Tag: Reptilicus

 

Posted on by Scott Delahunt

The MST3K Remakes:
Reptilicus
Danger!! Death Ray
Robot Holocaust
Manhunt in Space
Manos: The Hands of Fate

Over the past few weeks, Lost in Translation has been looking at how to remake some movies featured on Mystery Science Theatre 3000 Now it’s time to see what the films have in common, besides being not well made. Budget was a huge problem for each movie to the point where going cheap hurt the presentation. However, each film had its own reason for the low budget.

Remaking a bad movie requires that the original film have something worth bringing out. Each movie featured in the past month does have a core idea worth examining. Reptilicus is the first and only Danish kaiju movie; a giant sea monster wreaking havoc somewhere other than Japan or the US could be a draw. Danger!! Death Ray was a Italian spy movie taking advantage of the popularity of the 007 films; a remake could turn Bart Fargo into a franchise that is neither Bond nor Bourne. Robot Holocaust felt like someone’s post-apocalyptic tabletop RPG put to film; remade as a TV series, the setting could be expanded instead of looking like a number of encounters facing the player characters. Manhunt in Space was an early TV space opera; a remake could take a retro-pulp feel, crossing Star Trek with Flash Gordon. Manos: The Hands of Fate was a disaster of a film limited by its budget; remaking it could bring in the horror missing in the original. There is a core that can be dug out.

A large budget isn’t necessarily an instant fix. Battleship is the prime example here at Lost in Translation of a large budget still not leading to either a good movie or a good adaptation. Low budgets, though, mean that the necessities, including competent crew from the grips to the editors, are cut back. The goal is to find the right budget for the movie. A Reptilicus remake would need to invest in the special effects to make the titular monster impressive. A Manos remake, though, wouldn’t need the same budget; indeed, too much money may create new problems* for a film that’s essentially a horror story at the personal level.

Once the budget problem is fixed, the next is fixing the editing. Manhunt didn’t have the issues the other films had; its limitation came from being a TV series from the early days of television. Robot Holocaust needed to be tightened up at points. Reptilicus had a few moments where the limitations of filming were obvious, including a shot where it is easy to tell two different types of film were used, one for the monster and another for the victim being eaten. The other two had worse problems, with editing errors still getting into the released cut.

The format of the remake will be key. Robot Holocaust may be better served as a television series. Its setting needs to be set up and explored, with each of the various factions – the air slaves, the Amazons, the robot overlords, and even the Dark One – getting attention so that they all don’t feel like a check box. Manhunt could work either as a film, albeit one with a sequel hook if Cleolanta escapes at the end like all good pulp villains do, or as a pilot for a TV series about the Space Rangers. Danger!! Death Ray works best as a film, as does Reptilicus and Manos, the first two to take advantage of the large screen, the latter because the story is self-contained.

Special effects, while tied to budget, should be addressed. None had great effects, especially compared to today. The Death Ray remake needs to look like it wasn’t filmed in someone’s tub with Billy’s toys. Manhunt needs to be updated given how far technology has changed since 1954. Reptilicus, the monster, looked very much like the puppet he was. Robot Holocaust had similarly obvious puppets, making it hard to believe the characters were in danger from angry worms. Even Manos, despite having very few effects because of its low budget, could use some upgrades, especially for the Master’s hound. Today, CGI can help fix the problems, but it’s not a panacea. Good effects still won’t help if the rest of the film has problems.

Why remake the films, especially given that the originals weren’t good to begin with? Each of the films were featured on MST3K, whose popularity grew through word of mouth. Manos in particular is better known thanks to its appearance on the series. The audience expectations would be low; any improvements would be a bonus. The expectations could backfire with Manos, though; the draw is because the movie is so bad. As a bonus to studios, there’s already a commentary on what went wrong, MST3K itself.

It’s possible to learn from your own mistakes. It’s also possible to learn from someone else’s. The movies featured on MST3K all have problems. Figuring out what went wrong and how to correct it while remaking the movie is an exercise worth indulging in. Some of the movies may not be easy to remake, and some may be too far gone to be salvageable, but watching them with an eye to where the production made mistakes can help prevent your own.

* To be honest, Manos may be better served being remade as a student project. Today’s off-the-shelf video recorders have far greater capabilities than the 16mm camera used to film Manos, including a far greater record time than 32 seconds. The plot doesn’t need extensive sets or effects.

Posted on by Scott Delahunt

With apparent* remake fever, studios are adapting everything. Netflix recently announced a two-season origins story for Catch 22‘s Nurse Ratched. High brow, low brow, nothing seems to be off limits. The question, though, is why not get some of the old low budget titles? Sure, they may not have the draw that /Catch 22/ has, but being unknown will pique some curiosity. Consider it a bonus if the remake is better than the original. In this spirit, let’s look at remaking the one and only Danish kaiju movie, Reptilicus.

It is safe to say that Reptilicus has issues. Movies don’t get featured on Mystery Science Theatre 3000 if they don’t. Reptilicus was the first movie featured on MST3K: The Return. It was ripe for riffing, thanks to a slow start, an odd character that seemed to be there solely for comic relief, and special effects that showed a low budget. Yet, the movie had potential, which is critical when remaking a work.

As a Danish-American production, two versions were made. The American version substituted one actress from the Danish version and removed one of the title monster’s abilities because of how it looked on screen. The movie begins in Lapland with the discovery of the tail of an ancient creature frozen in the ice. The tail is shipped to the Danish Aquarium in Copenhagen, where scientists study the remains. An mishap allows the tail to thaw, leading to the monster, dubbed Reptilicus, regenerating like a starfish. Once fully regenerated, the monster menaces Copenhagen and the North Sea. The military is called in, but is limited in what they can do. Using explosives means that parts of Reptilicus could lie unseen and able to regenerate into a new monster. Only two ways will work to destroy the monster – fire and poison. However, the military finds out these details too late, after having blasted off the creature’s foot. The movie ends on a shot of the foot lying underwater.

Reptilicus start off slow, in the way of far too many B-movies, with serious men being serious scientists explaining the plot before it starts. However, the square-jawed science hero isn’t in this movie; the scientists are older with families. The slow start also helps delay the other big problem of the film, Reptilicus itself. It is very much a rubber monster, shot on different film stock than the rest of the movie. The movie tries to avoid showing the creature too much, knowing that it really isn’t that threatening. Instead, the destruction in the monster’s wake is shown.

However, in trying to not focus on the monster, the movie does get a few good shots in, including the panicking of the crowd. One scene has a drawbridge that starts rising before people could cross it. Several bicyclists drive off the edge into the water below before they could stop. The Danish military gets several good scenes as they try in vain to stop Reptilicus. The movie has potential. It was just the execution where Reptilicus had problems.

In the hypothetical remake, the first thing to work on is Reptilicus itself. Special effects have come a long way since rubber puppets in 1961. The monster can be more threatening and appear in the same frame as its hunters today. However, it may be best to keep its ability to fly out of the remake; the American version in 1961 removed it because it was too silly. Given the location, a sea monster would work well; long, snaky, a threat to shipping and the coast. Its ability to regenerate could be kept, though it’d take some work to make it believable today. Monster movies can get away with some biological weirdnesses, but too weird and the suspension of disbelief snaps.

In terms of plot, the monster has to be on screen sooner. The draw of monster movies is the monster as it wreak havok in a major metropolitan area. The lack of collateral damage was one of the problems with the 1998 Godzilla. With better effects, Reptilicus can appear sooner and with the destruction such a monster is capable of. Ships and buildings can be destroyed on screen. Get Reptilicus right, and the initial investigation won’t have to carry the first half of the film.

The scientists can stay. They provide the explanations the audience needs. The monster’s ability to regenerate can be shown on screen, but having someone in a white lab coat mention the process, especially to military leaders, never hurts. Show and tell instead of just telling. The discovery of the remains of Reptilicus and the mishap that lets it thaw are key moments in the film, so they need to be kept. Since it should be easier today to show more of the monster onscreen, the remains can be a near-complete carcass instead of just the tail.

The end of the film will need work. The monster was finally defeated in the movie when a sedative was fired into its mouth by the general using a bazooka. Combined with the poor effects of the monster, the scene didn’t work. The concept is good, but getting it to look right on screen will be tough. The restriction on method in-story was that Reptilicus was in the city; fire bombing the monster would not look good on the military. The collateral damage would be too high. But a difficult shot with a weapon meant to be used against large targets like tanks and bunkers. Accuracy is difficult, and the bazooka has been superceded by the rocket launcher, a weapon that really doesn’t do sedatives. A grenade launcher may work better – gas grenades can be filled with what’s needed with some handwaving – but the accuracy is still an issue. Grenades aren’t really precision weapons. The end may involve someone running up to Reptilicus to toss the modified gas grenade into the monster’s mouth. It would make for a satisfying bit of action after seeing Reptilicus trash Copenhagen.

One of the problems with remakes lately is the Hollywood-ization factor. Studios, not wanting to risk losses on a film, populate casts with either the latest and greatest or the pretty, with no thought on what the roles need. Reptilicus features high level personnel at both the aquarium and the military. The head of research isn’t going to be a twenty-something; likewise, the general isn’t going to be a model. It’ll take a director willing to push back somewhat to make sure that the actors for these roles fit.

Reptilicus has the potential to be a good remake. All the original movie needed was a bigger budget for the monster, something that a studio can provide today. The core of the original is a monster movie; the draw is the monster rampaging. Keep the focus on Reptilicus and avoid the temptation to add subplots and the remake will draw an audience.

 

* I say “apparent” because the past few decades have been teeming with popular original work. As seen in the History of Adaptations, that wasn’t always the case.

...
Seventh Sanctum™, the page of random generators.

...  ...  ... ...

...
 
Seventh Sanctum(tm) and its contents are copyright (c) 2013 by Steven Savage except where otherwise noted. No infringement or claim on any copyrighted material is intended. Code provided in these pages is free for all to use as long as the author and this website are credited. No guarantees whatsoever are made regarding these generators or their contents.

&nbps;

Seventh Sanctum Logo by Megami Studios