Tag: species

 

Posted on by Steven Savage

Evolve Out

(Way With Worlds is a weekly column on the art of worldbuilding published at Seventh Sanctum, Muse Hack, and Ongoing Worlds)

Sentient races (which I’m adapting in the “species” sense) are almost certainly going to be very adaptable. They are going to learn, change, grow, alter, and evolve – even as individuals. The child of today is nothing like the adult of tomorrow, just as the engineer of today is not the engineer of 200 years ago.

Adaption is, in many ways, the very definition of intelligence: taking in, processing, and using information. The ability to be aware, to think, is what sentience is. Without it, one’s really a machine, even if a biological one.

So if you’re writing sentient races (or species, ugh, I keep hating to differentiate-yet-not here), they’reprobably ¬†going to be adaptable. (more…)

Posted on by Steven Savage

Genetics
And now, let’s talk about building races in your world. Or actually not talk about races. Well kind of.

It gets complicated.

Building “races” is a big thing in worldbuilding, especially in the areas of Science Fiction and Fantasy. People craft epicly different alien races. Games have different stats for the “player races.” Everyone seems happy when some fantasy world has Not Just Another Elf since so many races seem the same.

So if you’re worldbuilding, there’s a chance you need to create races. That’s the problem – when we talk about worldbuilding races, we’re not always talking races. If I’m going to talk race-creation I need to clarify what we’re talking about

We’re probably not talking about what you think we are. (more…)

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