Let’s round up those tidbits and see what’s going on.
NBC drops a house on Emerald City.
NBC’s entry to the 2015-16’s Wizard of Oz lineup has had its plug pulled and water poured on the corpse. Emerald City was going to be The Wizard of Oz as seen through a the lens of A Game of Thrones. Disagreements between NBC and showrunner Josh Friedman launched the suborbital house drop. Friedman will shop Emerald City around.
Chloë Moretz says Kick-Ass 3 dead due to piracy. Screen Rant says, not so fast.
Kick-Ass 2 broke even in the US with overseas markets adding to its total take. Moretz, who played Hit-Girl, believes that piracy was a factor in the low take. Screen Rant counters with a 29% rating at Rotten Tomatoes, a factor that the R-rated movie wasn’t that good to start.
Blade Runner 2 has a script.
Sir Ridley Scott has confirmed that the Blade Runner 2 script is done and will have Harrison Ford back. Filming has not been scheduled; Prometheus 2, with its March 2016 release date, may cause a delay in the filming of Blade Runner 2.
Museum of London and the BFI need help finding Sherlock Holmes.
The 1914 film A Study in Scarlet, the earliest known Sherlock Holmes adaptation, is the second oldest on the BFI‘s Most Wanted list. If found, contact sherlockholmes at bfi.org.uk or use the #FindSherlock tag on Twitter.
The Greatest American Hero getting reboot movie.
The creators of The LEGO Movie are adapting the Stephen J. Cannell series as a TV series on Fox. The original series featured an inner-city school teacher who finds a super suit but loses the instruction manual.
Patrick Warburton to return as The Tick.
Amazon will be making new episodes of the series. Fox had aired nine episodes of the live-action adaptation of the Ben Edlund comic in 2001, with an animated series running on the same network earlier from 1994 to 1997. The Tick – comic, animated, and live-action – was a parody of superheroes.
Stan Lee confirms Black Panther movie.
During a panel at Fan Expo Canada, held in Toronto, Stan Lee let slip that the Black Panther will have a movie. Marvel’s plans are to have a movie with all their heroes.
Casting has begun for Ghost in the Shell live action adaptation.
Margot Robbie, seen in The Wolf of Wall Street has been cast in the American live action adaptation of Ghost in the Shell.
Neil Gaiman’s “Hansel & Gretel” graphic novel to become movie.
Juliet Blake, producer of The Hundred-Foot Journey, has picked up the rights to Gaiman’s as yet unreleased graphic novel retelling “Hansel & Gretel”. The graphic novel should be out in October.
AMC orders companion series to The Walking Dead.
The so far untitled new series will take a look at what’s happening elsewhere during the zombie apocalypse. AMC has released few details beyond that. The Walking Dead also returns for a fifth season this fall.
Warner Bros. has Legion of Superheroes movie in pre-pre-production.
So far, just rumours that a Legion of Superheroes movie is coming, but Marvel’s Guardians of the Galaxy may have put some fear into Warner. Legion began in 1958 centred on Super-Boy but evolved to stand on its own. The team has appeared in live-action before, being featured in the Smallville episode “Legion”.
Fox to air series based on Neil Gaiman’s take on Lucifer.
Countering NBC’s Constantine, Lucifer will follow the titular devil, based on Gaiman’s work in Sandman and Milton’s Paradise Lost. The fallout from the show should be impressive, especially over at FOX News.
CBS picks up Supergirl series.
The Warner produced Supergirl TV series has been picked up by CBS, allowing the The Eye to join the other broadcast networks in superhero shows. Fox has Gotham, the Batman prequel. NBC has Constantine. CW has the ongoing Arrow and the new kid Flash. ABC is reaping fortune by having the same owner as Marvel – Disney – and both Agents of SHIELD and new series Agent Carter.
Deadpool movie confirmed.
The Merc with the Mouth will finally get the movie people have been wanting. Fox announced that the movie will be released February of 2016. Ryan Reynolds will return to play the character. Filming has not yet started, and the announcement of the Deadpool movie has bumped the Assassin’s Creed movie off Fox’s release schedule completely.
Real Genius being turned into a TV series.
The 80s movie, Real Genius, which starred Val Kilmer, is getting remade as a sitcom. Adam Sandler’s Happy Madison Productions is one of the studios on board with the reboot.
(Way With Worlds runs at Seventh Sanctum and Muse Hack)
Ironically I was about to wrap up my heroes and villains series when David Brin dropped an asteroid-sized essay in my lap.
He notes rather brilliantly that a huge part of our media is the Idiot Plot, that the story is often about a few people who save the world because everyone else, all of society, are a bunch of idiots if not evil. It’s not just Suspicion of AUthority, he notes its socially corrosive.
Now Brin’s article on its own is well worth reading. I’m not going to recapitulate it here because he did a great job. Also I probably couldn’t do it justice.
But I’m going to address the issue as a matter of worldbuilding, because the Planet of Morons, the Idiot Plot, is a serious problem for worldbuilding. That’s what I cover.
Also this idea doesn’t work for building a world. (more…)
(Originally published at Ganriki, by Serdar Yegulalp. I felt his thoughts would be useful here.)
Of all the questions that inspire diverse and deeply subjective responses from anime fans, one of the most prominent has to be the question most every newcomer to anime asks, and finds the answers at least as confounding as the question itself: Where do I begin with this stuff? The evangelical fan, the fan who wants that many more fellow fans to share his obsession with, waits with bated breath for that moment to arise, and may well spend no small amount of energy trying to invite others in. But does introducing people to anime really make them into fans? Or do fans arise a good deal more spontaneously than we’d like to believe?
It’s a good question to ask. I have myself grappled with it long and hard, and for a long time stuck with the argument that for everyone out there not (yet) into anime, there’s an anime for them of some kind. For the Harry Potter fans, you maybe give them Fullmetal Alchemist or Soul Eater. For the CSI and Law & Order crowd, perhaps Ghost in the Shell: Stand Alone Complex or Psycho-Pass. Any number of lists like this already exist, or could be drawn up to connect present and future fandoms with present and future anime titles.
What I don’t think any of this does, though, is create new anime fans, in the sense of people who are into anime as a single, broad, overarching subject of interest. And from everything I’ve seen, that’s not necessarily a bad thing.
One of the big myths of fandom, any fandom, is that the uninitiated can be made into fans if they are only exposed to the right material. For a long time I wanted to believe that people I knew who were generally uninterested in anime could be made curious about it by exposing them to some of its most creative, maverick, and generally excellent productions. I know better than to think this now, not merely because it’s untrue, but because it presumes things about fandom that aren’t true either.
People not motivated to seek out a given thing may nod and smile if you put a good example of it in front of them, but they generally don’t get primed to seek the rest of the subject out on their own. Case in point: Comic book movies haven’t caused a mainstream surge in interest in comic books, just in comic book movies, and that’s mostly because they represent some modestly novel wrinkle in how summer blockbuster entertainment can be assembled and deployed. The comics themselves are still not part of the picture for most people.
Likewise, if you, a fan, put a given show you love in front of someone else, a non-fan, and they react with polite indifference or nonchalance, it’s not because the other person is an idiot — and it’s also not because you lack for the right pitch to give them, or the right material to expose them to. It’s because the ways we acquire tastes and share them with like-minded others are not so straightforward as all that. It’s better to be an ambassador for the things you love than to be an evangelist for those things, but not always easy to tell the difference between the two behaviors.
From what I’ve seen, people have to really want to be a fan of something, especially when it’s a large and overarching category of things — anime, for instance. You’re better off respecting that for what it is than trying to turn it int something it’s not. And even many people who are fans of a given anime or three are not necessarily anime fans — meaning, their interest in those particular anime is dictated more by their interest in the things themselves, rather than any curiosity for anime as a whole, let alone for Japan itself.
This last insight — that anime fandom doesn’t always translate into curiosity about the culture that created it — was something I had to learn about and get over fairly early on. If someone else liked a given anime or three and that was it, that was fine. If Japan wasn’t a topic of interest for them generally, that was fine too. Demanding a better grade of fan (whatever might be meant by “better”) by insisting that they replicate my path into fandom wasn’t likely to do anything except alienate others.
Besides, the way to have a better kind of fan isn’t about having them duplicate the experiences (and, presumably, the responses to those experiences) that led you, or anyone else, into fandom. If anything, it lies in the opposite path: allowing a fandom to be that much more welcoming of, and interested in, people who have something new to bring to the table. When you open your ears and learn about what it is that brings people to something, it becomes easier to see that you have more in common than you have setting you apart.
What matters most, I think, is not the act of recruitment, but the act of friendship over something found mutually interesting. The now-defunct anime distributor Central Park Media once had the motto “World Peace Through Shared Popular Culture”, a sentiment I think is the right idea. It matters more that you are able to bond as people over something than as fans.
Case in point. Not long ago a friend of mine showed me an episode of Free!, which I had up to that point avoided. I sat with them and watched it mostly to be social. To my surprise, I liked it a lot, and I plan to talk more about it in the future, since I think the popularity (read: notoriety) of the show says a lot about the ways people try to claim ownership of their entertainment. On the other hand, DRAMAtical Murder (which they also showed me) didn’t have anything to offer me, though; it just isn’t my thing. Our friendship was in no way diminished by this revelation.
Putting the friendship first, and valuing that most, changes the way this whole process unfolds. If I’m good friends with a great many people, and they all share a taste for something that I don’t (Firefly, Irish reels, what have you), that’s no guarantee I’ll inherit their tastes on anything but the most superficial level. What’s more, friends tend to respect each others’ interests — if they don’t, they don’t tend to remain friends in the first place — and so the shared interests in any given friendship tend to equalize around the things everyone can enjoy without feeling obliged.
Let me put it this way: No fandom deserves to be represented by people who value being pushy over being receptive, and who value their own expectations over someone else’s actual responses. To that end, the best way to get people into anime probably doesn’t revolve around how to get people to watch your favorite show and love it too. It’s more about embodying how anime fans — or fans, period — can be some of the best friends a person could have.
Not much of an update this time gang, had a crazy two weeks. On top of that I’ve got some speaking engagements coming up – so if you’re in the area check out my schedule. Oddly one is on my Japanese curry – I’m expanding what I speak on to cover my geeky cooking interests – which is one of my other hobbies.
Hey, it’s not all generators and columns for me. Sometimes a man has to eat curry. And if you haven’t had Japanese Curry, you are so missing out.
Do keep an eye out for the next Heroes and Villains column, a post by David Brin sent me in an interesting direction. He summed up a major plot issue that worked quite well with my current themes and got me thinking.
And one thing I do want to recommend people check out is looking for “masterlists” and tool lists on Tumblr. I often find interesting lists of generators, creative tools, and more. Quite helpful and interesting! At some point it’d be nice to get some here.
Any volunteers? 😉
Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach. He blogs on careers at http://www.musehack.com/, publishes books on career and culture at http://www.informotron.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at http://www.stevensavage.com/.
The heist is a popular plot, from the lone hobbit sneaking into a dragon’s lair to a well-planned robbery with military precision. The core requirements for a heist are the thieves, the target, and the victim. To play up the thieves, either the victim is engaged in a a shady business or the target is a supposedly impossible to break into location. With the original Ocean’s 11, it was a mix of the two.
Released in 1960, Ocean’s 11 featured Frank Sinatra and the Rat Pack, who essentially decided to make a movie together for the fun of working together. The work they chose was Ocean’s 11, based on the story by George Clayton Johnson, who also wrote Logan’s Run. The story was published the same year as the movie’s release, and appears that film and book were meant to compliment each other. This creates an interesting situation.
I haven’t read the book.
Normally, I would, but it was while watching Ocean’s 11 that I discovered it, too, was an adaptation. That said, for the purposes of the review, I’ll just focus on the movie. If I can find the book, I’ll take another look at Ocean’s 11 with an eye on the movie being the adaptation.
Back to the movie, Ocean’s 11 starred Frank Sinatra, as mention, as Danny Ocean, a former sergeant in the 82nd Airborne. He is offered a job by Mr. Acebos to perform the heist of a lifetime, the robbing of five Las Vegas casinos on New Year’s Eve. Ocean pulls together his former squadmates in a manner similar to Seven Samurai, giving the audience time to meet each characters, including his former lieutenant, played by Peter Lawford, squadmate turned entertainer, played by Dean Martin, squad’s driver Josh Howard, played by Sammy Davis, Jr, and electrician Tony Bergdorf, played by Richard Conte. Bergdorf initially refuses the job; he’s just fresh out of San Quentin and wants to spend time with his son. However, a visit to the doctor reveals that he has cancer, so Bergdorf agrees so he can get money to help his son’s future. Bergdorf does warn that his luck is sour and could cause problems for the rest of the team.
At the time of filming, January 11, 1960, Las Vegas wasn’t the neon-lit monument to gambling that it is today. The Strip, where the five casinos Ocean was going to hit, was only on one side of the road; the other side was desert. Hotel rooms were separate from the casinos, and the entertainment areas were more intimate. The five casinos, the Sahara, the Riviera, the Desert Inn, the Sands, and the Flamingo were the main casinos in town. None had the surveillance then that they have today; electronic cameras watching everywhere, electric access control, and fail safes that locked down the cash are innovations that came after Ocean’s 11.
Ocean introduces the plan to hit the five casinos. Howard gets a city sanitation garbage truck and is the one who will pick up the loot. The remainder of the 11 split into teams of two; each team infiltrates, in one form or another, one of the five casinos. Harmon performs at one while others, like Borgdorf and Peter Rheimer, played by Norman Fell, dress the part of employees. The insiders spray paint that can only be seen under black light with special glasses, marking the areas that they’ll need to go to get the cash. Explosives are set at an electrical tower and in each of the casinos’ backup generators, ensuring the lights will be out long enough. At the stroke of midnight, as “Auld Lang Syne” plays, the lights do go out and the casinos robbed. The loot is placed into bags that are then dropped in the garbage where Howard picks them up.
Borgdorf’s luck sours as he tries to get to the rendez-vous with Ocean and Harmon. His health takes a turn for the worse and he drops dead in the confusion. Police have been called by the casinos, stretching out the officers to the point where roadblocks are set up to search cars that are leaving. Howard gets stuck in one, but is told to keep going. The stolen cash rides off in the garbage truck under the noses of the police.
The next day, Mr. Acebos reads the paper and has a good laught; millions have been stolen from the casinos and cannot be found. In Vegas, Ocean’s crew tries to figure out their next move. When Borgdorf’s wife is seen, they get the idea to have the money leave with him in his coffin. A late night break-in at the mortuary later, the loot is placed in with Borgdorf, with $10 000 ($79 268.36 today) kept aside for his son. Borgdorf’s wife, though, decides that she doesn’t want to transport the body for burial and has the funeral in Vegas, followed by a cremation. The commentary for the film, provided by Frank Sinatra, Jr, indicated that the ending had been changed from the original in the story. While the money did get burned in the original story, the ending featured a plane crash instead. Jack Warner, CEO of Warner Bros, didn’t like the end implying that Ocean and his crew died and ordered a new one written.
In the time between the release of Ocean’s 11 in 1960 and Ocean’s Eleven in 2001, both security and Las Vegas itself had changed greatly. Vegas, while still in the middle of the desert, grew. Casinos and hotels merged into one building, the space for shows increased, the sheer amount of square footage dedicated to gambling expanded, and the nighttime was lit as bright as day from the lights along the Strip and other gambling locations. Security embraced the silicon chip, allowing for computer controlled access, cameras in every possible location, background checks on employees becoming the norm, and laser grids. The heist pulled off in 11 would not be possible in Eleven.
The remake, Ocean’s Eleven brought together several of Hollywood’s biggest stars together. This time around, George Clooney played Danny Ocean. Instead of being a veteran of World War II, Clooney’s Ocean is a con man getting out of prison after a job ended badly for him. First thing he does is build a small bankroll through gambling, then he recruits Rusty Ryan, played by Brad Pitt. Just as 11 and Seven Samurai, Eleven shows the recruiting of the team. Instead of fellow veterans, the new Danny rounds up nine more criminals, from grifters to contortionists to even a demolitions expert to rob the Bellagio, the Mirage, and the MGM Grand, three of the most profitable casinos in Vegas at the time. The three are also run by Terry Benedict, played by Andy Garcia, a vindictive man who doesn’t settle for just re-arranging kneecaps when he can destroy a life instead.
The group studies the floorplan of the casinos and the central vault, planning on completing the heist during a championship boxing match. The expected take is over $150 million. Eleven shows the work the team does to set up the theft, from determining the timetables of guards and cash pick up to Benedict’s personal routine. The latter is assigned to Linus, played by Matt Damon, who finds out Benedict has a girlfriend whose name Lunus can’t discover. Rusty, however, does know her name – Tess Ocean, Danny’s ex-wife.
In the original 11, the heist was a challenge, rob five casinos at once during their busiest time. In Eleven, the stakes are more personal, at least for Ocean. Rusty tries to have Danny sit the heist out, but Ocean has other ideas. The plan continues, despite small problems that get in the way, including Benedict having security follow Danny. Ocean’s team take advantage of the confusion, helped by Basher, played by Don Cheedle, and his EMP bomb taking out the power during the boxing match.
Ocean’s Eleven is a great example of how the progress of time affects a remake. In 1960, most Americans would either be a veteran or know of one, from either World War II or the Korean War. In 2001, without compulsory enlistment, there weren’t as many veterans of the Gulf War and the Vietnam War was almost thirty years in the past. A squad of veterans breaking into an installation better guarded than Fort Knox would take a direct approach. A team of grifters and con men, on the other hand, uses a more delicate touch. With the leaps in security technology, the heist had to become more sophisticated; the weak spot is always the human element.
The march of history may change the details from 11 to Eleven, but the core element remains; the heist by a team dedicated to pulling off the impossible. The gathering of the team, the showing of the preparation, and the actual theft were in both films. The biggest change comes from what happened to the money. In /11/, Ocean’s squad ran the heist as a challenge, with Duke Santos coming in late as the opposition. As a result, cinematic karma required that the money be lost; Ocean’s squad had dirty hands. Only Bergdorf’s son, the innocent, got to keep any of the stolen cash. Meanwhile, in /Eleven/, while several of Ocean’s recruits were along because of the challenge, Danny’s goal was to cause financial harm to Terry Benedict, the greater evil. Thus, the money got split amongst the Eleven and Tess found out exactly what type of person Benedict was.
Next week, the September news round up.
However, after awhile, it seems that it really becomes boring and trope-ridden. We talk Good and Evil but don’t think about it, signifiers are thrown around randomly, and titles like “heroine” or “villain” seem to stand in for actual moral issues. It’s mummifying good and evil, propping up heir bodies, and treating them as marionettes.
A friend of mine once noted that smoking was always used as a sign of evil in media. That was an example of how sometimes good and evil just becomes a pile of signifiers.
So when we think Heroes and Villains, here’s a bit of a challenge of you.
Stop thinking Good and Evil.
Start Thinking Why And How. (more…)
At the risk of accidentally helping the next would-be conqueror and subsequent ruler of the world, I want to talk about dystopias today.
When I read about cultures, past and present, there are some different things that I automatically start looking for or asking myself. When I see an imbalance of power, what comes to mind is “Where are the dangerous elements to the present power structure, and how have the rulers co-opted these elements and/or played them against each other so that they won’t pose a threat?” (more…)
Hey gang, not too much to report today. I caught one of the apparent legion of new diseases going around and was just kind of bleh for most of the week. Ever have those moments where you’re sick enough to not be as active as normal, but not properly sick so you can’t just lie down and be appropriately miserable? Yeah, that was it. Worked from home mostly, did a short outing to see friends, and walked to stay sane, and slept.
The next few weeks are going to be a tad busy, so I’m not sure what else I’ll be up to Sanctum-wise. But if you’re in the Bay Area, let me know as I will be doing some speaking at a few events . . .
I’m really enjoying connecting with people more via Disqus and The Tumblr. By the way, do check the Tumblr, some people are actually writing from the prompts . . .
I do have some next generators queued up, I just need to decide which is next. One is based around magic, one dragons, and one SF pulp heroes. Let me know if you have any suggestions.
– Steven Savage
Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach. He blogs on careers at http://www.musehack.com/, publishes books on career and culture at http://www.informotron.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at http://www.stevensavage.com/.
There are movies that become the go-to source for adaptations. Akira Kurosawa’s Seven Samurai is one such film. In Seven Samurai, a village gets overrun by an army of bandits, intent on abusing the farmers and taking their crops for their own purposes. The farmers send three men to find ronin, masterless samurai to help defend the village. The men find seven: the experienced Kambei, his young disciple Katsushiro, his friend Shichiroji, the strategic Gorobei, good-willed Heihachi, the taciturn master swordsman Kyuzo, and the poser Kikuchiyo. Kikuchiyo follows, despite attempts to drive him away. As the samurai train the farmers and prepare fortifications, Katsushiro meets Shino, the daughter of one of the men sent to find the ronin, and begins a relationship with her.
Shortly before the bandits are due to return, two of their scouts are found and killed and a third captured. After questioning, the location of the bandits’ camp is revealed. A pre-emptive strike on the camp sees it burned down, but at the cost of Heihachi’s life. The bandits attack the village and run into the new fortifications and farmers trained to fight back. After a battle inside the village, the bandit chief is defeated, though several of the samurai died in the fighting, and the famers are able to plant a new crop.
Seven Samurai was one of the first movies to show the recruiting and gathering of the heroes into a team, a trope that’s commonplace today, appearing in The Guns of Navarone, Marvel’s The Avengers, and the pilot of My Little Pony: Friendship Is Magic. Seven Samurai became Japan’s highest grossing movie after its release. Naturally, it was ripe for being brought across the Pacific Ocean to be remade in Hollywood. John Sturges took the story and placed it in the Old West with the 1960 film, The Magnificent Seven. The samurai became gunslingers who get hired by a farming village in Mexico to protect it from marauding bandits.
The plot of The Magnificent Seven parallels Seven Samurai. The gunslingers, veteran Chris, hotheaded Chico, Chris’s friend Harry, drifter Vin, hard luck Bernardo, cowboy Britt, and outlaw Lee, train the farmers in using guns and defending themselves. Chico falls for Petra, one of the villagers, while Bernardo gets to know three children. The bandits attack and take heavy losses, forcing them to retreat. However, Chico learns that the bandits will return; they have no food and need the village’s supply. The gunslingers move out to surprise the bandits, but are surprised themselves to find the bandit camp empty. Calvera, the bandit leader, returned to the village and, with the gunslingers gone, the villagers put him in charge out of fear. The gunslingers are chased off. After a debate, the group, with the exception of Harry, decide to return to the village to fight Calvera and his bandits. When the gunfight erupts, the villagers join the gunslingers. Harry returns in time to prevent Chris from being shot, but is shot fatally himself. Calvera is shot, the bandits are defeated, and the surviving gunmen go on with their lives.
The Magnificent Seven performed well in Europe but not well in the US. The European success allowed for three sequels and several similar films, including the Italian sword-and-sandals film The Seven Magnificent Gladiators (I sette magnific gladiatori) in 1983 and the 1980 space opera, Battle Beyond the Stars.
By 1980, science fiction on the silver screen had transformed. Gone were the B-movies with cheap effects like Them. Star Wars and Close Encounters of the Third Kind, both released in 1977, raised audience expectations of special effects, as did 1968’s 2001: A Space Odyssey, 1978’s Battlestar Galactica, 1979’s Star Trek: The Motion Picture and 1980’s Star Wars: The Empire Strikes Back. A green-screened ant made to look the size of an office tower would not do. At the time, CGI wasn’t even a pipe dream; TRON wouldn’t be out until 1982 and The Last Starfighter wasn’t released until 1984. All the effects had to be practical, which could get expensive. Roger Corman, producer of Battle Beyond the Stars, never started a movie that he knew wouldn’t make money.
The king of exploitive B-movies, Corman has a reputation of being cheap. While George Lucas was able to make Star Wars with a budget of $11 million, Corman’s was just $2 million, or twice that of Sharknado. With that princely sum, the crew of Battle Beyond the Stars had to make all the sets, costumes, starship interiors, and starship exteriors, and make sure all that met expectations. The art director, Jim Cameron, had a task in front of him. That very same Jim Cameron would go on to create movies such as The Terminator, Titanic, and Avatar.
The plot of Battle Beyond the Stars should be familiar by now. Akira, a pacifist planet, is visited by Sador, played by John Saxon. A warlord with an army of mutants called the Malmori, Sador threatens the world into submission with the threat of his flagship’s main gun, the Stellar Converter. The Stellar Converter does exactly what it says on the tin; it converts planets into stars. Sador gives Akira a few days to decide its fate, then leaves, leaving behind a two-man starfighter to watch the world. Realizing that there’s little the inhabitants of Akira can do, the council sends young Shad off to recruit mercenaries and purchase guns to teach the Akirans how to fight. Shad heads off in a former corsair ship, the property of the last warrior of Akira, and the ship’s computer, Nell. Shad’s education is too much to overcome when the Malmori ship fires on him; he cannot shoot back. However, the ship also has speed and can outrun the Malmori fighter.
Young Shad’s first stop is at Dr. Hephaestus’ station, where he hopes he can purchase weapons. The station appears deserted when he arrives, though. Shad lands his ship and enters. He is brought to Nanelia, Hepaestus’ daughter and only other living being on the station. She takes Shad to Hepaestus, whe the good doctor explains that Shad will be remaining to become Nanelia’s companion and lover. Shad turns down the offer and breaks out of the station. Nanelia, taken with the young man, assists in the breakout and follows a short while later. The two split up, Shad to look for mercenaries and Nanelia to wait in the Lambda Zone for him.
While trying to figure out where to go next, Shad is alerted to a long-haul starship being attacked by jackers who are trying to hijack the cargo. The pilot of the ship, Space Cowboy, sends off a distress call. Shad moves in, finding a loophole in his code of conduct, but still cannot bring himself to shoot someone in the back. Despite being on manual, Nell destroys one of the jackers, getting the attention of the other three. With the jackers now facing him, Shad shoots them all down, getting the thanks of Cowboy as he escorts the transport to the next port of call. Sador, however, got there first and uses the Stellar Converter on the world, destroying it. The cargo of weapons, fully paid for, needs to go somewhere, and Akira is much closer than Earth. After a bit of persuasion, Cowboy agrees to help teach the Akirans how to use the guns.
Shad heads back out, still looking for mercenaries. He runs into a white, glowing UFO, and is brought on board. The crew of the ship is Nestor, a being and race that has multiple facets but one mind. Nestor is bored and, on hearing of the plight of Akira, agrees to help for no payment at all. The experience would be payment enough. Shad then find Gelt, an assassin who is so well known in the galaxy that there is no place for him left to live. Gelt has immense wealth, more than anything Akira could offer, but Gelt only has two desires; a meal and a home. After leaving Gelt, Shad is challenged by a small ship, one faster and more maneuverable than his own. After a brief mock battle, the pilot, St-Exmin, a space valkyrie, tags along, hoping to find a battle worthy of her. Meanwhile, in the Lambda Zone, Nanelia is taken prisoner by Cayman, a reptilian being who is intent on selling her to the highest bidder. Nanelia explains why she was there and, hoping that Cayman would be more interested in being paid as a mercenary, mentions Sador. Cayman agrees to join her, the only payment being Sador’s head.
Seven ships return to Akira, where plans are drawn and fortifications created to defeat Sador and his mutants. There would be only one chance to destroy Sador and his Stellar Converter; the ship has to drop its force field long enough to let the weapon fire. In that moment, one of the mercenaries could open fire in that precise shot to destroy the weapon and possibly Sador’s flagship. Sador returns, launching starfighters to deal with the ragtag fleet, but the recruited mercenaries are too much for the mutants to handle. On the surface of Akira, Cowboy leads the defense, holding off Sador’s ground troops.
After the first wave of fighting, Gelt has been mortally wounded, forced down after a collision with a Malmori fighter. Shad orders his people to bury Gelt with a meal, fulfilling his end of the deal. One of the Nestors allows himself to be captured. Sador’s top interrogator, known for keeping a victim alive through the incredible agony, starts torturing the Nestor. Having no pain resistance, Nestor quickly succumbs to the torture and dies, becoming Dako’s first premature death. Sador orders Nestor’s arm grafted on to him, replacing his damaged one. The remaining Nestors manipulate the arm, trying to slit Sador’s throat. Dako manages to take away the knife and remove the arm.
In retaliation, Sador resumes the attack, this time to get in position to use the Stellar Converter. The mercenaries meet him head on, but the force field on the flagship is too much. Ship after ship is destroyed, but St-Exmin manages to fly her tiny ship into the Stellar Converter’s bay, damaging it before going out in a blaze of glory herself. With the Stellar Converter out of action, Sador wants to personally deal with the last of the mercenary ships and its pilot. The last ship, Nell, has Shad and Nanelia on it. A nuclear blast wipes Nell’s memory, resetting it to when the last Akiran warrior was young. When Nell gets caught in a magnetic net to be drawn within Sador’s flagship, Shad uses the net to help accelerate, landing within the vessel while setting Nell to self destruct. Nell, still not all there, has Shad and Nanelia get into a lifepod for launch. The countdown is awkward, but Nell hits zero. The explosion starts a chain reaction through Sador’s ship, destroying it. Akira is saved.
As mentioned, Battle Beyond the Stars was a low budget movie. Despite that, the effects, while showing their age, don’t look as old as they should be. While Corman kept costs down by using interns and film school students, those very same people were able to come up with solutions and sets on the fly, staying up late and overnight as needed. Corman had bought a lumber yard to use as a stage, but kept the old sign up. There were people who came in to purchase lumber who were hired to build sets. Meanwhile, the big-name stars, George Peppard and Robert Vaughn, were placed in memorable scenes but weren’t used throughout the movie, allowing Corman to only pay for the days they were on set. Richard Thomas, being in the midst of wrapping up his role of John-Boy on The Waltons, was looking for a different type of movie from what he had done in the past. He still had money coming in from The Waltons, so could take a cut in pay, allowing him to be in most scenes. Editing pulled together the various shots, especially during the climactic battle, creating a movie that leaves viewers on the edge of their seat, helped by a soundtrack by James Horner. Elements of the music would appear later in 1982’s Star Trek II: The Wrath of Khan*.
Battle Beyond the Stars is not a simple remake of The Magnificent Seven or Seven Samurai. Just as The Magnificent Seven brings the samurai drama into the Old West, Battle Beyond the Stars brings both the Western and the samurai drama into space. Yet, the core, the threatened people needing outside help to fend off a villain, remains in each instance. The gathering of the warriors, whether ronin, gunslinger, or mercenary pilot, remains intact. While there are some minor changes, the warriors are recognizable no matter the version. Battle Beyond the Stars‘ Shad, The Magnificent Seven‘s Chico, and Seven Samurai‘s Katsushiro are the same character, just transposed to a new setting. Helping with this is Robert Vaughn’s characters in both The Magnificent Seven and Battle Beyond the Stars; Lee and Gelt are both wanted and too recognizable to appear in public. St-Exmin and Kikuchyo fill the same role. For a B-movie exploiting the popularity of Star Wars, Battle Beyond the Stars took efforts to be recognizable as Seven Samurai as a space opera and succeeded.
Next week, Ocean’s Eleven.
* While The Wrath of Khan‘s soundtrack is distinct from Battle Beyond the Stars, Horner’s style can be heard in both, particularly in the use of the call of the hunting horns.
In fact, we know it from worlds and stories all too well. It’s a common part of our heroes – but also in villains who redeem themselves or at least have some integrity
You know the drill:
You can easily name at least a half-dozen other examples. It’s woven throughout literature, through film, through comics, through legend.
However there’s time the sacrifice seems . . . off. It sets your teeth on edge for some reason. It seemed false. It seem contrived. It didn’t work for some reason.
And because it didn’t work, it bugs the hell out of you as a reader or player of the game or whatever. Something is wrong in the world.
In worldbuilding, when self-sacrifice happens, like anything else, it should have a reason. If there’s no reason for it to exist, it’s just going to come off wrong. Yet at times, it seems we shoehorn it in there, or it seems to fit yet . . . it doesn’t.
Here’s some warning signs to look out for that tell you that the brilliant self-sacrifice of your hero, or the touching sacrifice of your reformed (but now exceedingly dead) villain, aren’t.
Tropeagedddon
Sacrifice and self-sacrifice are tropes in literature and settings, and thus done a bit too easy. We throw in something into our plots and panels and game options that “fits” as it fits what we think should fit, but it just doesn’t work in our world.
It’s ay, way too easy to throw in a scene of self-sacrifice, just as sure as it is to put an all-too-familiar action scene in a movie, or a stereotype into a story. Sacrifice is a language people understand – but like selecting the wrong word in a conversation, it doesn’t work if it’s not appropriate.
Look out for putting in acts of self-sacrifice just because “the situation calls for it” or “it fits the story” because it should fit the characters and the world.
Selfish Motives Of The Character
Self-sacrifice is an act of transcending the self for something greater- it’s about giving up literally everything one has for a reason greater than one’s own life. Now those reasons may be questionable or crazy or ephemeral, or just plain stupid (at least to the survivors), but the act of self-sacrifice is literally giving up of self.
It’s not the same as sacrificing the self for something.
However the character motivations may really turn out to be selfish. Consider other motives for self-destructive behavior:
Now these motives may indeed fit whatever character you’re creating who’s about to detonate the McGuffin Orb or whatever. If that fits, then by all means it’s consistent with your setting for them to go out. But it’s not heroic, it’s not noble – and frankly other characters will probably suspect.
Now that could be fascinating (“he saved the world, but he was also an egomaniacal jerk, how do we react”) but be careful of dressing up self-serving sacrifice as something else. It will grate horribly.
Selfish Motives of the Author
Now in no way do I want to cast aspersions on you and your world. But sometimes let’s face it, we do stuff in our stories because we like it, and sometimes that includes how we write characters, and how they die.
We can be motivated to put in an act of self-sacrifice assorted ways:
When it comes to really good worldbuildng, I think we have to take pride in our crafting a good world, and learn how to make it work. Inserting our own motivations in too far, violating our own continuity, damages our settings. In the case of something as deep as self-sacrifice, it can be outright annoying.
Giving Up The Wrong Sacrifice
So, when your heroes and villains make the ultimate sacrifice, make sure it fits them, that the reasons are good, and that t fits the setting. Sure they may be wrong, stupid, suicidal, but at least portray them properly. It brings a truly visceral feel to the story and avoids cheapening your scenes.
Best of all, when you deliver a tale or a game or a world where these moments of self-sacrifice truly ft, it keeps those involved int he world, the readers and gamers, engaged. It makes the world real and organic and alive – even when characters in it are dying.
That after all is what you’re trying to do.
Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach. He blogs on careers at http://www.musehack.com/, publishes books on career and culture at http://www.informotron.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at http://www.stevensavage.com/.