[Normally I do Worldbuilding advice here, but when my friend Scott did an analysis of Super Mario Brothers films, I wanted to put in my own two cents on why the film was awful. Because I care. And because the film was bad. Previously posted at Muse Hack.]
I did not see the Super Mario Brothers film until Riffftrax released it. I had heard it was terrible. I know some people still remember it fondly, especially for the late and truly great Bob Hoskins’ performance, but agree the film wasn’t good. So my first encounter with it was with the talented Rifftrax comedians giving their take, which was mainly wall-to-wall sarcasm with intermittent horror at shirtless John Leguzamo.
At the end I could really only say that despite the truly marvelous commentary, this was one of the worst films I’ve seen. If you know anything about me, you know that is a terrifying statement.
I mean I’ve watched some seriously bad films without commentary. I’m not sure I could handle this one without sarcastic assistance. I can’t imagine the braveness of my friend Scott who viewed it raw for his analysis.
But this got me thinking – why was my reaction so visceral? What was going on in my head? Why would I rather watch, say “Plan 9” (which is bad, but there’s much worse) than this?
So, oddly, inspired by this debacle of a film, I began asking why it was so bad, and what I found surprised me.
Let’s go ask: what makes a film bad? (more…)
This is going to take care of several of your Christmas and Birthday needs among the geek crowd . . .
Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach. He blogs on careers at http://www.musehack.com/, publishes books on career and culture at http://www.informotron.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at http://www.stevensavage.com/.
OK we covered the biology of sex, which if I did my job, proved to be completely unarousing unless you have a major science fetish. If you do, then you’re welcome.
The thing with writing sex in your settings, with creating and understanding the sexuality of the beings and creatures in your setting, is that it goes beyond biology. Think of it as a continuity – the biology is just the start, but it leads to other things. Biology is the foreplay, if you want to dangerously skirt metaphors I have no intention of expanding on.
Once you have creatures reproducing, be they human or otherwise, once evolution kicks in (or the gods take charge or whatever) then you may have sentient creatures dealing with sex. That’s when things get a lot more complicated and less scientific.
Sex is part of our minds. For some of us, an extremely large part.
Now things get personal. Literally. (more…)
Hey everyone, so what’s up?
Pretty much been hammered with work, and then the chores and things I had to keep up on, with some socializing to stay sane. Needless to say I haven’t been in the mood to work on much. Let’s see what happens in the next week or two . . .
Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach. He blogs on careers at http://www.musehack.com/, publishes books on career and culture at http://www.informotron.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at http://www.stevensavage.com/.
Create maps collaboratively – build worlds together.
Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach. He blogs on careers at http://www.musehack.com/, publishes books on career and culture at http://www.informotron.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at http://www.stevensavage.com/.
Lady Geek Girl has a look at the “miswriting” of disabled characters in media which is informative (and predictable if you know the media.), but I find the real impact is how she ties this together to look at two awesome fictional characters with disabilities – Toph of The Last Airbender and Tyiron of Game of Thrones and how they provided opportunities for good writing.
Some food for thought for writers.
So have you written/drawn/created disabled characters, and if so how much research did you do? I confess that upon review, I haven’t, except one memorable case of a character with speech impediment and a minor brain injury (and that actually was part of a larger experience where he got religion and evolved as a person).
Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach. He blogs on careers at http://www.musehack.com/, publishes books on career and culture at http://www.informotron.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at http://www.stevensavage.com/.
Just something creative and neat.
Also I would watch a show about soccer playing superheroic pro wrestlers. You would too.
Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach. He blogs on careers at http://www.musehack.com/, publishes books on career and culture at http://www.informotron.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at http://www.stevensavage.com/.
Want to get into cosplay photography? Here’s a handy starting guide for you photographic types.
I love these kinds of articles. Share your knowledge, put it on the net – and consider making a free ebook as well!
Also if you’re a cosplayer, it can’t hurt to learn more about photography to build a good portfolio.
Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach. He blogs on careers at http://www.musehack.com/, publishes books on career and culture at http://www.informotron.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at http://www.stevensavage.com/.
We hear about Competitive gaming, but seriously, it’s a big thing. Kind of weird, I know.
Makes me wonder if games can be more and more designed to BE competitive. Games made literally to watch others play.
Thought-provoking, no? Any ideas, gamers out there?
Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach. He blogs on careers at http://www.musehack.com/, publishes books on career and culture at http://www.informotron.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at http://www.stevensavage.com/.
Sex in many ways is like air, and not in that it’s part of life and sometimes involves wearing a mask. It’s more the fact that it’s so omnipresent that we can miss out how important it is. We think we know how important it is because we just assume we do – until we really think about it.
Sex is part of being human (it’s why you’re here to be human), so we can get used to it like we do seeing and smelling and touching. That of course means we can miss its complexities, and that means we miss it when creating our worlds. When you miss something so important in your worldbuilding, you’re far worse at it.
So even if you never delve much into sexuality in your settings and stories, it’s probably there in the background, and it might be in the foreground and you don’t know it.
So first of all, let’s get down to the nitty-gritty of sex and worldbuilding – biology.
And let’s take a look at three basic things you may face – sexual biology that is familiar, sexual biology that is similar to our world, and completely different species.
But first, let’s remember what sex is for.
The Purpose Of Sex
Sex is about information – progenitors are able to transmit information about themselves in a way that allows it to be used to create new life. In the case of humans, the DNA of the parents provides the blueprint for a new person to develop in the body of one of the partners. No matter what kind of creatures you build, sex comes down to information being used to create new life – even if in the case of simple creatures its the information being copied in simple cellular division.
Sex in many ways is like a conversation, though in the case of the aforementioned simple animals, it’s rhetorical.
So when you start thinking about the biology of sex in your setting, always remember it comes down to information. However it gets more complicated . . .
. . . really, when you think of it all life is about information. It’s locating food or holding a rally that leads a country to victory in a war. It’s about smelling out a predator or about listening for the right tone to tell you your significant other is cheesed off. Life is input and output and retention and processing of information.
In turn, we can also see how living creatures don’t really have distinct boundaries among their organs and instincts and thought processes. Someone seeking out a mate or a good meal will rally every resource they have to find it. Our desire for an adrenaline rush can make us seek out thrills skydiving – and in turn someone had to actually rally their mental abilities to invent skydiving.
Now when you add in sex, the core “conversation” of life, you can realize how complicated writing it can be. That’s the original part of life – the ability to pass itself on. It’s affected every part of our lives as humans, and ties into our familial instincts, our habits, or ability to form social relations, and even our boundaries. Sex is everywhere in its own way.
Thus, even from biological points of view, writing about sex becomes complicated because it’s at the core of a living being and because its likely to touch on far more than simple reproduction.
In the end, I find that when writing about sex and designing its point in your world it keeps coming back to these lessons:
Now with that being said, let’s move on to the three basic kinds of sexuality you may end up designing in your worlds.
Situation Normal
First of all if you’re writing about people that are for all extents and purposes human, i may seem pretty easy to write about sex and ignore it all together. It’s just standard. It’s normal. It’s background noise, though perhaps with an uninspired soundtrack.
This is where things tend to go wrong because we don’t pay attention.
The biology of sex for humans introduces any numbers of complicators that may play into your story. Just a few examples:
If you’re going to do any kind of setting with regular people, the biology of sex is likely to come up, even if it’s just figuring someone hauls off and kicks another character in the junk. They may be minor, but they may be there.
In most cases, writing “humans like us” and sex really focuses not on the biology (with which we have passing familiarity) but psychology and culture. That may lull you into a false sense of security.
So when worldbuilging “normal” humans, take a moment to inventory any issues of sex that may come up. A quick list is:
Even in writing a real-world setting, don’t always assume you know enough about sexual biology to write. A little research is in order if it’s remotely part of your story. Because of many issues (psychological and cultural) you may know less than you think.
Sex And The Possibly Single Almost-Human
Then you get into settings or setting elements where you have almost-humans. Your standard fantasy races, the thing-on-the-forehead-but-human-otherwise aliens, and so on. You know, the beings in the setting that are are for most intent human but a bit different.
It’s often tempting in dealing with almost-humans to do two things:
Both approaches are a mistake. The first is to ignore all other factors that make your species different – unless you’re quite sure there aren’t any (then you may be OK). The second is to forget that small changes can have vast repercussions, especially when you deal with reproduction.
Imagine a human-like race where the gestation period was half the time, completely changing the effect it’d have on the role of women. Lower the sex drive of a species and it might limit their spread (as often seems to be a trope of fantasy dwarves thanks to Tolkein). A few minor changes to your “almost human” races and you have major repercussions to deal with.
In handling the biology of near-human species I find a good way to deal with it is to stop thinking of them as near-human and focus on them as species that has familiar elements. These familiar elements provide you a lot of useful reference points, and from there you can extrapolate on what the differences mean.
Think of it as having a known path, and that makes it easy to figure out where you deviate from it and what happens when you do. This isn’t my favorite method (see below), but is useful.
A few examples:
However, remember you are creating a different species. Past a few minor changes here and there, you may really be inventing a new species. When things get different from regular humans to any degree, you’re really just designing a completely new species . . . and you might just want to start here to begin with.
Loving The Alien: The Sexual Biology of Non-Humans
And this is where it gets complicated. More complicated – creating a totally new species in your setting and dealing with their sexuality.
In designing a species from scratch, in not having a “human with funny ears” you’re going to enter into a very crazy world. Designing your own species can be tough as is, and when you get to sexuality it’s going to be a challenge because, as noted, sex is so complex and connected to other things in the case of living beings.
Just think how complex sex is for humans, biologically. Now inventory all the non-human species you know about and think about their sexual biology. Now realize you’ve got to create something like that. It’s enough to make you loose interest in sex.
Welcome to the cold shower of world building original species.
So I won’t lie, if you’re going to populate your world with definite non-humans it’s going to require some thought. There is some advice I can provide:
The key to designing good sexual biology is, like many things, to know how much you have to do then take it a little farther to make sure you know enough.
I’ll just have to leave that up to you.
Sex Is Important
Hope I haven’t scared you off, but sex is a complicated issue, as we all know, however it’s incredibly important to do in your worldbuilding.
It’s why there is a population to experience it.
It’s a part of our own lives so readers will notice its absence.
It’s part of life itself.
It might just be one of your biggest challenge as a worldbuilder. But if you’re able to tackle it, you’ll be rewarded with a very believable world.
Of course once we talk biology, we have to talk about psychology, and that’s next . . .
Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach. He blogs on careers at http://www.musehack.com/, publishes books on career and culture at http://www.informotron.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at http://www.stevensavage.com/.