your short-term to-do list. I don’t recommend this unless there’s a good reason.
  • Do it and get it over with. If it was real simple and can be done in a few minutes, do it. In fact, you probably should have done it before.

As always, keep the Incubator in order of priority – with nothing of equal importance. That forcing-the-issue will really help you keep track of what you want to do and set your priorities.

Using The Backlog

The Backlog is where you keep your definitely-going-to-do items. Again, in order of importance – however there’s an important difference.
By the time something gets to the Backlog, you’re probably already thinking of how to break it down into pieces of work. If you’re not, you should, because a lot of great ideas take time to do, so you don’t do them all at once.

So remember, as you keep your Backlog and polish it, feel free to start prioritizing the parts of things you want to do. Maybe make the priority also reflect chronological order. Maybe think of what’s the most important stuff you can do first.

EXAMPLE: You really want to write and publish a short story. That can be broken down into several “stories” on their own – writing out the plot, doing the story, editing, etc. By the time that story idea hits the Backlog, you can break it down, in order, and maybe even have an idea of when you want to do things (which also affects order).

Review your Backlog once a month, and whenever you think you should. I usually find I look at it once to three times a month as I get new ideas, or review my Brainstorm Book, or get new feedback. Your Backlog is your roadmap to the future – take it seriously.

When reviewing consider:

  • Do I even care about this item? Some items may not be worth doing after awhile. You can send it to the Incubator, but usually if you put something into the Backlog and then stop caring, you’ll never do it. You learned how much you really want to do it by saying “not now.”
  • Should I move this item up or down in priority? Remember, if you’ve already broken an item down you might just shuffle parts of it. But either way, as you review, things may suddenly seem more important – though as you get used to a Backlog, I find that changes less.
  • Should I move anything into my Current Backlog? Maybe it’s time to start doing something now. So do it.
  • Do it now. Again, sometimes you just get it over with.

Using The Current Backlog

Well, this is the list of stuff you’re trying to do right now so you’re probably looking at it daily. I’ll assume you’re fine here.

As You Review . . .

So you’ll find yourself reviewing your past brainstorms, you’ll most likely find that you’re having new ideas as well. Which is good, but kind of annoying as you’re busy.

This is of course great because, hey, new ideas – plus you see that your imagination is working away. But again, you’re busy.

What I do is take these ideas and put them in my Brainstorm Book so I don’t get distracted, unless the idea is so absolutely stunning it must go in my documents. You have to make the judgement call, but I’d say err on the side of caution and jot it down for later.

Why Actively Managing Your Documents Matters

You’re now regularly reviewing the documents that are . . . created from your Brainstorm Book reviews. So why do these matter to you?

  • You’re able to re-review your ideas. This keeps them in mind and helps you appreciate them, analyze them, prioritize them, and reassess them.
  • You’re able to polish a long-term plan in increments. Instead of developing some huge, doubtlessly unlikely-to-succeed plan all at once, a plan to realize your ideas emerges over time. Its’ more likely to succeed.
  • Because you review your ideas, you now see that, yes, you actually have good ideas. This builds confidence in your imagination and helps you overcome fears of being creatively blocked.
  • Since you’re re-prioritizing all the time, you’re keeping yourself from being overwhelmed with ideas. In time, these documents will grow, and you’ll not just see how imaginative you really are, you’ll use them to keep yourself from going overboard.
  • Finally, looking at past ideas will inspire you with even more ideas. Which you will, of course, review . . .

By now you have a Brainstorm Book system. However, I have a few more ideas for you.

– Steve

Posted on by Scott Delahunt

Apologies.  Life got hectic and I wasn’t able to prepare a proper column.  Lost in Translation will return last week.

Posted on by Steven Savage

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

There’s a Tibetan Buddhist tradition where monks spend days building beautiful mandalas of sand, illustrating various principles.  Then at the end of this long ritual, they destroy the entire thing.  It is a nicely evocative example of the impermanence of all things – and a lesson to writers and artists.

Imagine you are making a mandala, knowing it will be destroyed.  You craft it perfectly, knowing it’s impermanent.  Every step is temporary, each precise.

Imagine working as people gather around you, in awe, looking at it, wondering.  They marvel art artistry, think over the meaning, ask questions.  Then they go on their way.

Then you spin it or scrape it away or let the wind come in and it’s all gone.

That’s very likely to be your book – any book.  That’s likely to be your art – any art.  Few of us will be spoken of in centuries, let alone years ,let alone ever.  We’re unlikely to be Kameron Hurley or Terry Pratchett or any of the other greats.  We’re temporary things, but in the end we’ll be sand – and even the greats will probably stick around a bit longer before they’re footnotes and records.

It’s worth it.

First, it’s worth it because art is what you do.  That is your expression.  That is who you are.  Be it for religion or creativity or to speak or even money, that’s you and what you do.

Second, it’s what you learn by doing this.  The craft, the knowledge, the self-reflection.  Each step in your own impermanent work tells you something more.  Each step changes you – because you too are an impermanent, shifting, collection, so make it a good one.

Finally, it’s that crowd gathered around you, watching and learning.  They may not take home the mandala, they may not see it again.  But they’ll think, and learn, and contemplate.  You may just touch hearts – they don’t need to take a picture or have their own copy to do that.

What many of us artists can hope for is not immortality as creators – and it’s not what we should hope for.  In these impermanent moments we leave behind something greater, not as a work praised for the ages, but in influencing ourselves and others.  Just because your book is forgotten a year or two from now, doesn’t mean it didn’t matter or have an effect.

It’s pretty much the same as how I take the Buddhist idea of Projected Karma – that thing that has an influence down the road.  Influence of action, not permanence of creation.

Just like the Mandala teaches, so can you work.  It doesn’t have to be forever – and indeed it shouldn’t be.  Nothing is, and clinging to past forms, worn and tired, isn’t immortality, it’s a specific kind of hell.

Let the sand be sand.  Don’t mummify your creativity in the hope people will stare at it dumbly, unmoved, un-involved.  Let it be a living thing and go where it may, even when it may die.

Think of how liberating that is.

– Steve

Posted on by Steven Savage

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

We’re talking how to solve your creative challenges with a Brainstorm book!

Now that you have a Brainstorm Book and are filling it with ideas, you need to review it. When you review it, you’ll go through the contents, go over your ideas, and figure what to do with them. That means coming up with a review schedule – but also coming up with a way to organize these ideas.

Your Review Schedule

First, set up a time to review your Brainstorm Book. You want to find a schedule that’s going to work best for you and not drive you up a wall. I recommend one of the following two choices:

  1. Do it every 2 weeks regularly.
  2. Do it twice a month on regular times that makes things roughly equal distance. (I recommend the 5th and the 20th).

Now it’s OK to, now and then move the time around a bit, but don’t get too radical. Good, solid, regular review should become a habit so you make the time to do it.

But what do you do? Well, when you review you need to set a few things up in your notes. Let’s get ready for a review.

Preparing for a Brainstorm Book Review

Remember, set this up before your review begins.

When you review a Brainstorm Book, you’ll sort ideas into four separate files. Now that may sound like a lot, but bear with me.
Here’s the four ways I keep ideas.

  • Archives – A collection of files that are things written down that you might refer to one day. One file can be enough, though you may want to divide them into general lists (stories, cooking, etc.)
  • The Incubator – This is my list of things you want to do some day, but aren’t sure when. Keep them in a list in order of importance – and no item can be of equal importance to another.
  • Backlog – Things you are definitely going to do. These should also be listed in order of priority. In many cases you’ll start breaking down work here because you know it well enough.
  • Current Backlog – What you’re committed too now. As an example I plan my work in monthly increments, so it’s a month of things to do.

Yeah, it sounds like a lot, but I keep the Incubator, Backlog, and Monthly backlog in the same spreadsheet.

If you’re familiar with Agile methods, specifically Scrum, some of this may look familiar – that’s because it comes from a mix of my own experience, Scrum, and the Getting Things Done method of David Allen. I sum this up more in the next chapter but to give you an idea:

I use my personal version of Scrum, where I plan work monthly. Every month I determine what I can do (from my regular tasks and Backlog) and then commit to that. Then at the end of the month I re-evaluate.

(You can also get a detailed guide here)

Now you know what you have toset up, let’s talk about how we use the review.

Reviewing Your Brainstorm Book

When you sit down to to a Brainstorm Book review, commit to taking one hour to do it. You may not use all of the time – but sometimes you will. You may also find yourself needing to go over, which is fine, but if it’s a habit you may want to get more efficient.

With that time set aside, do the following:

First you take your Brainstorm book, and go to the latest page that needs revieweed (I mark pages as I review them). You look at the idea or ideas there and decide what to do with each:

  • Ignore It – The idea may not be worth it or isn’t as great in retrospect or you weren’t sure what you wrote down.
  • Archive It – It may be something you want to write down but there’s no place for it. Put it in an Archive file.
  • Incubate It – If it’s an idea that you really see value in, really want to do, then put it in the Incubator. However the Incubator is ranked in order of priority as noted – so you have to put the idea at the right priority. You might reshuffle the entire list (this is why you may need an hour)
  • Backlog It – If an idea is really important, really must-do, put it in your Backlog – and again, put it in order of priority. If the idea is maturing, take some time to flesh it out more – you may break it into parts – another reason you may need that hour.
  • Current Backlog – If an idea is that important, that necessary (or that awesome) put it in your current backlog so you get to it soon.
  • Do it now – If it’s going to take a few minutes, why not just get it over with?

Simple, isn’t it? You look at ideas and determine how important they are, then put them in the proper areas. It’s intended to be simple because we don’t want to overcomplicate this. Next chapter, we’ll talk how to use these gatherings of ideas in more detail.

Why The Review Matters

Now that you’ve started to do your reviews, why are they helpful? Well, first after a review or two you’ll see why they matter, but heres a quick summary:

  • You don’t loose ideas or worry about losing ideas. You record them twice over to make sure you have them.
  • By seeing your inspiration you’ll be able to trust it to help you. Even if there are problems in being inspired, you now can see them, address them – and know when they’ve worked.
  • Analyzing your inspiration helps you understand how you think. You may find ideas repeat, or that certain days are better than others.
  • You can get re-inspired. When you look at your ideas, they don’t just come back to you, new ideas form. This further helps you understand how you think and have confidence in your imagination.
  • Reviewing them like this is the start of deciding what to focus on. By sorting items into different lists (or discarding them) you start prioritizing already.

This prioritization helps you get ready for long-term planning to bring your ideas to life. In fact, that’s the next chapter.

– Steve

Posted on by Scott Delahunt

Lost in Translation has looked at Jem and the Holograms before. The original cartoon was based on Hasbro’s line of dolls developed to challenge Mattel’s Barbie. The cartoon was popular but failed in its primary mission, selling the doll line. The 2015 film revival faltered at the box office because fans were expecting the cartoon. IDW picked up the Jem license for an ongoing series of comics beginning in 2014, leaning heavily on the cartoon as a base but going its own direction.

Lost in Translation has also looked at fan works before. Fan works can be variable in quality, but the common theme is that they’re made by fans. Fans will get into the minutiae about what they’re fanatical about, and may know the work possibly better than the creators. With the cost of recording technology coming down far enough to let anyone with a mind to creating a video do so, fan works are getting more common.

Combining the two leads to “Truly Outrageous – A Jem Fan Film” from Chickbait. Written and directed by Charley Feldman, the film is a twenty-nine minute short worth checking out before continuing.

The video takes the form of a live-action version of the 80s cartoon, including a bumper halfway through where a commercial break would be, but mixes in some of the ideas from the IDW comic. The characters’ appearances are based on the cartoon, with an eye to the wigs and costumes seen there. Almost every major character from the cartoon makes an appearance, including the Limp Lizards. It’s obvious that Feldman was and is a fan of the series.

The plot would fit in after the series if slightly overblown. Jem and the Holograms are still big in the music world, garnering attention for their latest efforts to raise funds for the Starlight Foundation. Eric Raymond, though, has hit rock bottom. His schemes have failed. The Misfits are in prison. There’s nowhere for them to go. In a nod to IDW’s continuity, Stormer really misses Kimber and isn’t doing well in prison. But Kevin, who is totally an American, really, has information that will help Eric and the Misfits turn their fortunes around.

It’s not just the attention to detail in the characters, though. “Truly Outrageous!” includes several songs that reflect not just the plot but how the characters are feeling. There’s also the required morale of the story, the bits needed in the 80s to qualify what would be thirty minute toy ads as educational programming. The morale is a little heavy-handed, but that appeared in the original cartoon, too. The film is well aware of what it is, and even winks at the fourth wall to let the audience in on the fun.

The result is a video that pays homage to the original cartoon, taking the ideas shown there and expanding on them. “Truly Outrageous!” is definitely Jem.

Posted on by Steven Savage

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Lately I’ve been talking about how we need to focus on our work to get anything done.  My friend Serdar has been following up on my musings, with discussing selecting work as triage or how we select our work carefully like a DJ.  Each column is a reading-worthy videpoint.

However, I have come to dislike the triage metaphor, and in further discussions with him, came to the realization that we creatives, writers, etc. often look at limiting ourselves as bad.

We don’t want to limit ourselves.  We want to tell every story, explore every nook, paint in colors no one has yet seen.  We want to do it all.  Creativity means a head full of infinity in a mortal frame that has to pick and choose what parts of that endlessness to let into the world.

We make it even harder because we often talk about our need to be selective and to cultivate work in negative ways.  Triage. Limitation.  Pairing ideas down.   Killing your darlings.  We come up with the most negative ways to talk about this, ensuring of course we want to do it less.

Thats the problem.  So let me make a suggestion – as a creative don’t talk about choosing what work to do in the negative, find positive terms.  Yes it’s a psychological trick, but by using negative terms you’ve already been tricked into seeing this as a bad thing.

Think of it as:

  • Focusing on the best choices you create.  You decide on what brings the most benefit and do it.
  • Curating the most important works you can do.  You’re like a librarian or a DJ creating a best-of for people, chosing what they truly need from your infinite repertoire of possibilities.
  • Cultivating a garden of possibilities.  You choose what to “grow” in your works and nurture it to life.
  • Being a steward of ideas.  Perhaps that means not just developing them, but also knowing when to pass ideas on to others.

So I challenge you as a creator to look at your need to focus and find the most postivie way to look at it that is still rational.  Find a way to see the good in it, and you’ll be able to focus better and more effectively.  In doing so, your need to make choices will be much easier.

You don’t need triage when the DJ has you dancing to the best tunes already.

– Steve

Posted on by Steven Savage

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Last time I discussed the many creative challenges we face – and how I solve it with a Brainstorm Book.

At it’s simplest the idea of the Brainstorm Book is that you have something you write ideas in, and then extract them at a later time. I’ve got specific methods and ways of doing this that make it extremely effective.

But before we get to those methods let’s get to the Book

Finding Your Brainstorm Book

For your Brainstorm Book, find one that is a reasonable size, that you can easily carry around in your pack/pocket/purse, and that you can attach, clip, or stick a pen in. You want something you can get to at a moment’s notice and start writing.

Usually, I go for books that are about 4” x 6” – they fit into anything but art still large enough to write in. You may find that other sizes and features fit you. However, for the first time don’t go waiting, go get a Brainstorm Book now.

You can always get a new one when this one is filled up – and it will be.

Note I only say one Brainstorm Book. In general, I avoid carrying more than one Brainstorm Book at a time so I have only the one book to go to. You may find that more than one is needed, but start with the one – I will discuss these cases later.

Let’s keep it simple.

Using The Brainstorm Book

So you’ve got this thing, now what do you do with it?

Keep the Brainstorm Book with you at all times if possible – and make sure a pen or other writing instrument is with you as well. If you have trouble doing this, find ways to keep it close -or think about a smaller book.

The reason you keep the Brainstorm Book with you is that as soon as you have a worthwhile idea, you do the following.

  1. Put a date at the top of the page – so you know when you had an idea.
  2. Jot the idea down immediately in the Brainstorm book. If you have several ideas it’s fine to put them on the same page if it’s the same date.
  3. You don’t have to flesh the idea out in detail. The goal is not to explore it but to record enough information for you to reconstruct the idea in your head.
  4. If you can’t write it down, take a note elsewhere, send yourself an email by phone, what ever you can do. Just get it back in the book as soon as is reasonable.

This is simple – you’re recording your ideas. But it raises two questions – what is worthwhile and what is enough information.

Deciding If An Idea Is Worthwhile

How do you know that the inspiration that just waltzed into your brain is worth putting into your Brainstorm Book? On some days we might be writing in our Brainstorm Book for hours, and we have stuff to do.

First and foremost, when in doubt, write it down – especially when starting out. Get the ideas out of your head because you’ll review them later. The habit of writing down ideas is important.

Secondly, most of the time you’ll just know an idea is good. You’ll feel something line in in your head, with your goals, with what you like. Some ideas just feel right – those should be written down.

Third, pause for a moment and ask if there’s any value to the idea – to yourself or others. An idea may need to be analyzed more before it’s value is apparent, or you’re not sure, or someone else may like it. If there’s something useful there, even if you’re unsure, record it.

In time, recording inspirations is something you’ll get better at. It’s a skill you develop.

But while recording them, we also ask just how much detail is needed.

Proper Level Of Detail In The Brainstorm Book

Next, you decide to record an idea – but how much do you write down? Some of us can get an idea and go on for ages with it. Some of us have.

I record the right amount of information I need to reconstruct the idea in my head – essentially to re-inspire me. That inspiration didn’t vanish when you wrote it down and went back to other things. That idea is still in your mind, you just find what words and phrases help bring it back into your mind.

Most essential wild ideas can be recorded in a sentence or two. “Color code our department workflow by skillset” and “Steampunk dragon fighters of the Old West” may be all you need to write down. Again, you’ll find what works for you personally – and on an individual basis for each idea.

If more detail is needed – or is present in your mind – go ahead and record what seems reasonable. However, there’s really no border between thinking over an idea and developing an idea. You can, easily, find yourself lost in your latest inpiration, creating pages of thoughs.

You need to make the call how far you have to go and should go – and how valuable the idea is. However I like to separate the “detailed fleshing out” from the “writing down the idea” so I can get back to whatever I was doing and not be distracted. Such an attitude also helps us get better at reconstructing deas.

Why The Brainstorm Book Matters

If you do this for a few weeks, you’ll probably notice some if not all of the following happening to you:

  • You worry less about not being inspired because you see your inspiration at work each time that book is opened.
  • You get more inspired because as you write ideas down – and see past ideas – more ideas come to mind.
  • You’ll worry less about losing ideas – because you’re writing them down.
  • You focus on what ideas are worth it early on – allowing you to find more inspirations or avoid distraction.
  • Because ideas are being recorded, you can get back to other things you were doing.
  • You gain a better understanding of how to record information so you can recall ideas later.
  • Just having this book helps removes many of the fears that plague creative people as noted earlier.

But it’s not just recording things. Next we’ll talk about how to review it.

– Steve

Posted on by Scott Delahunt

Lost in Translation has looked at a couple of Batman adaptations in the past, one for the Fluxx card game and once for the Adam West series. Created by Bob Kane, the character has been around since 1939, with his first appearance in Detective Comics #27, and has gone through many iterations, from World’s Greatest Detective to the always prepared Bat-god. Batman is one of DC Comics’ Big Three alongside Superman and Wonder Woman. Naturally, a popular character will be noticed by Hollywood, leading to Batman’s first silver screen appearance, the 1943 fifteen-chapter serial Batman, starring Lewis Wilson as Bruce Wayne, Douglas Croft as Dick Grayson, Shirley Patterson as Linda Page, William Austin as Alfred, and J. Carrol Naish as Dr. Tito Daka.

The US in 1943 had just entered World War II after the bombing of Pearl Harbour in December of the previous year. The United States had maintained official neutrality despite sending materiel to the Allied Forces in Europe until the bombing. After the attack, the American war effort redoubled. Propaganda produced during the war wasn`t subtle. Even such notables as Dr. Seuss and Walt Disney weren’t above making unflattering caricatures of Axis leaders. Serials, being a way to pull in an audience to the movie theatre, took advantage.

The 1943 Batman serial is a product of its time. The villain, Daka who was created for the serial, is a racist stereotype, plotting against the US. In the first chapter, “The Electrical Brain”, the narrator all but cheers the decision to place Japanese-Americans into internment camps. Even Batman calls Daka a “Jap”. The racism isn’t always front and centre, but it lurks under the surface.

That said, the war does provide the villain a motive. Daka has a new weapon, a radium-powered disintegration ray. Coupled with a device that turns people into his own controlled zombies, Daka is a credible threat to the US. Worse, Daka is getting help from the criminal element in Gotham City. Needing help, the American government calls in secret agent Batman who brings along his youthful sidekick Robin to find and stop the Japanese agent.

Each step of the investigation in each chapter of the serial brings Batman and Robin closer to Daka. Criminal lairs are found, crooks are defeated, all leading up to finding Daka’s lab. Daka, though, needs a larger source of radium. Despite losing one of the ray guns to Batman, Daka has extras, larger models, and a source of radium to power them would let Japan bring the war to the US. Complicating matters, Bruce’s girlfriend, Linda, needs his help to clear her uncle’s good name. Daka kidnapped her uncle and turned him into a mind-controlled zombie. Worse, Linda also suffers the same fate. It’s up to Batman and Robin to stop Daka and help his zombified victims.

Lewis Wilson’s Batman is nothing like Adam West’s, Kevin Conroy’s, or Christian Bale’s. His is a detective first, not a martial artist. Criminals are afraid of him, but will attack him if the odds are in their favour, around three-to-one or better. Douglas Croft’s Robin, though, is the youthful ward, similar to Burt Ward in the 1966 series. The Dynamic Duo of the serial reflects the Batman and Robin of the comics of the time, with some changes imposed by the change in format.

As mentioned above, Batman is a secret agent working for the US government. Vigilantism wasn’t allowed by film censors of the the day. No taking the law into your own hands. But government agents fighting against the Axis threat? Perfectly fine. The line comes up once in the first chapter; for the rest of the serial, there’s no mention of the government connection. The Gotham City Police Department aren’t sure of Batman, wanting to arrest him.

Serials have limited budgets. They’re backup features, not the main draw, though a popular serial can bring an audience back week after week. Columbia, the studio behind Batman, took a risk and had it run fifteen chapters, the longest serial they had to date. This meant stretching a budget a bit longer than normal, even if the budget is bigger overall. This means that some elements need to get dropped. The Batmobile was once such victim. While Batman had a car, he had to share with Bruce Wayne. The difference – Bruce had the top down on his convertible while Batman kept the roof up.

The costumes are recognizably the Dynamic Duo’s. While black and white film doesn’t allow for checking that the colours are correct, both Batman and Robin and wearing costumes that come from their comic counterparts. Spandex isn’t yet available, and fabrics like nylon are being rationed due to the needs of the American armed forces. Batman’s costume starts looking a little baggy at times; chalk that up to the nature of the times. Despite that, the costumes are accurate.

The serial looks off when compared to today’s Batman media – comics, cartoons, and movies – but there isn’t a way to adapt a work that hasn’t yet been made. Batman works with the material DC released up to 1943 and reflects that time in both the US and the character’s history.

Posted on by Mr. Steven Savage

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

When you make a story of any kind, the beginning isn’t the beginning and the end isn’t the end. Any truly living story is just a slice of something much larger. I learned this lesson lately.

As I’ve begun the final edits of my novel, A Bridge To The Quiet Planet, I had decided to try writing short fiction on the side. I had many ideas, from using random stories to doing more in the setting of my novel. The idea seemed fun, interesting, different, and relaxing – and maybe profitable.

With my first attempt in draft form, I handed it off to some friends to edit, confident that if I could get such good reactions to my novel draft, this was sure to be of equal quality. However, one of my editors was extremely critical – he noted how it was constrained, limited, and it didn’t seem to be like my other work. How could I have gone so wrong?

At first annoyed, I sat down and analyzed his voluminous comments (this person is someone I’m trying to push towards pro writing and editing). Soon I realized that he had a point.

There wasn’t the sense of setting I usually created – I write on Worldbuilding but this world didn’t seem alive. There was little sense of extra details or of things going on around the characters. It was like a studio backlot.

I didn’t do much with character senses or feelings. The tale was limited and scriptlike, minimal on sensations. Even with the rather intellectual cast of my experiment, the focus was too literal.

Characters themselves seemed constrained – only when they really interacted were they characters. They also didn’t interact well with the setting. It was like actors wandering through a soundstage.

My story, in short, wasn’t alive. So I asked myself how did I get here – and the answer became very apparent.

I had taken a break from fiction for awhile, and returned to it with my novel. To do the novel I had used various plotting and outlining techniques, and I tried to do the same for the short story. I had produced a very detailed outlining system for short stories, ensuring I got to the point and didn’t overdo it.

I had built a skeleton for a story. However I’d put very little meat on the bones – the minimal at best. I had created a system, but not created much of a story, at least to my standards and that of my friend.

With this idea in mind, I examined some of my other short story ideas that had been incubating – and they felt much more alive. These were ideas that had been sitting around for some time, that were played with and thought over. Because of this imagining and re-imagining, they were more connected, more alive, more nuanced.

This story I had just attempted was the least thought-over and least nuanced. Too much of it was alienated from itself.

That’s when the lesson of all of this hit me like a thunderbolt – you don’t write a story, you write part of one.

A story should be a slice of your setting, a piece of the history of that setting, a small and interesting part of a much larger potential. It should have characters who are not sprung into being at the start, but are created and written so they feel like they have pasts and futures outside of your story. Everything should feel large, no matter how short the story is.

Now these things may not be immediately apparent – you may have a story idea and need to better realize the world and characters. You may only need so much detail. But you need enough for the story to be alive because it’s part of something larger, at least conceptually and imaginatively.

Based on this idea, I’m back at it. I can’t say what you may or may not see, but if you do see any short fiction from me, I think it’ll be much better.
– Steve

...
Seventh Sanctum™, the page of random generators.

...  ...  ... ...

...
 
Seventh Sanctum(tm) and its contents are copyright (c) 2013 by Steven Savage except where otherwise noted. No infringement or claim on any copyrighted material is intended. Code provided in these pages is free for all to use as long as the author and this website are credited. No guarantees whatsoever are made regarding these generators or their contents.

&nbps;

Seventh Sanctum Logo by Megami Studios