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Posted on by Scott Delahunt

Continuing from two weeks ago, franchises lead to two other forms of adaptation. The first is the cinematic universe, where the work is adapted to a new medium with its own continuity based on the original but allowed to go in its own direction. The main advantage is that there is no continuity lockout for the general audience, at least at first, and catching up means watching the previous installments instead of trying to find forty to eighty years of stories.

The second form is the expanded universe. Unlike the cinematic universe, the expanded universe allows for works beyond the original medium to build up the setting. Different aspects can be explored that couldn’t be delved into in the original, either because of where the focus was or time limitations. Continuity lockout can become a problem, but there are ways to avoid it. Expanded universes are typically associated with franchises; popularity and demand allow for the original to expand. While Star Wars has the enduring popularity to support a universe far beyond the original movie, Manos, The Hands of Fate does not.

Franchises have a number of ways to manage expanded universes. Going back to Star Wars, Lucasfilm managed levels of canon, from the core movies to the books and games to the older animated series. If a work in the expanded universe contradicts a movie that came out later, then the older work is either considered wrong or considered true, from a certain point of view. The only exception may be the work done by West End Games; WEG worked with Lucasfilm to fill out the Galaxy Far Far Away for use in the RPG. Paramount, though, treats the Star Trek expanded universe differently. The only canon sources are the TV series and the movies; all other works have no influence, at least officially. Even the animated series is generally non-canon, except when it is canon, like “Yesteryear”. At one point, Paramount forbade different licensees from collaborating, probably after FASA worked with John M. Ford, author of The Final Reflection*, on the Klingons and their history and culture.

The advantage expanded universes have is that they can provide information that otherwise doesn’t appear in the original work. Going back to Star Wars, the names of the aliens in the Mos Eisley cantina didn’t come from the movie; they came from the action figures from Kenner. The credits don’t list the names, and the only alien who rates a name was Greedo, who didn’t get to see another scene afterwards. The rest, including Hammerhead and Walrus Man, had their names on Kenner’s packaging. Even R5-D4, the astromech that blew a gasket after being bought by Luke and Lars, was just “this R2 unit” in the movie and only got a name in other media.

Whether ideas from the expanded universe make their way into the main works depends on the franchise. As mentioned, Paramount places restrictions when it comes to Star Trek; FASA’s explanation of the differences between Klingons from the Original Series and Star Trek: The Motion Picture never appeared in any Trek series since, not even when the difference was pointed out in Deep Space Nine‘s “Trials and Tribble-ations”. Lucasfilm, though, maintains control on what gets placed into the expanded works, so it is possible to see an items from a comic to make an appearance in a TV series. In fact, Lucasfilm provided the WEG sourcebooks to Timothy Zahn when he began his Heir to the Empire series, and Brian Daley’s Han Solo books introduced the Z-95 Headhunter, which has appeared since Han Solo at Star’s End was published in video games and in Star Wars: The Clone Wars.

Continuity, especially when the different expanded works can share information, becomes an issue if not managed well. Fortunately, there are ways around the problem. If it’s equipment, like the above mentioned Z-95, then just have it appear without explanation. This works best with gear that isn’t too specialized. Audiences are familiar with the idea of new technologies appearing in real life, from cars to phones, so something like that happening in the expanded universe adds a layer of verisimilitude. Characters, though, do come with extra baggage. Their previous appearances will have shaped them, How the character is handled may depend on the medium. Comics have a history of footnotes referring to past issues, but other media may either have to either ignore the background and just present the character as is or take time for a flashback. With novels, an author can spend a page filling in readers without losing the flow. Movies and even television can’t spend that much time unless the information is plot-relevant. But if information isn’t plot-relevant, does it need to be brought up? Introduce the character properly and the personality will let the audience in the know feel comfortable with the portrayal and the rest of the audience isn’t left scratching their heads.

The benefit of an expanded universe comes down to income. If a work is popular, fans will pay for more about it. However, fans will also recognize when the expanded work is sub-par and will avoid it. Creative types who are engaged to work on the expanded universe, though, are likely to be fans of the original, so will put in an honest effort. The catch, though, is that as the original’s universe expands, new fans may come in through one of the expanded works and may not be aware of the origins.

Expanded universes aren’t for every franchise. The setting of the original has to allow for the expansion. With Star Wars and Star Trek, there is a vast setting beyond what was seen in the original works. The 007 expanded universe – video games, comics, and novels by authors other than Ian Fleming – keeps the focus on James Bond; adding a new 00 agent wouldn’t have the impact and the new character may be better served in his or her own original work instead. Likewise, not every franchise creator wants to expand. The Harry Potter universe is popular, but, outside the movie and video game adaptations, there isn’t much beyond the original books except for the stage play Harry Potter and the Cursed Child and the film Fantastic Beasts and Where to Find Them. JK Rowling isn’t interested in expanding to the degree Lucasfilm has, and she maintains control of the Potter-verse.

The line between adaptation and expanded universe is much like the line between adaptation and franchise, very fine and mostly exists from perception. The main differences is that the expanded universe can influence future works even in the original medium and that fans are aware that there is more than what is presented in the original. This pushes the expanded universe from adaptation to continuation, and will be noted in future reviews.

 

* However, Ford’s creation of the Klingon “Black Fleet” in the afterlife appeared in the pilot episode of Star Trek: Discovery. As an expanded universe grows and matures, new writers will incorporate ideas from even areas that aren’t canon if the ideas are good.

Posted on by Steven Savage

OK I love Overwatch.  I love Junkrat. I love the new Junkertown map.  So of course I had to do my bit to honor Blizzard’s brilliant work with the Junker Generator.

  • Bladehawk
  • Brewbull
  • Dustcrow
  • Hooksnake
  • Scrubmite
  • Slagsquirrel
  • Sootowl
  • Streetmoth
  • Sundog
  • Wrenchvole

Yes, of course it’s silly, but I regularly play an insane Australian bomber with cybernetic limbs in Overwatch, so why not?

 

Posted on by Scott Delahunt

Apologies. Unfortunately, an emergency came up that prevented getting a post ready for today. Lost in Translation will return next week.

Posted on by Scott Delahunt

With superhero movies becoming a mainstay in theatres, the question arises, what is the border between adapting and expanding a franchise? Lost in Translation has already touched on the question, but as comics get adapted for both film and television and movie series get TV series and comics, the line between adaptation and franchise gets blurred.

The difference between a tie-in work and an adaptation is academic. The 007 movie franchise started with one adaptation, Dr. No, but grew from there. Likewise, Marvel’s cinematic universe started with just one film, Iron Man, and expanded when the movie succeeded at the box office. Tie-in works aren’t limited to going from books to movies; Star Trek, Star Wars, and Murder, She Wrote all have long-running series of novels with a goal of continuing the story begun in the original works.

The main difference between an adaptation and a franchise tie-in is perception. Tie-in works are seen as part of the monetization of a work, expanding the influence into other media. However, very few adaptations are made without an eye on turning a profit. Even the notable flops weren’t meant to fail at the box office. Studios and publishers aren’t charities; they exist to be profitable. That distinction between franchise and adaptation isn’t really a distinction.

Even licensing isn’t a factor in the difference. Reboots, a type of adaptation, are often done by the rights holder; Paramount rebooted Star Trek into Star Trek: The Next Generation to great success. Warner, DC Comics’ parent company. has rebooted the Batman movie franchise several times. In DC’s case, being owned by a movie studio does add a level of separation, but that doesn’t hold for Paramount and Star Trek.

Is the perception that adaptations and franchise tie-ins are different correct? Lost in Translation has been looking at how works are adapted, and every franchise has to start somewhere. There would be no Wonder Woman breaking box office records if William Moulton Marston hadn’t created the character for All Star Comics number 8. The difference between Disney getting Marvel to create a line of Star Wars comics and DiC creating The Real Ghostbusters under license from Sony or Saban licensing BattleTech from FASA for an animated series is how far out from the ownership of the adaptation is from the original work. Disney owns both Marvel and Lucasfilm; Sony didn’t own DiC nor did FASA own Saban. But the result, a new work based on an existing one, is still an adaptation.

Ultimately, what all the above means is that the field of available works to review at Lost in Translation has grown. There is still the same process when translating a work from its original medium to a new one, with the same problems to overcome.

 

And a quick reminder that Lost in Translation is on Facebook!

Posted on by Scott Delahunt

With apparent* remake fever, studios are adapting everything. Netflix recently announced a two-season origins story for Catch 22‘s Nurse Ratched. High brow, low brow, nothing seems to be off limits. The question, though, is why not get some of the old low budget titles? Sure, they may not have the draw that /Catch 22/ has, but being unknown will pique some curiosity. Consider it a bonus if the remake is better than the original. In this spirit, let’s look at remaking the one and only Danish kaiju movie, Reptilicus.

It is safe to say that Reptilicus has issues. Movies don’t get featured on Mystery Science Theatre 3000 if they don’t. Reptilicus was the first movie featured on MST3K: The Return. It was ripe for riffing, thanks to a slow start, an odd character that seemed to be there solely for comic relief, and special effects that showed a low budget. Yet, the movie had potential, which is critical when remaking a work.

As a Danish-American production, two versions were made. The American version substituted one actress from the Danish version and removed one of the title monster’s abilities because of how it looked on screen. The movie begins in Lapland with the discovery of the tail of an ancient creature frozen in the ice. The tail is shipped to the Danish Aquarium in Copenhagen, where scientists study the remains. An mishap allows the tail to thaw, leading to the monster, dubbed Reptilicus, regenerating like a starfish. Once fully regenerated, the monster menaces Copenhagen and the North Sea. The military is called in, but is limited in what they can do. Using explosives means that parts of Reptilicus could lie unseen and able to regenerate into a new monster. Only two ways will work to destroy the monster – fire and poison. However, the military finds out these details too late, after having blasted off the creature’s foot. The movie ends on a shot of the foot lying underwater.

Reptilicus start off slow, in the way of far too many B-movies, with serious men being serious scientists explaining the plot before it starts. However, the square-jawed science hero isn’t in this movie; the scientists are older with families. The slow start also helps delay the other big problem of the film, Reptilicus itself. It is very much a rubber monster, shot on different film stock than the rest of the movie. The movie tries to avoid showing the creature too much, knowing that it really isn’t that threatening. Instead, the destruction in the monster’s wake is shown.

However, in trying to not focus on the monster, the movie does get a few good shots in, including the panicking of the crowd. One scene has a drawbridge that starts rising before people could cross it. Several bicyclists drive off the edge into the water below before they could stop. The Danish military gets several good scenes as they try in vain to stop Reptilicus. The movie has potential. It was just the execution where Reptilicus had problems.

In the hypothetical remake, the first thing to work on is Reptilicus itself. Special effects have come a long way since rubber puppets in 1961. The monster can be more threatening and appear in the same frame as its hunters today. However, it may be best to keep its ability to fly out of the remake; the American version in 1961 removed it because it was too silly. Given the location, a sea monster would work well; long, snaky, a threat to shipping and the coast. Its ability to regenerate could be kept, though it’d take some work to make it believable today. Monster movies can get away with some biological weirdnesses, but too weird and the suspension of disbelief snaps.

In terms of plot, the monster has to be on screen sooner. The draw of monster movies is the monster as it wreak havok in a major metropolitan area. The lack of collateral damage was one of the problems with the 1998 Godzilla. With better effects, Reptilicus can appear sooner and with the destruction such a monster is capable of. Ships and buildings can be destroyed on screen. Get Reptilicus right, and the initial investigation won’t have to carry the first half of the film.

The scientists can stay. They provide the explanations the audience needs. The monster’s ability to regenerate can be shown on screen, but having someone in a white lab coat mention the process, especially to military leaders, never hurts. Show and tell instead of just telling. The discovery of the remains of Reptilicus and the mishap that lets it thaw are key moments in the film, so they need to be kept. Since it should be easier today to show more of the monster onscreen, the remains can be a near-complete carcass instead of just the tail.

The end of the film will need work. The monster was finally defeated in the movie when a sedative was fired into its mouth by the general using a bazooka. Combined with the poor effects of the monster, the scene didn’t work. The concept is good, but getting it to look right on screen will be tough. The restriction on method in-story was that Reptilicus was in the city; fire bombing the monster would not look good on the military. The collateral damage would be too high. But a difficult shot with a weapon meant to be used against large targets like tanks and bunkers. Accuracy is difficult, and the bazooka has been superceded by the rocket launcher, a weapon that really doesn’t do sedatives. A grenade launcher may work better – gas grenades can be filled with what’s needed with some handwaving – but the accuracy is still an issue. Grenades aren’t really precision weapons. The end may involve someone running up to Reptilicus to toss the modified gas grenade into the monster’s mouth. It would make for a satisfying bit of action after seeing Reptilicus trash Copenhagen.

One of the problems with remakes lately is the Hollywood-ization factor. Studios, not wanting to risk losses on a film, populate casts with either the latest and greatest or the pretty, with no thought on what the roles need. Reptilicus features high level personnel at both the aquarium and the military. The head of research isn’t going to be a twenty-something; likewise, the general isn’t going to be a model. It’ll take a director willing to push back somewhat to make sure that the actors for these roles fit.

Reptilicus has the potential to be a good remake. All the original movie needed was a bigger budget for the monster, something that a studio can provide today. The core of the original is a monster movie; the draw is the monster rampaging. Keep the focus on Reptilicus and avoid the temptation to add subplots and the remake will draw an audience.

 

* I say “apparent” because the past few decades have been teeming with popular original work. As seen in the History of Adaptations, that wasn’t always the case.

Posted on by Scott Delahunt

Last week, Lost in Translation looked at adaptation that weren’t really adaptations. This week, a look at the flip side of that, an non-adaptation that is an adaptation. With works that are trying not to look like an adaptation, the main reason for the changes boils down to one thing – lawyers.

Sometimes, a license just isn’t available for one reason or another, but a studio has an idea that comes from, in one way or another, the unavailable original. To get the work produced, the studio has to scrub the identifying elements out of the final product. Sometimes enough gets removed. Other times, lawyers get rich arguing over how much of the remains is too much. Let’s take a look at a series that had a dispute over how much got filed off, Mutant X.

Marvel Studios in the late Nineties wasn’t in the prime position it is in now. Marvel Comics had licensed out several of their top selling titles for movie rights, including X-Men and Spider-Man, leaving the company with very few A-listers. Previous attempts at using these A-listers had mixed results – The Incredible Hulk ran for several seasons, but the Captain America TV movies had problems. Meanwhile, the X-Men had a good run as an animated series, leading to improved sales of the X-titles. But Fox had the movie rights for the X-Men and related characters, with a movie due for 2000.

Thus, Mutant X, a non-X-Men series. While Fox had the rights to the X-Men name, Marvel’s mutant line included other titles, including Mutant X and The New Mutants. Characters did drift between the titles and guests from one title appeared in the others, mainly to establish that the new titles were in the same continuity. Fox got wind of the attempted end run around the licensing agreement and sued. The result – the logo for the Mutant X TV series had to be changed and the show could not mention the X-Men or related characters nor use costumes or code names. This, though, triggered a second lawsuit, this time between Marvel and Tribune Entertainment, the distributor, over the allegation that the comic company encouraged the distributor to treat Mutant X as an X-Men spin-off. Even Fireworks, the Canadian production company that worked with Marvel Studios to film Mutant X was sued. The real winners in all this were the lawyers.

The tumbleweed of lawsuits aside, the end result is that the /Mutant X/ TV series could not even have a hint of being an X-Men clone in it. The goal for Marvel Studios, Fireworks, and Tribune Entertainment was to not adapt the comic while still drawing in people who read the comic. The licensing agreement and the settlement meant that the name X-Men could not be used, nor could the characters or likenesses. That still gave Marvel wiggle room. The comic titles The New Mutants and Mutant X weren’t mentioned in the agreement or the settlement, and that is a large loophole to push a TV series through. Never mind that both were spin-offs from the X-Men comic; the names were available, and that was enough to try to lure in an audience familiar with the X-titles.

The core cast of the TV series featured five characters. Leading the Mutant X team and movement is Adam Kane, played by John Shea. Adam, who didn’t get a surname until season 2, was a genetic wunderkind, having graduated from university in his teens. He was hired on at Genomex right after graduation, where he worked on trying to correct problems in the DNA of patients. His research led to the creation of “new mutants” – people with superhuman powers and abilities. However, when Genomex became an arm of the GSA, he left, forming Mutant X. One of Adam’s first recruits is Shalimar Fox, played by Victoria Pratt. Shalimar’s genetic code has been spliced with that of a cat, giving her quick reflexes and enhanced senses. Along with Shalimar is Jesse Kilmartin (Forbes March) who can manipulate his body’s density. During the pilot episodes, Adam recruits the telempathic Emma deLauro (Laurent Lee Smith) and the lightning projector Brenna Mulwray (Victor Webster). Heading the opposition, Mason Eckhart (Tom McCamus) ran the secretive GSA, using Adam’s genetic research to both build his own private army of new mutants and to cure his own condition. Eckhart was briefly replaced as the major villain by Gabriel Ashlocke (Michael Easton), who was Adam’s first patient, the first and the most powerful of the new mutants.

With that cast, how does Mutant X differ from X-Men? Let’s start with Adam, who is in the Professor X role. However, Adam differs from Xavier in three critical ways: Adam is not a mutant himself, instead having high intelligence; he does not need a wheelchair; and he is not bald*. Adam does not run a school; he has Sanctuary, a high-tech hideout from where he organizes an underground railroad for new mutants to escape the clutches of the GSA. The powers of the new mutants express in four different general streams. Ferals, like Shalimar, have animal genetics spliced into their own DNA, giving them enhanced reflexes, strength, and senses. Elementals, like Brennan, are capable of producing and projecting various forms of energy, including lightning, fire, and light. Telempaths, including Emma, are psionic, capable of reading and manipulating minds; the name given to this type of new mutant is to avoid problems with telepaths like Jean Gray and Professor X. Moleculars, like Jesse, can change their body at the atomic level. Every new mutant, save one, falls into one of these categories. The exception, Ashlocke, Patient Zero, had all the abilities.

Thus Shalimar wasn’t Wolverine nor Wolvesbane. She healed faster, but no “healing factor” was ever mentioned. She didn’t grow claws nor change form. Shalimar was good at mixing it up hand-to-hand with her wire-fu. Likewise Brennan wasn’t Storm; he didn’t control the weather, just shot lightning. Jesse wasn’t Shadowcat; he could both phase through objects and become so dense bullets bounced off him. Emma, well, she wasn’t Jean Gray, despite the red hair and telempathic abilities; she didn’t have telekinesis, and her mental contact was more based on emotion than thought, at least in the first season. And the Double Helix, Mutant X’s plane, was definitely not the Blackbird.

So, if Mutant X is not X-Men, what is it? At its core, the show is a syndicated action series featuring superpowers and wire-fu fight scenes. As the seasons progressed, the show explored each character’s past and the nature of being a new mutant. Several episodes showed the Mutant X team working to protect new mutants from the GSA while others showed the team protecting the general populace from new mutants. There were even episodes where the main characters’ own powers threatened to hurt or even kill them. Sure. some of these themes appeared in X-Men, but themes are universal. X-Men used them but didn’t corner the market on them. It’s how Mutant X explored the themes that matters.

Mutant X did deliver on being an action series. Budget and effects limitations restricted how often powers could be used. Flashier powers, including Brennan’s lightning and Jesse’s body manipulation, required more work and money than the more physical wire work that Shalimar needed. Part of the problem is that Fireworks, the production company, is based in Toronto. As mentioned last week, Toronto is better known for being a double for American cities for police procedurals and mysteries, not for science fiction. Things had improved since Captain Power, though, in part because the city was in competition with Vancouver for film and television projects. Mutant X had the advantage of being set in the near future, so no major effects were needed.

Despite being a syndicated series filmed in Canada, the show did pick up a following. In Canada, Mutant X aired on Global, owned by CanWest, the same company that owned Fireworks’. In the US, the show was syndicated in an era predating the cable and Internet streaming onslaught. People tuned in, at first because of the potential of being related to the recently released X-Men movie, then because of the characters and situations of the show itself. The following may not have been able to sustain a traditional network show, but fans were shocked when the show did not continue after the third season. Fireworks and its library of TV series was sold to new owners who weren’t as interested as making shows as they were in getting the series already made. Marvel, though, hasn’t disowned the series; Mutant X is now an alternate universe from the main continuity.

Mutant X was not X-Men. Similar themes appeared, but shadowy government departments hunting underdog protagonists and protagonists rail against bigotry against minorities are universal. The shows writers worked to give Mutant X its own mythology, one that wasn’t based on anything seen in Marvel’s main continuity. The result is a TV series that can stand on its own and compete with other shows. Mutant X reached beyond its limitations, both budgetary and legal.

* For added fun here, John Shea played Lex Luthor on Lois & Clark: The New Adventures of Superman, starting with a head of hair and becoming bald during the series run.

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