(This column is posted at www.StevenSavage.com, www.SeventhSanctum.com, and Steve’s Tumblr)
So if you’ve been following No Man’s Sky, and haven’t heard that A) the game was delayed, and B) some people had a meltdown over it, you’ve been living under an extremely insulated rock.
So anyway, the game is delayed. Though I’d like to address some of the bizarre reactions on it (including death threats to the lead and to a reporter), as I’m focusing on the game I’d like to discuss the delay. Also there’s only so much I can write “stop it you morons.”
So, NMS delayed. Good.
Why do I say good? Because that’s a sign of two things:
First, as noted earlier, the NMS team seems to be doing everything right to actually make the game work. Right focus, right methods, etc. The fact that they can outright say “no, we need more time” means they’re aware enough of what they’re doing to take more time.
Secondly, the fact they will admit this in public, for a game whose hype has become a living thing entirely separate from their own efforts, is a good sign for the final product. Unless the problems were epic, they probably could have gotten away with a flawed game with a day 0 patch or something. They didn’t – that speaks to an honest about getting a good product.
The delay tells me NMS is probably going to live up to the (actual, not imagined) hype. The team can say “stop, wait” as opposed to tossing out a game that – let us be blunt – would probably get a lot of love anyway.
I’m reminded a bit of Starbound, another game that I’m looking forward to (and that sadly, I will have to play through before OR after NMS because its pure crack to me). The team has taken extra time to work on it, but as of the last beta I played – and I played through the game 3 times Early access – it’s evolved amazingly. Time can make a better product (ask Blizzard).
The delay may be painful for some of us, but it’s just another sign we’re going to get a good product.
– Steve