Tag: adaptation

 

Posted on by Scott Delahunt

While adapting from one visual medium to another may seem to be a simple process, both media may rely on shorthand unique to it that can’t translate well. Today, Lost in Translation looks at that process using Mark Millar, Dave Gibbons, and Matthew Vaughan’s Kingsman: The Secret Service.

Image Comics published The Secret Service #1 in 2012. The first issue opens with celebrities having gone missing. A Secret Service mission locates and rescues Mark Hamill from the kidnappers, whose ends don’t include ransom. However, budget cuts and faulty equipment turn a 007-style chase scene tragic.

In a South London housing estate, Gary “Eggsy” Unwin, a chav, is trapped by circumstances into a dead end existence, living with his mother, his younger brother, and his abusive step-father. His life revolves around hanging around with his chav friends, drinking, toking, and joyriding. Eggsy’s driving skills are more than a match for the local police, but a loose dog and Gary’s unwillingness to just run it over ends the chase. Enter Gary’s uncle, Jack. Jack is more than the Fraud Squad computer analyst he pretends to be. Jack is a super spy, one of the Secret Service, and he sees potential in Gary. He arranges for Gary to go to Gosford, the spy school.

A mass wedding in Hawaii becomes the test bed for Dr. James Arnold’s new device, leaving no survivors. Arnold is concerned about global warning and overpopulation. To save the Earth and one billion people, five billion must die. Arnold is hand picking the core of his future society, mostly notable actors and directors from science fiction and fantasy. He has managed to get people in top positions in many organizations, too. It’s how he found his bodyguard, Gazelle, a man with prosthetics below both knees.

Gary’s training progresses. He’s picking and excelling in the physical aspects of being a super spy. None of the other trainees can match him in firearms accuracy. Eggsy outdoes the trainee who stole a drug dealer’s Maserati by nicking Her Majesty’s Rolls Royce. His only problem is social; thanks to growing up in the estates, he doesn’t have the breadth of interaction or knowledge that his fellow trainees do. Frustrated, Gary wants to quit, but Jack manages to convince him to stay, promising an apprenticeship.

When Gary regains consciousness, he’s in a town in Columbia wearing his boxers and a bracelet. Jack has moved up Gary’s final exam. The goal, find his passport and airline tickets back to Britain, with the plane leaving at midnight. Gary’s solution is unorthodox; while he doesn’t make his flight, he does return to Britain in time bringing along a couple of souvenirs, a Columbian drug lord and his private jet, earning a pass and becoming Jack’s apprentice. The apprenticeship doesn’t last long. Jack seduces Arnold’s girlfriend, getting her to explain the nefarious plot. Afterwards, though, Jack is killed by Gazelle.

Gary discovers just how deep the conspiracy goes. Seeing that the top echelons cannot be trusted, he heads to the bottom of the hierarchy, his fellow trainees. They work out where Arnold’s lair is, a hollowed mountain, and come up with an assault plan, with limited time until Dr. Arnold’s cell phone signal . One of the trainees gets to take a hot air balloon up twenty-three miles to shoot down Arnold’s satellite. Two other trainees are tasked with finding the source of Arnold’s killer signal. Gary takes on tracking Arnold for himself. The satellite never appears, but the signal still goes out. The second group of trainees, instead of finding the shutdown switch, reprogrammed the signal. Gary finds Arnold and ensures that doctor cannot try again, ending the six issue story..

Vaughan wanted to make a fun spy movie after having seen a number of grim ones in recent years. He took the story in The Secret Service and adapted it as Kingsman: The Secret Service, released in 2014, becoming the movie’s co-writer and the director. With one of the original creative team on board in two key areas, it’s worth looking at the final outcome.

The film opens in 1997, with a mission in the Middle East to recover information going wrong after Galahad (Colin Firth) missing an explosive on a prisoner. If Lancelot, Eggsy’s father, hadn’t noticed and dove on the prisoner before the explosive detonated, none of the agents would have survived. As it is, Lancelot sacrifices himself. Galahad delivers the deceased agent’s Medal of Honour to the widow, Michelle (Samantha Womack) and young son, pointing out the telephone number on the back. If there is ever a problem, all either have to do is call that number and use the code, “Oxfords, not brogues.”

Seventeen years later, the new Lancelot, who looks a bit like George Lazenby, Bond in On Her Majesty’s Secret Service, takes a quick side trip for a rescue mission. The rescue plays out like the one in the comic. The difference is that instead of rescuing Mark Hamill, Lancelot is rescuing Professor James Arnold, played by Mark Hamill. The scene diverges before Lancelot can lead Arnold out of the cabin. Instead, he is taken by surprise by Gazelle (Sofia Boutella) and is cut in half by her, lengthwise. Gazelle covers her mess so that her boss, Richmond Valentine (Samuel L. Jackson, playing against type) can enter without being violently ill. Valentine believes in the Gaia Theory, where the Earth is a living organism and global warming is a natural response by the planet to get rid of an infection, and wants Prof. Arnold to help him.

Eggsy isn’t have a good life. He gets kicked out of the housing estate he, his mother, his baby sister, and his abusive stepfather live in so the parents can have alone time. At the pub with his mates, he gets on the wrong side of his stepfather’s cronies. Eggsy decides to let things be and leaves, but only after lifting the keys for one of the gangsters’ new car. The police give chase, only catching up when Eggsy crashes to avoid a dog in the road.

At the gaol, Eggsy refuses to give up his mates and, as a result, is looking at eighteen months behind bars. Eggsy uses his one call to dial the number on the back of his father’s medal. The voice answering the call thanks him for calling the Complaints Department and tells him he has a wrong number, but Eggsy uses the code phrase and gets his complaint registered. He walks out of the gaol, wondering what happened and is met by Galahad, Harry Hart. Hart offers him a chance to turn his life around. Eggsy was doing well in many subjects – school, gymnastics, even Royal Marine training – before dropping out of each. Hart still sees the potential in Gary.

Eggsy is the last to show up at the training facility. He joins eight other candidates to become the next Lancelot. Merlin (Mark Strong), the head of the technical branch and the lead trainer, explains how the training will work; trainees will succeed in tests or wash out. The training differs from the comic; what works as a montage in sequential art doesn’t in a film. Included in the training is the training of a dog from a puppy; Eggsy takes a pug thinking it will become a bulldog.

The cinematic Kingsmen were created after World War I after noble families lost several sons in the trenches. The Kingsmen are an independant intelligence agency, separate from political pressure, and pulled from the scions of nobility. Galahad, though, nominated Gary’s father, someone not from a blue blood line, believing that it is the man, not the family that is important. Eggsy is the outsider in the group of trainees, yet he is one of the final two, the other being Roxy (Sophie Cookson), after Charlie (Edward Holcroft) breaks under pressure in a test of loyalty. Roxy ultimately wins the position of Lancelot after Eggsy is unable to shoot his dog.

Meanwhile, when not training the next Lancelot, Merlin discovers Prof. Arnold walking around on a traffic camera despite having been kidnapped. Galahad heads off to discover why Arnold is free. During the questioning, Arnold’s head explodes. Examination of the video from Galahad’s eyeglasses shows that Arnold had a subcutaneous device on his neck that caused the explosion. Further investigation leads Galahad to Valentine. Valentine is offering a SIM card that will allow people to make calls and use the Internet for no cost. However, nothing comes for free. The SIM card is set to carry a wave that will trigger rage in the device’s owner.

Valentine’s test location is a hate group, the South Gate Mission Church, instead of the mass wedding. Galahad heads there to see what Valentine has in mind. Instead, he is caught up in the SIM card’s wave and gets involved in the fighting. There is only one survivor, Hart. Valentine, flanked by Gazelle and a couple of mooks, greets Galahad before shooting him in the head.

Eggsy returns to the Kingsman Tailor Shop to speak with the head of the Kingsmen, Arthur (Michael Caine). While talking about Galahad, Eggsy notices a scar on Arthur’s neck, much like the one Prof. Arnold had pre-explosion. Arthur, who had nominated Charlie, is very much a believer in maintaining class distinctions and sees Eggsy as a pretender. He tries to poison Eggsy, but the younger man sees it coming and switches the glasses around. Once Arthur is dead, Eggsy removes the chip in his neck and brings it to Merlin.

Merlin works his magic and determines what the chip does. First, it nullifies the carrier wave Valentine uses to turn people into unthinking, raging beasts. Second, it can get hot enough to superheat the implantees brain, leading to an explosion. With the countdown to the launch fo Valentine’s free cell network, capable of carrying the rage enducing carrier wave, started, there isn’t time to recall Kingsman agents in the field. Merlin has Roxy and Eggsy, the latter not officially an agent, to stop Valentine.

There are two steps to the plan to stop Valentine. The first is to shoot down one of Valentine’s satellites, giving more time to execute the second part, which is shutting down the signal at the source. Roxy is given the first part, going up with the aid of hot air balloons with a missile launcher. Meanwhile, Merlin flies Eggsy to Valentine’s mountain lair to use Arthur’s invitation to infiltrate and access a laptop, giving the technical branch head access to Valentine’s computer network.

Eggsy, now in his bespoke suit, purchased by Hart before dying, easily fits in with the crowd. He wanders through the main lounge and finds the Swedish Prime Minister on a laptop. A quick knockout dart, and Eggsy gets the laptop and Merlin on to the network. Unfortunately, Eggsy is discovered by Charlie, in the lair with the rest of his family. Valentine speeds up the countdown, but Roxy takes out his satellite.

Trying to escape, Eggsy is led back to the plane by Merlin. Unknown to Eggsy, Valentine borrows time from another satellite to re-establish his cell network, and the countdown is on again. The signal is sent through the network, causing mass riots around the world. Eggsy is sent back out, armed appropriately, to get Valentine’s hand off the computer. Back in the main lounge, Eggsy has to fight Gazelle before getting to Valentine and ending the threat once and for all.

For the most part, the movie follows the comic beat for beat, though some beats are moved around. The differences come up due to the differences in media. Comics, being a sequence of still pictures, have their own language. The reader is expected to fill in the gaps between panels. Movies can’t do that; being motion pictures, the film has to fill in those gaps. What can be a two page fight becomes a ten minute scene. Let’s take a look at some of the differences.

First up, characters. James Arnold went from main villain to villain’s henchman, replaced by billionaire philanthropist Richmond Valentine. Valentine, though, keep the motive, saving the Earth and one billion people by culling five billion. The method is the same, causing people to become raging monsters who kill each other. Even the lair remains more or less as seen in the comic. Eggsy is still the same, though his younger brother becomes a baby sister and his mother’s name changes from Sharon to Michelle. Minor change, really, one that doesn’t affect the storyline. Eggsy’s Uncle Jack, though, does change in a major way. Jack becomes Harry Hart, not related to Gary or his mother at all. The change came about because Vaughan saw issues with the My Fair Lady approach the movie plays with. If Jack remained, questions would come up why he didn’t do anything sooner. These questions get answered in the comic, but there isn’t time in the movie.

Time is another factor. The film runs 129 minutes. The same story ran six issues, giving the comic more space to expand ideas. Visual shorthands can make up for time, like letting Eggsy show what he can do instead of just hinting at it. But time in a film is still finite; audiences will only sit for so long before getting restless. Related to time is cast. Budgets can only go so far. The nature of training in the movie eliminated trainees, leaving just Roxy and Eggsy to deal with Valentine. In the comic, Eggsy leads ten trainees in an assault on Arnold’s lair, with another trainee, who isn’t Roxy, off to try to shoot down the satellite. Roxy doesn’t even get named in the comic, though there is a trainee who could pass as her.

Speaking of cast, the comic had artistic renderings of famous people who had been kidnapped by Arnold to restart society after his culling. Cameos, though, get complicated when using real people. The only person who appeared in both the comic and the movie was Mark Hamill, and he played a character other than himself in the film. Hamill’s first scene was much like his cameo in the comic, though his character survived the experience in the movie.

One other problem comes from a cultural difference. Mark Millar, Dave Gibbons, and Matthew Vaughan are all British. The comic and the movie have roots in the different classes in British society. These don’t always translate well to something that North American audiences can understand, though TV series like Doctor Who, Coronation Street, and Eastenders have helped introduce the concepts. Chavs and housing estates have equivalents in American culture, but the matching isn’t one-to-one. The movie had to make sure the concepts in use could be understood by an American audience without dumbing them down too much that the themes get watered down.

The end result, though, is that the movie Kingsman: The Secret Service is very much the comic, despite the differences. The story matches, though scenes differ. The clash of classes, the over-the-top villainous plan, the maturation and the understanding of what makes a gentleman, all of that remains. A Kingsman is a Kingsman, no matter the path taken.

Posted on by Scott Delahunt

Archie Comics, the third of the Big Three American comic book publishers, has survived since 1939 on the slice of life, laugh a panel stories of its characters.  Sure, the company has dipped into other genres, like superheroes, but the company’s bread and butter has been the lives of teenagers in Riverdale, a town caught in a perpetual now that has incrementally changed over the years.  Among the cast of characters are Josie and the Pussycats, an all-girl band from the neighbouring town of Midvale.

Josie didn’t start as the lead singer of her own band.  Creator Dan DeCarlo was inspired to create the character after seeing his wife, who he named Josie after, in a cat costume on a cruise.  After shopping the character and her strip around, DeCarlo sold the idea to Archie Comics.  Josie debuted in Archie’s Pals & Gals #23, in 1963, followed by her own title, initially called She’s Josie.  The title became Josie with issue 17.

The initial cast of characters included redhead Josie, who was essentially a gender-flipped Archie Andrews, her friends Melody, a blonde ditz, and Pepper, a dark-haired cynic.  In the supporting cast, Josie had her beatnik boyfriend Albert, Pepper’s brawny boyfriend Sock, Alexander Cabot III who vied for Josie’s affection, and Alexandra Cabot, Alex’s skunk-haired twin sister.  Josie would also appear in Archie titles, and the regular Archie cast would make cameos in hers.

The comic changed its title again in 1969, becoming Josie and the Pussycats.  Josie started a band, becoming the lead singer and lead guitarist with Melody joining as the drummer.  The Pussycats recruited Valerie as both bassist and songwriter.  Alex became the band’s manager.  Alexandra discovers that her cat, Sebastien, is a reincarnation of an ancestor who was executed for witchcraft, giving her some limited magical abilities. With the comic’s new direction, Pepper, Albert, and Sock disappeared.  Alan M. stepped in to fill the role of Josie’s boyfriend, with Alexandra becoming a rival for his affections, and becoming a rival for Alex for Josie’s.  The comic featured stories of the band on tour as well as day-to-day life as teenagers.

Archie had some success with a Filmation cartoon adaptation and a Billboard #1 hit, “Sugar Sugar“.  Hoping to duplicate the success, Hanna-Barbera reached out to Archie Comics to adapt another title, getting Josie and the Pussycats.  The first season of the cartoon saw the band on the road, getting involved in Scooby-Doo-like mysteries, with several characters taking on Scooby roles.  In particular, Alan M. filled in for Fred and Alex, voiced by Casey Kasem, in Kasem’s Scooby role, Shaggy.  The second and final season of the cartoon, Josie and the Pussycats in Outer Space sent the band on tour in space.

The comic ended publication in 1982, though the characters continued to appear in other Archie titles and in various Archie digests, including Pals & Gals.  In 2001, Universal released a live action movie adaptation of the comic and characters, with Rachel Leigh Cook as Josie, Rosario Dawson as Valerie, and Tara Reid as Melody.  The film updates the Pussycats to what was current in 2001, giving the band a new sound without losing the core that people would remember from the cartoon.

The movie begins as the boy band, Dujour (Donald Faison, Alexander Martin, Breckin Meyer, and Seth Green), arrives at the airport to perform their latest hit to a screaming mob before getting on their jet to go to Riverdale.  In the air, though, all is not smooth with Dujour as little annoyances have built up.  Their manager and promoter, Wyatt (Alan Cumming), is more their babysitter.  He smooths the rifts over, but the band brings up a concern on the latest remix.  Wyatt’s denial could only fool the very gullible, so Dujour is placated.  However, Wyatt heads to the cockpit to tell the pilot, “take the Chevy to the levee“, and they both bail out.  The plane goes down near Riverdale.

In Riverdale, Josie, Valerie, and Melody are working hard to break into the music industry, working odd jobs so that they can perform anywhere that will let them, including a bowling alley.  The Pussycats want to be rock stars with their own style.  During the down time, Josie hangs around with Alan M. (Gabriel Mann), where both are having a problem getting out how they feel about each other to each other.  Josie and the other Pussycats also try to find out where their manager, Alexander Cabot III, was during their bowling alley gig.  Alex’s twin sister, Alexandra (Missi Pyle), reveals that he was in line for Dujour tickets.  When the news breaks about Dujour’s disappearance, Josie decides that the band has to work harder to gain a following, something that can’t be done by sitting on a couch.  The Pussycats go out to busk in downtown Riverdale, but a confrontation with a store owner forces them to flee.

Wyatt has been busy.  He’s managed to get news of Dujour’s disappearance out, their last hit song out for listeners, and has been given new orders by the owner of Megarecords, Fiona (Parker Posey), to find a new band.  Downtown Riverdale isn’t exactly bursting open with random bands just crossing his path.  Except, he has to hit the brakes to avoid hitting the Pussycats.  He offers the girls a contract and flies them out to New York.  The roses have a few thorns.  Wyatt renames the band to Josie and the Pussycats.  But the thorns are ignorable as the band begins to chart.

Fiona has what she needs, the new band to replace Dujour.  She takes a group of foreign investors on a tour of her underground facilities.  Megarecords, in conjuction with the American government through Agent Kelly, is working on a massivie subliminal message project.  Hit bands under the Megarecords label have had extra tracks laid under the music with suggestions narrated by Russ Leatherman, Mr. Moviefone himself.  Said suggestions include fashion trends, what slang is hot, what colours are in, and what to buy.  Dujour had made this same discovery and were silenced.  But now, Megarecords has Josie and the Pussycats, who are the number one band in America.

Valerie, though, still sees the thorns.  She sees the media focused on just Josie.  She sees how she and Melody are being shifted away.  Most movies in this genre – band climbing to fame – sees the lead singer arguing with her bandmates and letting her ego get away from her.  The live action Jem and the Holograms is a good example of this plot.  However, Josie cares too much about Valerie and Melody to just toss them aside; they’ve worked too hard together to get where they are.  Nothing will get in between them.

Wyatt and Fiona realize how close the Pussycats are, so arrange to turn Josie into a solo act.  First, Valerie and Melody are lured to a fake taping of Total Request Live where the real Carson Daly and a fake Carson Daly (Aries Spears) try to murder them.  With Josie alone, Wyatt passes along a new remix of a new song to Josie to listen to, one with subliminal messaging telling her that she’s far better than Melody and Valerie.  Valerie and Melody manage to escape both Carson Dalys and return, only to be driven away by Josie.

Alone, Josie storms off, still listening to the remix with the subliminal messaging.  She winds up skipping Alan M.’s gig as a solo guitarist, leaving him to the tender mercies of Alexandra.  Josie does break through the brainwashing, though, and realizes what happened.  With help from Alexander and Alexandra, Josie gets the proof she needs that Megarecords, Wyatt, and Fiona are up to no good.  Fiona catches her in the act, though, and forces her to go to the Sega Megarena to perform.

Melody and Valerie catch up at the Megarena.  Josie tries to make up for her bad behavior to them, but the bridges are too badly burnt.  Fiona threatens to kill Valerie and Melody to force Josie to go on stage, to the point of having an MTV news bulletin already created reporting the deaths of the bandmates in a firey explosion.  Josie acquiesces, but still tries one more time to make up with her friends.  All looks lost, until the deus ex puer cohortem arrives, in the form of Dujour.  They had managed to land their private jet.  Unfortunately, they set down outside a Metallica concert and only escaped the fans because of one of Dujour knew “Enter the Sandman“.  Dujour isn’t up for a fight, but they are the distraction Josie needs to try to free her friends.  Too bad the car Valerie and Melody are in are on a turntable, letting Fiona catch Josie in the act.

Josie, though, has had enough and launches herself at Fiona.  With chaos breaking out, Valerie and Melody break free and help out.  Valerie takes on Wyatt leaving Melody to deal with Fiona’s bodyguards.  The latter fight isn’t fair; Melody knows kung fu.  Valerie manages to clothesline Wyatt.  Josie goads Fiona into swinging a guitar at her; the miss destroys the machine controlling the subliminal messages.  Agent Kelly arrives with several other G-Men.  Josie reveals the plot to them, telling them that Fiona and Wyatt were brainwashing teenagers.  Kelly has little choice but to throw Fiona under the bus and takes her away.

The Megarena is still filled with an audience who wants to see Josie and the Pussycats play.  The Pussycats are blown away by the size of the crowd, but still go on with the show, even without the subliminal messages, giving the audience a chance to make its own decision on whether to like the band.  The Pussycats bring down the house.

The movie is a satire of the music industry and consumerism.  Dujour is the boy band of the day.  Product placement is everywhere, obvious and obnoxious, none of it paid placement.  There’s even an Evian ad in a whale tank.  The Pussycats get co-opted to sell everything, even themselves.  There are times when the movie is cynical about the music industry.  At the same time, the movie understands its target audience.  Teenagers are media savvy and know when they’re being pandered to, with some extras for fans of the cartoon.  Fiona’s plot is comically over the top to satisfy a very human need, the need to be accepted.  All from Archie Comics’ film studio, Riverdale Productions.  Josie and the Pussycats isn’t what is expected from the company*.

The characters from the comic are critical to making the movie about the Pussycats instead of any other all-girl band.  Josie is the ambitious one, wanting to become a rock star, the one pushing her bandmates.  Valerie is the rock, the one still anchored to reality that her friends can count on.  Melody is still the ditz, not quite all there and capable of completely missing the obvious.  Josie and Alan M. are trying to be a couple, with Alexandra trying to insert herself into Alan M.’s life.  Alexandra remains true to her comic book incarnation, unpleasant but willing to let herself be dragged along when the going gets tough.  She even keeps her skunk stripe.  The effort is there to keep the characters true to the original.  Again, it helps that the owners of the property are involved; that’s one less separation between the original work and the adaptation.

The movie has had an effect on the characters in the comics.  The names given in the film – Josie McCoy, Melody Valentine – have been accepted as canonical.  Valerie‘s last name was Smith in the comics, though it changes to Brown when Pepper Smith returns.  With the New Riverdale line of comics, with new but still familiar designs for all of the Archie characters, the Pussycats get a look that fits in with the movie, though Melody is less a ditz and more living in her own comic book that just crosses over with Josie and the Pussycats.

The live action Josie and the Pussycats is an evolution for the characters.  They were brought up to date, given a new sound that resonated with the era, and yet remained true to their comic book forms.  While the movie didn’t do well in theatres, it provided satire of an industry while delivering a comic book-style plot that would fit in with the animated adaptation of 1970.

* Then again, the publisher has released such titles as Archie Meets Kiss, Archie Meets the Punisher, and Archie vs Sharknado, so maybe the movie isn’t all that unexpected.

Posted on by Scott Delahunt

My Little Pony: Friendship is Magic was originally meant to advertise a new line of My Little Pony toys. Instead, it became a massive hit, not just with the intended audience of pre-tween girls but with people of all ages. Toys and other merchandise sold well, enough that Hasbro showed gains while other toy companies were struggling, but audiences tuned in because of the characters. Within the Mane Six alone – Applejack, Fluttershy, Pinkie Pie, Rainbow Dash, Rarity, and Twilight Sparkle – there is a pony to appeal to everyone. Their core natures meant that any episode featuring two of them would have a conflict that the ponies would have to work out. No one pony is given preference, so resolving the conflict means finding a compromise that works for both. For the target audience, it’s a lesson in how to get along with friends who act differently.

The Mane Six aren’t the only characters in Equestria. Applejack and Rarity have younger siblings, Apple Bloom and Sweetie Belle, who, along with Scootaloo, form the Cutie Mark Crusaders, a trio of young fillies who want to grow up. Parallels to younger siblings and to puberty may be intended with them. Other ponies have made appearances, as regulars, such as DJ Pon-3 and Big Mackintosh, or as visitors to Ponyville, such as Trixie and Cheese Sandwich, the latter based on and voiced by “Weird Al” Yankovic.

With a series that mixes fantasy adventure with slice of life, there is plenty of room for ponies other than the Mane Six to get together and save Equestria. Online roleplaying fora exist for just that. With people wanting to play in Equestria, an official licensed role-playing game should have been expected. In early 2017, River Horse released* Tails of Equestria, the official My Little Pony: Friendship is Magic RPG.

Tails of Equestria comes as a single hardback book. The cover features art by Amy Mebberson with three ponies on an adventure, none of whom are part of the Mane Six. The unicorn on the cover is the sample PC (Pony Character) in character creation. Inside, stills from the show are used to illustrate the rules being explained on the page. There’s even a full spread map of Equestria and surrounding lands. PCs aren’t stuck in Ponyville; they can travel to such places as Manehattan and Vanhoover.

The game’s mechanics are easy enough to learn. There are three attributes – Body, Mind, and Charm – rated at a die type, from the four-sided die to the best die, the twenty-sided die. Most rolls will involve one of the attributes, though talents may modify the die type rolled. The Gamesmaster (GM) sets the difficulty anywhere from 2, very easy, to 20, “has anybody ever done this?” A roll of 1 results in bad luck; something goes wrong and hinders the pony. If the pony’s player wishes, he or she can use one or more Tokens of Friendship, the game’s drama point mechanic, to reroll the die, roll the next larger die and take the better result, or even succeed without rolling, depending on how many Tokens are spent. Other ponies can help, reducing the number of Tokens of Friendship needed to get a result. Teamwork makes tasks easier.

Character creation is quick. There’s ten steps, but each step only requires a simple choice. Players just have to decided on type of pony, whether to be brainy or brawny, what their Cutie Mark talent is, a quirk, and a name. Pony portraits are encouraged, either drawn by hand or through an online pony creator, the latter with parents’ permission and supervision. The unicorn on the cover, Firebrand, has a hand-drawn pencil portrait as an example. River Horse also has character sheets with pony outlines to fill in available for sale. If players prefer, they can use MLP toys as miniatures.

The game is aimed at the younger audience of the TV series. The writing is simple and direct, well illustrated when needed. The game reinforces the main theme from the cartoon, friendship is magic. Even if a player doesn’t give another a Token of Friendship to help in a task, ponies are encouraged to work together and give a helping hoof. The quirks, minor drawbacks that limited what a pony can do, help show how two ponies are different but can still work together. The game gets a little heavy-hoofed with the message, but the target audience won’t notice. There are helpful hints for the GM through out the game, with more in the GM’s section on how to run the game. There’s even an option to run a Cutie Mark Crusader-style game, with players being young colts and fillies trying to discover what their cutie mark talent is.

Tails of Equestria also has an adventure for beginning players. The Mane Six need to find out what’s turning ponies into statuettes but they promised to give their pets a party. The players are recruited to watch over the pets while the Mane Six are gone. Given that Fluttershy’s rabbit, Angel, is the complete opposite of his name, things don’t go smooth for the PCs. And while it seems like the Mane Six are off having an epic adventure while the PCs are rounding up wayward pets, the end of the adventure leads into the first expansion set, The Curse of the Statuettes.

Mechanics alone do not determine the tone of a game, though matching them to the setting helps greatly. MLP:FIM has its own themes, the big one being the power of friendship. Violence doesn’t solve problems; friendship does. Tails of Equestria follows this theme. The combat section takes just two pages and is called “scuffling”. Ponies who lose all their stamina need to rest; they get to see stars around their head when stamina reaches zero. Ponies that help each other see the difficulty of their tasks get reduced. One pony might not be able to lift a heavy table; four ponies can easily move it to where they want it. The focus of the game is on friendship. Even the number of Tokens of Friendship depends on the number of friends, including the GM, who are playing. A new player means a new friend, so everyone else gets an extra Token while the new pony gets a number equal to everyone playing, even the people who couldn’t make it. After all, a friend is still a friend, even if they’re not at the table.

The only real problem with Tails of Equestria is how it handles the Elements of Harmony. Every Pony Character must choose one, but there isn’t much on how the Elements are used. The idea is that if a task fits one of the Elements well, a pony with that Element can succeed without having to roll. Fortunately, the adventure included in the book shows how it works, but there isn’t much else.

Tails also has a small bestiary, just containing the creatures needed for the introductory adventure. The same section also has the Mane Six fully statted out plus generic ponies of all three types. The expansions should have more details; The Bestiary of Equestria has far more if players are interested, including new character types like Griffons and Buffalo. River Horse is supporting the Tails of Equestria line with a wide range, including a sourcebook for the MLP:FIM theatrical movie.

Game designers have a difficult task when adapting a work to a game of any sort. With tabletop RPGs, the goal is to take what has been shown and expand it so that players can have fun in the setting. Tails of Equestria took My Little Pony: Friendship Is Magic and presented the setting as a place for players to play in and have fun, much like the cartoon invites audiences to do. With only small problems, Tails of Equestria gets to the heart of MLP:FIM and makes it possible for players to do the same thing the Mane Six do, have adventures with friends helping each other out.

* In North American, the game and its supplements is distributed by Ninja Division.

Posted on by Scott Delahunt

Nostalgia is powerful, especially when decision makers choose what to remake. It works to get long time fans in, but an original’s target audience may be far younger than the fans have become. Today, a look at once such case, 2000’s The Adventures of Rocky and Bullwinkle from Universal Pictures.

The characters of Rocket J. Squirrel and Bullwinkle J. Moose first appeared in 1959 on Rocky and His Friends, airing in black and white on ABC. In 1961, NBC picked up the series and aired it as The Bullwinkle Show in colour until cancelling the show in 1964. In syndication, the series became known as The Rocky Show, The Rocky and Bullwinkle Show, The Adventures of Rocky and Bullwinkle, and The Adventures of Bullwinkle and Rocky. While the series had low-quality animation from an outsourced studio and a small cast of voices, the writing featured puns, satire, and self-deprecating humour.

A typical episode of the show would have two parts of an ongoing story featuring Rocky and Bullwinkle acting as bookends. Between the two chapters, other shorts appeared, including “Fractured Fairy Tales”, retelling classic fairy tales with a twist; “Peabody’s Improbably History“; “Dudley Do-Right of the Mounties”, a parody of older melodramas; “Aesop and Son”, fracturing fables instead of fairy tales; “Bullwinkle’s Corner”, where Bullwinkle mangles poetry; and “Mr. Know It All”, where Bullwinkle demonstrates what not to do in different situations. All of this – the two chapters featuring Rocky and Bullwinkle and four other shorts – fit into a half-hour episode, including commercials.

The main draw, the actual adventures of Rocky and Bullwinkle, featured a small number of voice actors. June Foray portrayed Rocky and every female character that appeared, including Pottsylvanian spy Natasha Fatale. Bill Scott played Bullwinkle and Pottsylvania dictator Fearless Leader. Paul Frees took on the roles of Pottsylvanian spy Boris Badenov and Captain Peter “Wrongway” Peachfuzz. The narrator of the chapters was William Conrad. The writing kept things moving at a brisk pace, allowing for a hurricane of puns. Rocky and Bullwinkle would start off in a misadventure that would lead to a cliffhanger. Along the way, Boris and Natasha would get involved and try to eliminate Moose and Squirrel in ways that would backfire on them.

While the series lasted only five seasons, syndication ensured that the show would last through reruns. Rocky and Bullwinkle appeared on over-the-air broadcast stations and cable-only channels, entertaining several generations. The show’s influence can be seen in series like The Simpsons. Naturally, this level of popularity meant that a studio executive would eventually see the benefit of a Rocky and Bullwinkle film adaptation.

In 2000, The Adventures of Rocky and Bullwinkle picks up thirty-five years after the original series’ cancellation. Rocky and Bullwinkle have returned to Frostbite Falls in a forced retirement; the town, though, is suffering from deforestation. The Narrator has returned to his home, where he narrates aspects of his daily life, much to the annoyance of his mother. Pottsylvania has turned into a democracy after the Cold War, leaving Fearless Leader, Boris, and Natasha out of power and out of work. The animated world looked bleak.

Fearless Leader, though, did not take being out of power sitting down. With Boris and Natasha, he convinces Minnie Mogul, played by Janeane Garofalo, to sign a contract to bring back The Rocky and Bullwinkle Show. When Minnie pulls the contract out from animated Pottsylvania, she finds that the villains are attached to the project. The three Pottsylvanians go from being animated characters to live-action characters, with Robert De Niro as Fearless Leader, Jason Alexander as Boris, and Rene Russo as Natasha. Despite the unforeseen attachments, Minnie still tries to get the project approved, but studio head P.G. Biggershot (Carl Reiner) hates moose movies shuts the film down.

Six months later, Fearless Leader has RBTV, Really Bad Television, set up over all available cable channels. Using the power of television, he will turn every American viewer into a zombie to command as he wishes. The FBI, though, knows that Fearless Leader is up to something. The chief, Cappy von Trapment (Randy Quaid), assigns Agent Karen Sympathy (Piper Perabo) to get the two people who have had the most success stopping Fearless Leader – Rocky and Bullwinkle. The mission must succeed, at any cost. Karen flies to Hollywood and breaks into Phony Pictures Studios to greenlight The Rocky and Bullwinkle Movie as a fantasy adventure road trip film.

The green light breaks through the dimensional barrier between the real world and the animated and pulls Rocky, Bullwinkle, and the Narrator out of Frostbite Falls and into the lighthouse where films are green lit. Rocky, still voiced by June Foray who also voiced all the animated women, and Bullwinkle, voiced by Kevin Scott, no relation to Bill Scott, who took on all the animated men, are now 3-D computer animation, though still recognizably themselves. The duo and Karen leave the lighthouse to begin their road trip fantasy adventure, with just forty-eight hours to get from Los Angeles, CA to New York City, NY and stop Fearless Leader and RBTV.

However, a mole in the White House warns Fearless Leader that Rocky and Bullwinkle are on their way. He orders Boris and Natasha to stop Moose and Squirrel, giving the spies a new invention created by one of RBTV’s whiz kids, the “Computer Degenerating Imagery” or CDI. In a demonstration on an animated weasel, Fearless Leader degenerates the victim, sending him where other degenerates go, the Internet. Boris, though, prefers the old ways, and loads up a RBTV van with weapons of cartoon mayhem.

Boris and Natasha catch up to our heroes in Oklahoma. They force Karen, Ricky, and Bullwinkle to leap out of their car using cartoonish bundles of TNT. With the heroes still recovering, Boris and Natasha try a more traditional method of stopping Moose and Squirrel, a cannon. Rocky and Bullwinkle use a traditional method of not being blown up – running away. Karen, though, berates Boris on his evil ways, flattering the spy and getting her close enough to put out the lit fuse. With Boris and Natasha waiting for the boom, Karen takes their van and gets Rocky and Bullwinkle in with her. Seeing all their gear on the road, Natasha starts reading the user manual for the CDI.

Temporarily foiled, Boris and Natasha give chase on foot until, through a wild coincidence, they have the opportunity to steal a helicopter. Once airborne, Natasha radios the Oklahoma State Police, telling them that they are pursuing a stolen van driven by a woman claiming to be Agent Karen Sympathy. A patrol car carrying two troopers and a cameraman from a Cops-like TV show pulls over the RBTV van and arrests Karen. She tells Rocky and Bullwinkle to keep going to New York as she’s being put into the cruiser.

The road trip continues, with Boris and Natasha still trying to stop Rocky and Bullwinkle. In prison, Karen befriends Ole (Rod Biermann), a young prison guard from Sweden who may be the only character more oblivious than Bullwinkle. The FBI agent promises to go to a movie with him if he helps her escape. Once out, though, she steals his truck after telling him that she’s just going to park it. Rocky and Bullwinkle get off track and wind up in Chicago, still pursued by Boris and Natasha. The duo also escapes and, in another wild coincidence, they meet up again, almost literally colliding with each other. Unfortunately, the police looking for Karen catch up, and our heroes are taken into custody.

Karen, Rocky, and Bullwinkle are brought before the court of Judge Cameo (Whoopi Goldberg) and are charged with one count of grand theft auto, one count of escaping prison, one count of impugning the character of a guard, four counts of talking to the audience, and eighteen counts of criminally bad puns. That number goes to nineteen thanks to Bullwinkle. The defense attorney, Bullwinkle, calls his first witness, Agent Karen Sympathy. Unfortunately, Bullwinkle forgets his the defense, not the prosecution, and makes the case for the prosecuting attorney. Judge Cameo, though, finally puts on her glasses and recognizes Rocky and Bullwinkle. Since celebrities are above the law, she dismisses the charges.

Time is running short. The fastest way to New York, NY, is by flying. Karen buys an old biplane and the threesome take off, leaving Boris and Natasha behind. The biplane can’t take the weight of everyone and loses altitude. Karen falls out of the plane. Rocky manages to catch her and flies her to New York, NY. Bullwinkle is left to fly the biplane and manages to make a wrong turn, crashing on the lawn of the White House.

In New York, people have been zombified by RBTV’s broadcast. Rocky and Karen infiltrate RBTV to try to shut down the broadcast but are caught and hooked up to the zombifier and turned into vegetables. In Washington, DC, Bullwinkle has had his chat with President Signoff (James Rebhorn). When von Trapment arrives, he sees both Signoff and Bullwinkle staring at the TV and fears the worse. Bullwinkle, though, is too thick to be affected by the broadcast. With just seconds to go before Fearless Leader’s speech, the fastest way to send Bullwinkle to New York is to scan him and email him, letting the moose surf the web to RBTV HQ where he prints himself out.

Fearless Leader starts his speech, instructing viewers to vote for him in the upcoming election. Bullwinkle, though, accidentally disrupts the broadcast then rescues Rocky and Karen. With Fearless Leader, Boris, and Natasha defeated, Bullwinkle tells the viewers to vote for whoever they want, tells whoever wins to reforest Frostbite Falls, and tells everyone to turn off their TVs. RBTV stops being Really Bad Television and becomes Rocky and Bullwinkle Television. Agent Sympathy gets a commendation from von Trapment and goes to a movie with Ole; Frostbite Falls is reforested; and the Narrator returns home to his mother.

Much like the original cartoon, The Adventures of Rocky and Bullwinkle has elements in it for both children and adults. The kids can enjoy a road trip featuring goofy cartoon characters with situations that aren’t too much different from what could be seen in reruns. Adults can also enjoy that or get into the self-deprecating humour, the puns, and the satire. Throughout the film, Rocky and Bullwinkle wink at the idea of a fourth wall, talking back to the Narrator and generally have fun with the idea of being characters. Bullwinkle’s last line in the real world compares Really Bad TV with Rocky and Bullwinkle TV, noting that there isn’t much different. In the original, similar humour comes up. For example:

Rocky: “A-bomb! Do you know what that is, Bullwinkle?”
Bullwinkle: “Yeah! That’s what they call our show!”

The film rewards a wide knowledge of movies. At one point, Fearless Leader does an impersonation of Robert De Niro in Taxi Driver; essentially, De Niro parodies himself. Elsewhere, as Karen is arrested by a Oklahoma State Trooper for grand theft auto and impersonating an FBI agent:

Rocky: “But that really is Agent Karen Sympathy.”
Trooper (John Goodman): “Yeah, and I’m really John Goodman.”

The puns come from everywhere. Character names, like Agent Karen Sympathy, Signoff’s military advisors General Admission and General Store, and Minnie Mogul. Place names, like Cow Tip, Okla, and De Bitter, Ind. Even Frostbite Falls had Veronica Lake. At least a third of Bullwinkle’s lines involved a bad pun. Even visual puns were used, like the green lighting of the movie.

The movie is shameless in its satire. Its main target is Hollywood, both film and television, particularly itself. Viewers of RBTV are turned into zombies, a common accusation against all of television. Minnie Mogul rejects scripts for being “too intelligent.” Celebrities are above the law and are never found guilty, though this works for the heroes. Outside the entertainment industry, President Signoff boldly stands in the middle of the road, kissing babies. The same cluster of fast food restaurants and gas stations appear every so often along the highway.

Casting a live-action adaptation of an animated work is difficult. The animated characters have a specific look that audiences are familiar with, but the characters don’t have to obey the laws of physics in their designs. Boris is far smaller than Natasha and is closer to Rocky’s height. Even given that Rocky is large for a flying squirrel, it’d be difficult to find an actor that size. The casting for the movie did well, though. Jason Alexander needed a few extras – fake mustache and eyebrows – to look like Boris. Rene Russo only needed to change her hairstyle and add makeup as Natasha. The costuming department did the rest, matching the actors’ outfits to the animated characters’. De Niro as Fearless Leader needed a bit more work; the character also went from Pottsylvanian dictator to ruthless entertainment executive and his look reflected the change.

The Adventures of Rocky and Bullwinkle made an effort to be a continuation of the original series. The initial problems – the deforestation of Frostbite Falls and the escape of the Pottsylvanian villains to the real world – were just catalysts for the main thrust of the movie, the road trip adventures of Rocky and Bullwinkle. Once the duo reached the real world, the usual antics could be shown and played with. It’s not the destination that counts; it’s the journey. The Adventures of Rocky and Bullwinkle may not have been a critical success, or even a box office success, but it did get to the heart of the original series and brought it out on the big screen.

Posted on by Scott Delahunt

About two years ago, Lost in Translation reviewed the 2015 series, Thunderbirds Are Go, the CGI/miniatures remake of the classic Supermarionation series created by Gerry and Sylvia Anderson. That wasn’t the first attempt at adapting and updating the series. In 2004, a live action version hit movie screens. Today, Lost in Translation will review the film to see how well the series made the jump to the new format.

The 2004 film, directed by Jonathan Frakes, begins with International Rescue responding to a fire on an oil rig. From Thunderbird 1, Jeff Tracy, played by Bill Paxton, directs his sons in rescuing the trapped workers. Scott Tracy maneuvers Thunderbird 2 as close as possible so that rescue lines can be shot down to the workers. Not all of the Tracy family is there; the youngest, Alan (Brady Corbet), is watching the report from Lise Lowe (Genie Francis) on TV at his boarding school with his friend, Fermat (Soren Fulton), the son of International Rescue’s mechanical genius, Brains (Anthony Edwards). Alan and Fermat mimic using the controls of Thunderbird 2, predicting what Scott needs to do. However, one of the workers is Mullion (Deobia Oparei), a mole working for the Hood (Ben Kingsley). Mullion fires a small rocket at Thunderbird 1, where it leaves a gooey substance.

With his father busy, Alan’s ride back home comes in the form of Lady Penelope (Sophia Myles) and her chauffeur, Parker (Ron Cook). She brings Alan and Fermat back to the island in FAB-1. During the reunion, Alan expresses his desire to be a Thunderbird and follow in his family’s footsteps despite his age. The discussion ends with neither Alan nor his father satisfied with the outcome. During this, Lady Penelope gets a call; the fire on the rig wasn’t an accident.

Still upset with not being allowed to join his brothers on International Rescue, Alan takes Fermat down to Thunderbird 1. They go through the motions of the initial launch, but Alan accidentally starts the vehicle’s engines. He shuts them down, but not fast enough. Jeff calls him up. Leaving Thunderbird 1, Fermat notices the goo, a gallium compound that is electro-reactive. Alan tries to tell his father but gets grounded.

On a submarine, the Hood uses the gallium compound to find the island. His plan, take over International Rescue’s headquarters. To do that, he needs the Tracys to leave and the best way to do that is to have them rescue someone. The Hood has his other minion, Transom (Rose Keegan), launch a missile at Thunderbird 5 in orbit. John Tracy (Lex Shrapnel) is injured in the impact and gets out a mayday. Jeff, Scott, Virgil (Dominic Colenso), and Gordon (Ben Torgersen) leave on Thunderbird 3. Once Thunderbird 3 has launched, the Hood invades.

Alan, Fermat, and Tintin (Vanessa Hudgens, credited as Vanessa Anne Hudgens) notice the Hood’s sub arriving. They try to get to the house first, but the Hood is faster. Inside, the Hood uses psychic mind control to force Brains to turn over command and control to him, then cuts off the the Tracys in orbit, shutting down Thunderbirds 3 and 5. Alan and his friends, though, have snuck inside using the vents and discover the Hood’s plans; to use Thunderbird 2 to rob a number of banks, pinning the crimes on International Rescue. Fermat’s allergies, though, give the kids’ position away.

Alan figures the best way to escape is to use one of the remaining Thunderbirds. The Hood also realizes that and sends Mullion with a number of mooks to retrieve the kids. Alan’s knowledge of IR’s equipment lets the kids escape, only to be trapped by the Hood himself. He does manage to escape, discovering the Hood’s weakness, but falling through one of the vents used by Thunderbird 1 to bleed off the exhaust from the engines. Transom fires up the vehicle’s engines. Afterwards, she checks the monitors and does not find Alan, Tintin, or Fermat.

It’s close, but the three kids did survive, landing in the water just as the flames engulfed them. Alan works out that the best way to get help is to contact his father; they just have to get to the transmitter. Fermat reveals that he has Thunderbird 2’s guidance component, which prevents the Hood from leaving.

In London, Lady Penelope realizes that several disasters haven’t been responded to by the Thunderbirds. Since the only way for IR to not respond is that they’re in trouble, Lady Penelope has Parker take her to Tracy Island, after breaking several prior commitments.

At the transmitter on Tracy Island, Fermat gets a message to the Tracys in orbit and starts trying to restore control to them. Transom, though, tracks the signal and jams it before Thunderbird 5 The Hood sends Mullion out to retrive the kids. Alan knows he’s coming and goes to the junkyard where he rebuilds a hoversled. He gets the vehicle ready just in time, getting it going just as Mullion arrives. The chase ends when Alan pushes the hoversled too far, losing Tintin and Fermat, who are captured by Mullion.

FAB-1 arrives at the island. Lady Penelope and Parker march into the house and confront the Hood. He has Mullion and Transom try to capture the pair, but Parker’s sordid background lets him stand toe-to-toe with the Hood’s heavy with the occasional assist from Lady Penelope. The Hood, though, uses his psychic abilities to stop the pair. When Alan arrives, the Hood demands the guidance component back. Not wanting Lady Penelope or Parker to suffer, he hands over the component. The three heroes are taken to the freezer where the rest of the captives are being held. With the guidance component returned, the Hood and his minions launch in Thunderbird 2 to go rob the Bank of London.

In the freezer, Lady Penelope and Parker untie themselves then the rest of the captives. Parker unlocks the door, letting everyone out. Fermat restores control to Thunderbirds 3 and 5 just in time. With Thunderbird 3 too far to reach London in time, it’s up to Alan, Fermat, Tintin, and Lady Penelope to stop the Hood using Thunderbird 1.

In London, the Hood uses a tunnelling vehicle to get from Thunderbird 2 to the Bank of London’s vault. He takes the direct route, which damages supports for the monorail. When Thunderbird 1 arrives, one of the monorail cars falls into the Thames. Alan, realizing that the only people who can help are he, Tintin, and Fermat, runs to Thunderbird 2 to begin the rescue. Working as a team, the three kids get the monorail car back to the surface as the rest of Alan’s family watches.

Lady Penelope leads the charge into the Bank of London to stop the Hood. She and Jeff are taken prisoner by the Hood. However, Alan knows the Hood’s weakness – the villain gets tired after using his psychic abilities. He forces the Hood to overextend himself and, with Tintin’s help, defeats the villain.

Thunderbirds was aimed at kids. The protagonists are young, the film was rated PG, and there’s a level of humour that comes through even during intense sequences. However, the original Supermarionation series was also aimed at kids. The villains are frightening but not overwhelmingly so. The fight between Mullion and Parker is light-hearted. The main themes are of friendship, family, and responsibility. The movie is a family-friendly action flick.

As an adaptation, there was an effort to stay to the feel of the TV series. While getting actors who look like marionettes is difficult, the casting managed to pull it off. Of note, Lady Penelope, Parker, Brains, and the Hood are close to perfect casting. Ben Kingsley not only looked like the Hood did in the original, he made sure the character came off as competent. The villain didn’t luck out, nor did the villain make a simple mistake; the heroes had to work for their victory. Ron Cook as Parker was also note perfect, with the right accent and attitude. Even the Tracy boys had hairstyles that their characters had as marionettes.

The draw of Thunderbirds is the vehicles. Again, there was an effort to make sure that the Thunderbirds looked like they did in the TV series while still updating the looks to reflect modern sensibilities. Thunderbirds 1 and 2 were sleeker but still recognizable. Only Thunderbird 4, the sub carried by Thunderbird 2, had a major change. The sub also had the least screen time, with most of that time spent showing the interior as Alan piloted it. FAB-1 also changed, more out of necessity. The studio couldn’t get permission to use the Rolls Royce marque without using an actual production model, none of which have six wheels. Ford stepped in, providing a modified Thunderbird for Lady Penelope that harkened to FAB-1 in the TV series.

The story itself would fit with the original TV series. International Rescue remained a rescue service, not a crime fighting unit. Lady Penelope handled the investigation side of the plot, as she did in the series. While the focus was on Alan, Tintin, and Fermat, the latter being a new character, the Tracy family still were in character. The only real issue, if it can be called one, was the focus on Alan. The nature of the film and its target audience required a younger protagonist. Yet, Alan was still a Tracy.

Overall, while there were elements that diverged from the TV series, Thunderbirds worked to be a successor, keeping with the look and feel of the original. The effort pays off; the movie is very much a Thunderbirds story, even if there isn’t any Supermarionation involved.

Posted on by Scott Delahunt

‘Tis the season for Christmas specials, the time honoured tradition of rerunning classic cartoons and movies for the amusement of the viewing audience. And what is more pleasurable than watching an older adaptation around a toasty warm television?

Many of the beloved specials are, indeed, adaptations, works from other sources adapted for television or film. From the networks’ view, these specials are an easy way to get an audience that is otherwise busy. The older cartoons still draw an audience as parents introduce them to the next generation. Some specials have been around for over fifty years; the main limitation being the advent of colour. Black and white gets relegated to specialty channels and PBS for the most part today. Still, there are a number of adaptations that come out this time every year:

  • A Charlie Brown Christmas – based on the comic strip.
  • How the Grinch Stole Christmas – based on the children’s book by Dr. Seuss.
  • Rudolf the Red-Nosed Reindeer – based on the song by written by Johnny Marks, performed by, among others, Gene Autry and by Burl Ives in the special.
  • Frosty the Snowman – based on the song written by Jack Rollins and Steve Nelson, first performed by Gene Autry.
  • Little Drummer Boy – after the song written by Katherine Kennicott Davis, also known as “The Carol of the Drum“, performed by, among others, the Trapp Family Singers, Johnny Cash, and Bing Cosby and David Bowie.
  • ‘Twas the Night Before Christmas – based on the poem, “A Visit from St. Nicholas”.
  • Die Hard – based on the novel Nothing Lasts Forever by Roderick Thorpe.
  • A Christmas Story – based on the novel In God We Trust; All Others Pay Cash by Jean Shepard.

And that’s just scratching the surface. However, the all those adaptations pales next to the one novella, Charles Dickens’ A Christmas Carol, which may be the most adapted Christmas story in history, possibly even more so than the Nativity itself. A Christmas Carol is the atonement of a rich miser who is shown the error of his ways and given a chance to redeem himself. acting as a moral compass for the time it was written in.

There have been theatrical releases of A Christmas Carol, with the best known being the 1951 version, Scrooge starring Alastair Sims*, but also includes The Muppet Christmas Carol and Scrooged. While the story has a limited time for being in theatres, at most late November until early January, it can draw an audience and get repeated on television and on Internet streaming sites every Christmas season afterwards.

Film hasn’t been the only way A Christmas Carol has been adapted. Besides TV movies, television series have taken the story for their own use. Typically, the Christmas episode adapting the story has the ghosts visit either the miserliest character in the main cast or introduce a new character for just the episode and have the cast take on the roles of the Ghosts of Christmas Past, Present, and Yet to Come. Sometimes, the story of A Christmas Carol gets played with. Blackadder’s Christmas Carol had the Ghosts show a kind man what would happen to him if he continues his gentle ways, including having the world destroyed. Most shows play the story straight. Sitcoms dipped into the story most often, but even The Six Million Dollar Man used A Christmas Carol for the episode, “A Bionic Christmas Carol”, played mostly straight. The animated series The Real Ghostbusters had the main characters accidentally bust the Ghosts, as would be expected.  Scrooge U gets into the nitty-gritty of the various adaptations.

Have a Merry Christmas and a Happy Holidays, whether you watch an adaptation or spend your time doing something else.

* In the US, the film was released as A Christmas Carol.

Posted on by Scott Delahunt

With Mystery Science Theatre 3000 still fresh in mind, it’s time to look at one more work, MST3K: The Movie.

MST3K ran ten seasons, eleven if the KTMA season is included, jumping first to Comedy Central and then the SciFi Channel before coming to an end. The show grew in popularity as fans circulated tapes to people who didn’t have access to the series. Several traditions came about during the series, including the annual Turkey Day marathon, where several episodes were shown in a row. Thanks to word of mouth and circulating tapes, the series is still popular, leading to a revival on Netflix.

The premise of the show is simple enough that the opening theme tells it; evil mad scientists who want to take over the world kidnap an unsuspecting schlub, sending him to the Satellite of Love where he’ll be subjected to cheesy movies, the worst they can find. The goal, to see how long it takes to break the victim’s mind. However, the victim has help on the SoL, robots who can riff the bad movies with him. The Mads have come close to breaking their victim, most notably with Manos: The Hands of Fate.

The episodes follow a fixed format. While the bulk of an episode is dedicated to movie being riffed, it’s not the sole feature. The host segments, including the opening one to introduce the movie of the week and the episode’s plot and the ones surrounding commercial breaks, give both cast and audience a break from the cheesy film. During the Joel (Joel Hodgson) years, the opening segment was used for the invention exchange. When Mike (Michael J. Nelson) became the experimental subject, the opening segment began to focus more on introducing the episode’s plot, including showing him as Mike Nelson, Destroyer of Worlds. The riffing is the draw, the host segments the reason to keep returning week after week.

In 1996, Best Brains, the production company behind MST3K, decided to try a theatrical release. The movie chosen for riffing on the silver screen was This Island Earth, originally released in 1955 and itself an adaptation of the novel of the same name by Raymond F. Jones. This Island Earth has many problems, the biggest being the main characters, Cal Meacham (Rex Reason) and Ruth Adams (Faith Domergue), are passengers on the railroad plot. Even the engineer of the plot, Exeter (Jeff Morrow), doesn’t do much to steer the onscreen events. The film does have opportunities for riffing, though. This Island Earth does have a 71% rating on Rotten Tomatoes, so it isn’t necessarily bad. The difference between critics and viewer response, though, is telling; viewers found the movie lacking.

If MST3K: The Movie was just riffing on This Island Earth, audiences wouldn’t get the full effect of the TV series. The host segments are as crucial to MST3K as the riffing. The nature of a theatrical release, though, means changing up how the segments appear. There’s no need for a standard opening theme; the audience already knows what film it is seeing. However, not everyone going to see the movie will know what the premise is; as mentioned above, MST3K wasn’t available in all areas. Thus, the movie opens with Dr. Clayton Forrester (Trace Beaulieu) explaining to the audience what he’s about to do to Mike and, now, them, and why in an over the top sequence in Deep 13, setting up the plot of the movie, which is more involved than the plot of This Island Earth.

On board the Satellite of Love, Mike is exercising on a hamster wheel in a scene taken from 2001: A Space Odyssey, being coached by Gypsy (Jim Mallon). When he takes a break and a drink from a water bottle, Tom Servo (Kevin Murphy) arrives to assure Mike that nothing at all is wrong, absolutely nothing, why do you ask and what is that rhythmic thumping. Turns out, Crow (Beaulieu) has his own plan to escape the SoL, involving a pick axe. Mike tries to stop the attempt, but, as even Crow predicted in his own plans, he breaches the hull. As the air rushes out the hole, Mike and Crow manage to grab on to something. Tom Servo’s spindly hands and arms aren’t enough to save him, though, and he shoots into the hole. The hole isn’t big, though; Tom fits perfectly over it, giving Mike time to find a plate to act as a more permanent fix.

Once Mike and the bots are given the movie sign, they head into the SoL’s theatre. With the budget for a feature film, the sequence through the theatre doors, the transition from host segment to riffing, is given an upgrade, though still looks appropriate. This Island Earth starts, the riffing begins, and everything is familiar to fans. Because of the differences between film and television, there are no commercial breaks. To make up for that, the next host segment comes when the film breaks. Dr. Forrester tries to make up to the audience and adjusts his estimates before he takes over the world.

On the SoL, Tom and Crow dare Mike to fly the SoL after he claims to be one hundred per cent certified on Microsoft Flight Simulator. Mike has no initial problems flying the SoL, then he hits something, the Hubble Space Telescope, now caught on the side of the SoL. To get it off, Mike turns to the manipulator arms, conveniently labelled as “Manos“, complete with musical sting. With some care and a little extra damage, Mike gets the Hubble off the SoL and releases it, where it plummets into the Earth’s atmosphere.  Way to go, Mike.

With the movie fixed, Mike, Crow, and Tom return to the theatre and resume riffing. When This Island Earth shows the completed interocitor, a faster-than-light communications device, Tom Servo remarks he has one in his bedroom. The trio escape the theatre and go looking in Servo’s room, which is a total mess. They find the interocitor and call out for help, reaching Benkitnorf (John Brady), a Metalunan like Exeter in This Island Earth. Benkitnorf isn’t too impressed, seeing as he was in the shower when Mike and the bots called. Despite the intrusion, the Metalunan tries to help, but isn’t familiar enough with the interocitor’s settings, much to Tom Servo’s dismay and discomfort. Dr. Forrester breaks into the communications with his own interociter, sending the trio running back to the movie.

Mike and the bots finish their riffing of This Island Earth. Instead of being broken like Dr. Forrester expects, they’re recreating the final scene, having a grand party. Dr. F tries to zap them with his interociter but ends up zapping himself to Benkitnorf’s shower instead. With the movie ending, there’s no traditional stinger, a replay of a scene that caused hilarity. Instead, Mike and the bots riff their own credits. “Puppet wrangler? There weren’t any puppets in this movie.”

The riffing during the movie doesn’t call back to previous episodes. The idea was to make it open to new audiences without the familiarity of long-time fans, with the assumption that people going to the movie are science fiction fans. Thus, there are many Star Trek-related riffs, plus playing up on obvious gags. Helping is the addition of Russell Johnson in This Island Earth as Steve Carlson; Johnson is better known for his role as The Professor on Gilligan’s Island. There’s even a brief riff involving Mork & Mindy in reference to the character Exidor (Robert Donner). That isn’t to say that there isn’t any callbacks. The “Manos” manipulators with Torgo music is but one example.

MST3K: The Movie works as an introduction to the TV series. Meddling by Gramercy Studios caused issues that affected the presentation and availability. The movie opened in only twenty-six theatres, yet did pull in audiences where it did play. Gramercy, though, was backing Barb Wire*. However, the core writers of the movie were the core writers of the TV series; the riffing is top notch, if limited to a common knowledge base. The expansion of the Satellite of Love gives a bit of an insight on the characters.

While the cast and crew feel that Mystery Science Theater 3000: The Movie isn’t their best work, it does show how even a TV series featuring films has to make changes when moving to the big screen. The nature of the two media necessitated a slightly different approach in presentation. What works for TV doesn’t for film. MST3K: The Movie, though, does make the jump to the silver screen with few problems.

* Comparing opening weekends through Box Office Mojo, MST3K: The Movie averaged about $7800 per theatre while Barb Wire averaged $1400 per.

Posted on by Scott Delahunt

The MST3K Remakes:
Reptilicus
Danger!! Death Ray

Continuing with the month of remaking films featured on Mystery Science Theatre 3000, Lost in Translation will take a look at the first movie in colour to be riffed on the series, 1986’s Robot Holocaust, with Norris Cuff as Neo, Nadine Hart as Deeja, Joel von Ornsteiner as Klyton, Jennifer Delora as Nyla, Andrew Horwath as Kai, and Angelika Jager as Valaria.

The Great Robot Rebellion of ’33 resulted in the destruction of New Terra and the coming of the Robot Holocaust. Humanity in a nameless destroyed city that looks suspiciously like New York City has been subjugated by robot overlords, resulting in needless gladiatorial duels to the death. During one, Klyton, a free robot, picks the pouches of spectators, but is caught by Neo, an outsider. Neo interrogates Klyton using his robot telepathy, discovering that the Dark One, also known as “the Darkwan”, forces the strongest humans to fight, taking the victor away for an unknown fate.

At the Power Station, Valeria, chief servitor of the Dark One, has a feeling that something is off back in the destroyed city. Deeja, in the city, challenges the authority of the robot overseer. As a result, the Dark One authorizes cutting off of fresh air in the city. Most of the humans fall, but Deeja, her father, and Neo are unaffected. Deeja and Neo are told to fall as if they can’t breathe, and Deeja’s father negotiates with Valeria to get the air restored. The Dark One orders his minions to bring Deeja’s father to the Power Station.

With the quest set – rescue Deeja’s father, who developed a way to offset the poisonous air – Deeja, Neo, and Klyton take a small group of rebels through what were once subway tunnels, starting in mutant-filled Central Park. Along the way, the group runs into a band of Amazons led by Nyla and their prisoner, Kai. Neo challenges Nyla to a duel. Nyla is defeated and the price of defeat is to lead the group to the Power Station.

Quests wouldn’t be quests without a trip through a sewer. The sewer Nyla leads them to is the home of sewer worms, dangerous creatures that feed on the flesh. While the first idea was to send Klyton as bait to lure the sewer worms out where they could be seen, Neo chooses option B – chopping their way through. The brief violence does provide action, and the group gets by the death trap.

The next stage is an abandoned oasis. From there, the band of rebels head back to the city, where they are attacked by mutants. One of the band is killed, but they rest survive, thanks to Klyton’s force field. The rebels do find the Power Station. Posted on the approach are the remains of the winners of previous gladiatorial duels, dead, their bodies left as a warning. Neo finds a ring and takes it. The group looks for an alternate entrance and finds an old subway emergency exit.

The Dark One isn’t unprepared. Even the emergency exit is trapped. Pit traps, angry robots, giant spiders, and the unending anticipation of being attacked dog the group. The rebels penetrate deep into the Power Station and confront the Dark One. However, it is Valeria, forsaken by the Dark One, who is the instrument of the villain’s destruction.

As with Danger!! Death Ray, one main issue is budget. Budget isn’t a cure-all; a large budget is by no means a measure of success. Just look at Battleship, a $US200 million misfire. But too small a budget creates limitations that hamper the production. With Danger!! Death Ray, budget limitations meant using toys and models. With Robot Holocaust, the victims of the budget restriction are sets and costuming. The movie looks cheap, which doesn’t help the suspension of disbelief.

However, the biggest asset Robot Holocaust had going for it was being made in the Eighties. Going back to the History of Adaptations, the Eighties were the first decade to have more popular original movies that adaptations. Anything went; follow the leader wasn’t working as expected. The Terminator, while not in the popular list, caught people’s attention as a science-fiction/horror film, leading to 1991’s Terminator 2, which did get on the popular list in the Nineties. Movie goers are willing to cut films slack in areas provided that they make up for in others. /Robot Holocaust/, though, didn’t do that.

The script as filmed feels very much like someone’s Gamma World. The elements are there for the game – post-apocalyptic world with robots controlling humans in one settlement, another settlement run by Amazons, a third that are no better than barbarians, and a stranger with mental powers that affect even robots. The characters wind up going through several underground structures that would be called dungeons if the scriptwriters had played Advanced Dungeons & Dragons instead. There’s even a mutant plant creature. The problem with adapting a tabletop roleplaying game, among many, is that many games, particularly those published before 1986, don’t have a definite setting, and Gamma World is one of those. There are certain assumptions, such as an apocalypse occurred outside the memory of the elders and that mutants are running around, but Gamemasters were encouraged to destroy their hometown and remake it within the game’s paradigm.

Even if the film wasn’t based on a Gamma World campaign, its setting has a lot of backstory, leading to the use of a narrator. Film has a limited amount of time; few people are going to sit in a theatre for six hours to watch one movie. Even today’s television binge watchers take breaks every couple of hours for food and hygiene. Film is not a good medium when a setting needs explanation. Star Wars managed to use an opening crawl to good effect, but George Lucas was deliberately invoking the serial movies of old. Robot Holocaust doesn’t have that luxury. Worse, even with the opening narration, Neo’s robot telepathy is still out of the blue and doesn’t get much screen time after the first use. The movie’s setting may have been better served in a longer format, one that allows for a proper exploration of what is possible, such as television or a book. As it is, the audience is being expected to accept a lot with no real support from the movie.

Can Robot Holocaust be remade? The elements for a decent movie are lurking within the MST3K fodder of the original film. The format, though, will need to be changed. Robot Holocaust puts a lot on the audience in a short time, barely acceptable when the film was made. A low budget movie to begin with, Robot Holocaust, as presented on MST3K comes across as a student film, along the lines of Dead Gentlemen Productions’ Gamers and Demon Hunters, both of which were done while the group was in university. Today, though, the power of what major studios had in the Eighties can be had by amateur filmmakers off the shelf at little cost, thanks to open source software and improvements on technology. The Four Players is another good example that shows the ability of amateur film making today. It should be possible to remake Robot Holocaust.

The big question on remaking Robot Holocaust is the format. The big problem the movie had is focus. There is a lot happening in the background that gets the short shrift because of the lack of time available in a film. The movie moves slowly, but it may be better served as a TV series. The characters would get more screen time, allowing the audience to get to know them better and building on the relationships between them in a more believable manner. The opening credits of the potential series could show the apocalypse, leaving more time for plot and character development in the episodes. The events of the movie can be covered in the first season, but the focus becomes the quest and the building of trust between the rebels.

Like Danger!! Death Ray, budget did play a role in the quality of Robot Holocaust, but the budget wasn’t the cause of the movie’s problems. Remaking /Robot Holocaust/ needs to take into account the needs of a post-apocalyptic plot, and that does require time that most films don’t have the luxury of investing in background. If Robot Holocaust is made, it will need a new format.

Posted on by Scott Delahunt

Comic adaptations of works have grown over time. From the time of Classics Illustrated, comics were used to adapt a work to a format readers would be more familiar with. Adaptations of popular movies allowed readers to re-live the thrills at a time when home video was non-existent. Today, though, the comic format allows creators to continue a work from another medium. It’s not a new phenomenon; DC Comics published a four-part series of graphic novels continuing the story of Village in The Prisoner: Shattered Visage in 1988. Today, though, getting the information out on adaptations is far easier thanks to the Internet and cross-medium works are far more common.

The benefit is that a work can find a format that works best to gather and keep an audience. Movies are expensive to make and market, and even if profitable, they may not have enough of a following to justify a follow up work. Television, while not as expensive as film and able to spread costs over a number of episodes, are still subject to whims of ratings; a niche series may not have the critical mass to survive a season. Comic books don’t have the expense burdens a film would and can be sustained with a far lower number of readers than a TV series can with low audience numbers.

Even series that have had a good run can take advantage of the switch to comics. Fans will want more, especially just after a series has ended, and the series’ creator can explore areas that the show couldn’t, either because of expense or network limitations. Such is the focus of the Buffy the Vampire Slayer continuation comic series. The Buffy TV series, itself an adaptation, ran for seven years, a good run. The series had a definite end, with Sunnydale sinking into a Hellmouth to seal it and an army of Slayers defeating demons trying to overrun the Earth. But Buffy’s story wasn’t done.

Buffy and her friends still had the army of Slayers, and that issue was worth exploring. Creator Joss Whedon continued the story in the comic series, Buffy the Vampire Slayer Season Eight, published by Dark Horse Comics. A new threat hangs over the world, and Buffy and her army need to discover what it is before the Apocalypse happens. Or, the same old same old for the Scoobies. And the series wouldn’t be Buffy if personal issues came up. Not only does Buffy have an army of young girls with supernatural abilities to try corral, her sister Dawn has run into some problems, and her own personal life is falling apart. Again, nothing new for Buffy. The fans, though, expect Buffy and her friends to have to deal with personal issues while saving the world. Skipping that skips the essence of the TV series.

The comic series does deliver. The characters’ behaviour reflects their growth over the run of the TV series, from teenagers in high school to young adults trying to figure out what their place is in the world while dealing with weirdnesses most people never have to worry about. The graphic format allows for effects that would be difficult to achieve on television, either because of time needed, the expense, or because of the laws of physics. Dawn, as part of a curse, grew to be several stories tall; showing this on screen would require green-screening and filming her scenes twice, once with her and once with the regular sized cast. When TV episodes need to be completed within a week, that’s extra time that could be better used, especially if the curse is season long. In another scene, Buffy and Angel wind up changing settings page to page; if filmed, that would mean setting up in multiple locations for only several minutes of film. It’s doable for an episode, but would mean making extensive use of sets instead of location shots to minimize travel time. In a comic, both are easily done. Dawn can be drawn far larger than the rest of the cast without any camera effects or multiple takes and the new settings that Buffy and Angel use are needed in each panel anyway, whether they stay in one location or jump every panel to somewhere new.

Buffy Season Eight picks up after the destruction of Sunnyvale. Buffy and her Slayer army have found a home in Scotland with room for the young women to train. Dawn gets cursed while studying at university. A new threat and old adversaries return. Worse, the threat is one that Buffy herself creates. However, the draw isn’t the situation, it’s the characters. How the Scoobies react to the new threat and old problems is the key, and the comic shines there. The TV series was always more than just being about a student staking vampires, and the comic continues with the idea that the heroes are people, too, even the vampires.

Comic continuations come with their own shortfalls. Page limits mean a comic can be read in five to ten minutes, unlike a forty-two minute television episode. Comics are released monthly, unlike television’s weekly schedule. Artwork may not resemble the characters*, though that was not an issue with the Buffy comics. Sometimes, the limitations of one medium that will force a creator to come up with a work around that results in a better product will be avoided. While the limits of the medium can’t be helped, Buffy the Vampire Slayer Season Eight avoids most of the shortfalls, though does get self-indulgent at times. Some subplots linger too long, while others get ignored. However, what one reader finds dragging, another will find enthralling.

Overall, Buffy the Vampire Slayer Season Eight works as a continuation. The situation that develops in the comic builds from what was shown in the TV series. The characters grew from their experiences; the Xander of the comic is not the Xander of season one, but the Xander of the end of season seven after everything he went through. The hints of what Buffy was doing as seen on Angel were expanded. Like gravity, continuity is a harsh mistress, but fans have expectations. The continuation comic meets these expectations.

 

* When creating a comic based on a live-action property, the actors still have control over their likenesses unless there’s a clause in their contracts allowing for comic tie-ins. Marvel Comics ran into the problem in the Eighties with both their Star Wars and Battlestar Galactica comics, where they didn’t have the rights.to the likenesses.

Posted on by Scott Delahunt

Continuing from two weeks ago, franchises lead to two other forms of adaptation. The first is the cinematic universe, where the work is adapted to a new medium with its own continuity based on the original but allowed to go in its own direction. The main advantage is that there is no continuity lockout for the general audience, at least at first, and catching up means watching the previous installments instead of trying to find forty to eighty years of stories.

The second form is the expanded universe. Unlike the cinematic universe, the expanded universe allows for works beyond the original medium to build up the setting. Different aspects can be explored that couldn’t be delved into in the original, either because of where the focus was or time limitations. Continuity lockout can become a problem, but there are ways to avoid it. Expanded universes are typically associated with franchises; popularity and demand allow for the original to expand. While Star Wars has the enduring popularity to support a universe far beyond the original movie, Manos, The Hands of Fate does not.

Franchises have a number of ways to manage expanded universes. Going back to Star Wars, Lucasfilm managed levels of canon, from the core movies to the books and games to the older animated series. If a work in the expanded universe contradicts a movie that came out later, then the older work is either considered wrong or considered true, from a certain point of view. The only exception may be the work done by West End Games; WEG worked with Lucasfilm to fill out the Galaxy Far Far Away for use in the RPG. Paramount, though, treats the Star Trek expanded universe differently. The only canon sources are the TV series and the movies; all other works have no influence, at least officially. Even the animated series is generally non-canon, except when it is canon, like “Yesteryear”. At one point, Paramount forbade different licensees from collaborating, probably after FASA worked with John M. Ford, author of The Final Reflection*, on the Klingons and their history and culture.

The advantage expanded universes have is that they can provide information that otherwise doesn’t appear in the original work. Going back to Star Wars, the names of the aliens in the Mos Eisley cantina didn’t come from the movie; they came from the action figures from Kenner. The credits don’t list the names, and the only alien who rates a name was Greedo, who didn’t get to see another scene afterwards. The rest, including Hammerhead and Walrus Man, had their names on Kenner’s packaging. Even R5-D4, the astromech that blew a gasket after being bought by Luke and Lars, was just “this R2 unit” in the movie and only got a name in other media.

Whether ideas from the expanded universe make their way into the main works depends on the franchise. As mentioned, Paramount places restrictions when it comes to Star Trek; FASA’s explanation of the differences between Klingons from the Original Series and Star Trek: The Motion Picture never appeared in any Trek series since, not even when the difference was pointed out in Deep Space Nine‘s “Trials and Tribble-ations”. Lucasfilm, though, maintains control on what gets placed into the expanded works, so it is possible to see an items from a comic to make an appearance in a TV series. In fact, Lucasfilm provided the WEG sourcebooks to Timothy Zahn when he began his Heir to the Empire series, and Brian Daley’s Han Solo books introduced the Z-95 Headhunter, which has appeared since Han Solo at Star’s End was published in video games and in Star Wars: The Clone Wars.

Continuity, especially when the different expanded works can share information, becomes an issue if not managed well. Fortunately, there are ways around the problem. If it’s equipment, like the above mentioned Z-95, then just have it appear without explanation. This works best with gear that isn’t too specialized. Audiences are familiar with the idea of new technologies appearing in real life, from cars to phones, so something like that happening in the expanded universe adds a layer of verisimilitude. Characters, though, do come with extra baggage. Their previous appearances will have shaped them, How the character is handled may depend on the medium. Comics have a history of footnotes referring to past issues, but other media may either have to either ignore the background and just present the character as is or take time for a flashback. With novels, an author can spend a page filling in readers without losing the flow. Movies and even television can’t spend that much time unless the information is plot-relevant. But if information isn’t plot-relevant, does it need to be brought up? Introduce the character properly and the personality will let the audience in the know feel comfortable with the portrayal and the rest of the audience isn’t left scratching their heads.

The benefit of an expanded universe comes down to income. If a work is popular, fans will pay for more about it. However, fans will also recognize when the expanded work is sub-par and will avoid it. Creative types who are engaged to work on the expanded universe, though, are likely to be fans of the original, so will put in an honest effort. The catch, though, is that as the original’s universe expands, new fans may come in through one of the expanded works and may not be aware of the origins.

Expanded universes aren’t for every franchise. The setting of the original has to allow for the expansion. With Star Wars and Star Trek, there is a vast setting beyond what was seen in the original works. The 007 expanded universe – video games, comics, and novels by authors other than Ian Fleming – keeps the focus on James Bond; adding a new 00 agent wouldn’t have the impact and the new character may be better served in his or her own original work instead. Likewise, not every franchise creator wants to expand. The Harry Potter universe is popular, but, outside the movie and video game adaptations, there isn’t much beyond the original books except for the stage play Harry Potter and the Cursed Child and the film Fantastic Beasts and Where to Find Them. JK Rowling isn’t interested in expanding to the degree Lucasfilm has, and she maintains control of the Potter-verse.

The line between adaptation and expanded universe is much like the line between adaptation and franchise, very fine and mostly exists from perception. The main differences is that the expanded universe can influence future works even in the original medium and that fans are aware that there is more than what is presented in the original. This pushes the expanded universe from adaptation to continuation, and will be noted in future reviews.

 

* However, Ford’s creation of the Klingon “Black Fleet” in the afterlife appeared in the pilot episode of Star Trek: Discovery. As an expanded universe grows and matures, new writers will incorporate ideas from even areas that aren’t canon if the ideas are good.

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