When we create heroes or villains, indeed main characters, in many cases we’re dealing with highly competent people. In the cases of antiheroes and so forth we may not be making such individuals, but in general our “leads” of the tales in our world, who we focus on, are highly competent people. After all you need to have a certain level of ability to do things worth writing about (or just not end up dead early on), though there are exceptions.
In a few cases, the competence is a specific focus of a story in your world – I once hard the delightful term “competence porn” to describe certain forms of literature where characters plan, plot, employ skills, and so on. It’s one I still use and want to promote. So please use it.
Anyway, there’s a point where you can take it a bit too far. The characters are not just good, but good at everything. They become Omnicompetent (also a word I want to promote), and at that point the world starts breaking down because one person’s talent risks seeming unbelievable.
Well it is unbelievable. And that’s the problem.
What Is Omnicompetence?
I describe Omnicompetence as being essentially: a character that is either so good at so many things or good at one thing or a set of things that they might as well be good at everything. The former are Renaissance Men and Women turned up to 11, the latter are people who can manipulate any computer system or master all forms of magic.
Attributing Omnicompetence to people is something we encounter not just in our worlds and settings, but real life. Think of the last time someone said “Person X does Y so they can do Z” and you went “wait, what?” Politics especially is prone to this – I don’t know how many times I’ve heard “X has a successful business, so they can do Y” when Y has nothing to do with having a business.
I’m sure by now you’re thinking about a few Omnicompetent characters you’ve seen and thinking “you know they’re just as believable as the last harebrained political hyperbole I heard.” Which is the point.
Now before we delve further into why Omnicompetence is a world-wrecker and distorts your setting and tales, a slight digression . ..
A Few Caveats On Omnicompetence.
Now before I launch into exploring Omnicompetence I want to note a few things.
First of all, Omnicompetent characters are not necessarily Mary Sues/Gary Stus/Authors pets. At least in my experience they often have reasons for being so good at everything, it’s jut poorly explained and designed. The aforementioned Mary/Gary type characters usually have no believable explanation or for that matter competence – the author takes care of them – and I’ll cover some of that next column.
Secondly, Omnicompetent characters can work in certain settings that have a comedic bent. Buckaroo Banzai, the rockstar-neurosurgeon of the cult film (and a personal fave of my youth) is an excellent example. Parodic characters can be effectively omnicompetent as that’s part of the humor – as well as times that breaks down.
Third, I find Omnicompetent characters are often less annoying if done right, so at times harder to detect. Omnicompetent characters are at least characters, and in the hands of talented creators, their unbelievability may be lessened. Several writers have treated Tony Stark, Iron Man, as Omnicompetent, but also human and fallible. Villains like Doctor Doom and Darkseid are often the same way, from Doom’s sense of class or Darkseid pining for his lost love.
No with that said, let’s get back to Omnicompetence and why it’s bad for your world.
Omnicompetence: Just Inaccurate
So lets get this out of the way: Omnicompetent heroes and villains are just inaccurate. Yes far less annoying than Mary Sues, yes they can be funny, and they can often be written right. If anything they may provide competence porn and be quite enjoyable, even if they’re a little too competent.
But in the end let’s face it, no one is good at everything. It comes off as unbelievable, it is unbelievable, and it distorts your world. The Omnicompetent character is a distortion. An anomaly. Something inserted into the setting but not supported by the setting.
In short, trying to explain Omnicompetence just doesn’t hold water most of the time (though there may be exceptions).
I think it’s easy to fall into the trap of making characters Omnicompetent for a variety of reasons:
It happens. It’s OK.
Just look for the warning signs.
But what should we aim for in our character creation and worldbuilding to prevent it before it happens?
Competence With Foundations and Repercussions
A character’s competence should, like anything else have competence due to a proper foundation – and have repercussions.
There are reasons for a character to be good at something:
In turn, the act of having or gaining abilities has repercussions:
Competence may be its own reward, but it doesn’t come without tradeoffs. They just may be worth it.
When you think about competence in origin and effect, it makes richer characters and richer worlds. Come to think of it, imagine the fun of a character who seems to be nearly Omnicompetent and exploring how they got that way . . .
Beyond Omnicompetence: The Believably Competent Character
In creating believable competent characters – so often our heroes and villains – it’s important to make sure the competence is understandable. The believably competent character.
In short, the characters are competent, but the tradeoffs and limits are obvious. This makes the characters believable and understandable and relatable – and the world and the characters more real.
This may mean they’re talented as all get out. Human history shows us many amazing people with a wide array of skills. I’ sure many of us can think of people who have amazing abilities and knowledge – but they’re people.
Keeping An Eye Out
When focusing on your characters, the competent ones – so often heroes and villains – be on the lookout for Omnicompentence. In turn, by building believably competent characters you can head the problem off and make a richer world.
And a less annoying one, frankly.
Sorry Tony.
Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach. He blogs on careers at http://www.musehack.com/, publishes books on career and culture at http://www.informotron.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at http://www.stevensavage.com/.
OK gang, I’ve finished my updates to the Writing Prompt Generator. Added some new intros, spices up a few basic openings, and added a bit more variance to a common phrase or two.
As for now, I think I definitely need to take a break from it, so I’ll consider it “good enough” for now – to judge by the comments I’ve gotten. However I should return to it in the future.
This is one that was extremely educational. What stood out was this:
Next up I’m taking a break, then have some other generators I want to do that are in various stages of design. Ironically one builds on some inspiration from the start of the year when I asked people for advice . . .
Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach. He blogs on careers at http://www.musehack.com/, publishes books on career and culture at http://www.informotron.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at http://www.stevensavage.com/.
Compared to fanfiction sites, it’s just not cutting it. When you look at all the free sites out there, the numbers don’t add up.
Oddly, I can’t fault Amazon for trying. This is an obvious market, it’s nice to get approved fanfic, and I can see some companies going for it as a way to find middle ground.
However the issue simply is that the limits are against what fanfiction is about. It’s often crazy, freewheeling, contrarian, extrapolatory, and at times sheer nuts – or seems to be. I know enough fanfiction authors of many ages and part of the goal of fanfiction is going outside the property – or inside it in a different way.
And I don’t think you can manage that inside the legal concerns of many major property holders. Or minor ones. Not without some serious community involvement and outreach.
So what’s next? That’s what I wonder – is this a failure, or will some new idea emerge? Will companies give up? Will this meander along? Don’t know.
But still, it’ll be interesting.
Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach. He blogs on careers at http://www.musehack.com/, publishes books on career and culture at http://www.informotron.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at http://www.stevensavage.com/.
NOTE: I am addressing Mary Sues in this column, which often involves questions of definition. As Mary Sues (and the male counterpart Gary Stu) are often a continuum, I wanted to clarify my definition. My definition is of an “author’s pet” – a character who gets vastly preferential treatment by the author in a way that distorts the story. Thus I am discussing them entirely in the negative.
A Dark Mary Sue? Most people would say that Mary Sues often darken things as it is. They may make works into pandering creations that are hard to enjoy. An author or game creator may be worried that, after so many Mary Sues, a new character idea will be seen as an ego-fulfillment vehicle. Wether they annoy us in literature or gaming or make us worry how others view our works, they’re there, worrying us.
In the worlds we build, we may even be cautious about how we design heroes, heroines, and supporting characters. We take that extra effort to make sure they’re not Mary Sues, or even that they’re not perceived as such. For all people may enjoy a good wish-fulfillment story, there are times they can be quite harsh on other tales (namely ones not fulfilling their fantasies).
So we’re careful with our heroes and our heroines. Perhaps very careful.
But maybe they’re not the ones we should be keeping an eye on.
When you’re busy scrutinizing your cast you might miss where else Mary Sues pop up. These authors pet, Mary and Gary are tricky little devils, and maybe you should be looking at the other side of your cast.
Because sometimes they’re the villains. Not in the ruined-my-story-sense but in the fact that real Mary Sues and Gary Stus can be the bad guys. The Villains. The Antagonists. The characters raging at the meddling kids and their pet.
Sometimes they can be even more annoying than Mary Sue heroes. Watching a likable, interesting heroine deal with a well-armed overblown author’s favorite Dark Mary Sue is a great way to kill interest in the story. When the threat is so bad you can’t see anyone realistically coping with it, or so beautiful-powerful-great that you feel like you’re reading ad copy, there goes interest in your tale.
Needless to say if you’re a dedicated worldbuilder, they devastate your setting just as sure as any Mary Sue can. Mary Sues, authors pets, distort the world and make it unbelievable as the author’s blatant biases are more important than an understandable setting. Your suspension of disbelieve flies out the window pretty quick when a Mary Sue makes his/her appearance.
Of course this may be an odd statement – a Dark Mary Sue? Aren’t Mary and Gary supposed to be beautiful, perfect, wonderful, loves, etc.? How do you do that to the character everyone is supposed to root against? How do you Mary Sue-ify them?
Theres something peculiar to many of us writers and worldbuilders, perhaps all of us, in that one time or another we create an author’s pet. Maybe it’s a wish-fulfillment, maybe it’s identification, maybe its a power trip. Mary Sues are powerful, lucky, have it all, and are something we, sadly, get attached to.
But none of these qualities say that Mary Sue or Gary Stu have to be good guys. You’ve probably seen a few of their ilk that were so annoying you wondered why the hell they were the heroes and heroines.
In my experience, a Dark Mary Sue or Gary Stu make it even easier to make their stories a power trip and use of authorial fiat. Consider:
If this starts reminding you of some characters here or there, then you understand what I mean. Ever see a particularly foul character be strangely popular with some people? You get the idea – far more dangerous you may make your own.
Dark Mary Sue’s actually irritate me more than regular Mary Sues – they seem to lean more towards wish fulfillment, provoke even more excuses, and drag the story down – especially if the hero is just someone for the villain to push around.
So here’s a few signs you have a Dark Mary Sue on your hands:
See these traits in your villain? Get out the Mary Sue detector and give them a careful examination. YOu may have a Dark Mary Sue on your hands.
A Dark Mary Sue is a real kick in the worldbuilding, as well as just a poor thing to create as an author. It’s also a bit easy to miss if you’re not looking for it.
Have I see these? Oh, yes I have, and they’ve always crawled up my nose. There’s something partially sad to see an author make a bad guy the author’s pet and have it affect their work or misdirect their talent. Also there’s only so often you can hear “He/she is just misunderstood” before you want to say “no, this character is a psychopathic a-hole.”
I also think that Dark Mary Sues can eclipse good villains or morally ambiguous heroes – the areas of really good writing and worldbuilding. I can think of a few characters like that I’m quite fond of, and I’d rather not see their bad names besmirched, if you know what I mean.
Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach. He blogs on careers at http://www.musehack.com/, publishes books on career and culture at http://www.informotron.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at http://www.stevensavage.com/.
Two updates this time!
First the Seventh Sanctum Tumblr now has a daily random character as well as the random story idea. This way you get interesting character ideas you can share, discuss, and challenge each other to use. I plan to add more in the future.
Next up, the Writing Prompt Generator had another update! I added specific locations as well as metaphorical comparisons to classic stories and legends, plus some tweaks and additions and improvements here and there.
I think one more update and I can consider this “done enough” – good enough for people to use, but something where I’ll return to it to improve it in the future. Frankly working on it because it not only takes work to do, you have to evaluate combinations, viability, maximizing randomness and diversity, and trying to keep it all “sounding” right. In a way it’s one of the most challenging generators I’ve made.
So clearly it will be a work in progress for as long as I’m willing to work on it here and there or make some tweaks.
Now let’s try some results:
Check it out!
Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach. He blogs on careers at http://www.musehack.com/, publishes books on career and culture at http://www.informotron.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at http://www.stevensavage.com/.
Some time ago I began thinking over the fact that it seems complaints about lousy media and bad technology fell on deaf ears. It almost seemed complaints were expected and ignored or worse. But after chatting with some friends, I realized that one solution is to promote good work. How many of us know a good author, writer, product, movie, etc.? So I wrote down some tips on promoting it – and I figured the Sanctumites would get be able to put this to good use.
Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach. He blogs on careers at http://www.musehack.com/, publishes books on career and culture at http://www.informotron.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at http://www.stevensavage.com/.
The Deadly Hero is that character who is a killing machine who leaves a wake of bodies, but is also considered the hero (if only by the author and fans). Now admittedly if said bodies are soulless killer robots and such, probably no harm no foul, but usually they’re living creatures and sentients. Oddly, in much writing it doesn’t seem to matter.
You know the story. It’s an FPS game come to life as enormous amounts of corpses pile up and the character is still considered the hero, still perhaps considers themselves heroic, still acts the part. After a while however something seems wrong, seems off . . .
It is. The Deadly Hero kills worldbuilding as well as legions of people.
So what’s the problem? The good guy kicks backside and wins? That’s how it works? So why does this seem . . . off in our worlds?
Beyond gore, gratuitous action, and so on I think the Deadly Hero who acts without repercussion or affect grates on our senses of continuity. After a while the bodycount is like a videogame score, and there’s just no fallout from it.
The world doesn’t matter, the setting is unreal, and the Hero all the moreso for the contrast.
Just consider the impact of violence in our real world.
The Deadly Hero, I think, rubs people wrong as it’s death without repercussion or even lip service. A story without repercussion is a story without a working world, and the hero feels abstract and removed from the setting. At that point it’s just a list of things happening against a meaningless backdrop.
Also the Deadly Hero way too often is just a form of wish-fulfillment. The badass without repercussions is a form of pandering – and a sadly obvious form of pandering at that. Poorly written is bad enough, but outright pandering really means your worldbuilding is for naught, its just setting up targets.
I recall once someone talked lovingly of ‘The Punisher” comic. To which I noticed that, realistically, the character would inevitably kill a lot of innocent people (if only by accident) and that everyone who showed up dead would not necessarily be a known criminal and thus upset the public.
They didn’t get it.
The Deadly Hero is a trap that’s a bit too easy to fall into, and I’d credit the prevalence of this kind of story in the media. There’s also media that veers into this territory but doesn’t go all the way – but following in the footsteps of said media means you may veer all the way.
But if your world and a realistic setting are important, you want to avoid the trap of the Deadly Hero – and a common one it is. Here’s a few pieces of advice
In short you avoid the trap by making sure the world works and functions appropriate, diving in to the repercussions and richness of the setting and character. In time, this makes not just a believable story, but a better world and characters.
When I first wrote this column I noted a character I really was tired of was the Uncaring Heroic Badass or UHB. The UHB is the grim, deadly, antisocial, unlikeable character who is the hero that the author wants us to root for even though they’re an a-hole.
My opinion hasn’t changed. The UHB is really a power trip consisting of:
Really, the UHB isn’t a hero. They’re a sociopath in a costume, meant for pandering, and still freaking annoying.
Writing a violent and deadly hero is totally possible – as long as you understand the repercussions of violence and the character. This requires deep thought – and avoiding tropes.
If anything, I’d say tropes about violence are some of the worst challenges we face in writing (along with sex, religion, and politics). It’s almost like we get invested in them, and we need to overcome them.
Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach. He blogs on careers at http://www.musehack.com/, publishes books on career and culture at http://www.informotron.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at http://www.stevensavage.com/.
As you may guess what is up? The Writing Prompt Generator!
Took a bit of a change here, not adding new vocabulary or prompt structures, but jazzing up and extending the ones I’d created. It’s actually made it a lot more interesting and diverse, and made me think about a few things.
Mostly I think of generators as involving a structure and language in the structure when they’re simple, or a kind of “tree of possibilities” when more complex. Superhero names are of the former variety, a character generator where you have certain things that can or can’t happen (having hair) or that relate to each other (“x item produces y occurrence”).
But the prompt generator feels more like a kind of matryoshka doll, a bunch of nested patterns. I need to have the place-word-in-slot complexity on one level, but overall complexity isn’t quite linear, but is a series of elements that can relate linearly.
There’s the overall structure (“It was the best of times, it was the worst of times”), lower-level components (“The X of times”) and then the words itself (“best”, “worst”). In turn you could also complicated it (By randomly adding “She was sure it was . . .” to the start), or randomly adding something to the end, (“, so said my father”). But in turn I could make those complicated as well, by adding multiple beginnings or endings. You could have “I was sure it was the most disgusting time, and the most glorious age, but who listens to me?” emerge from slotting words and groups of words into a similar structure.
Yet the relation of the parts is a tad tenuous, because I need them to be unpredictable and not connected to inspire the imagination and create diversity. It’s nested randomness.
I’m quite sure the generator will never be perfect, yet at the same time it’s already far better than my worst-case scenarios – enough I can declare it to be out of Alpha and into Beta. I certainly learned a lot!
I’ll probably take a few more stabs at it, get it to at least decently release-worthy, then take a break and maybe get to some other generators. This is one I may have to revisit.
But some results for you with my thoughts . . .
Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach. He blogs on careers at http://www.musehack.com/, publishes books on career and culture at http://www.informotron.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at http://www.stevensavage.com/.
So let’s talk Heroes and Villains and your world.
I should note that when I talk Heroes and Villains I’m using that to pretty much mean the same thing as “Protagonist” and “Antagonist.” Why? Because it’s a hell of a lot easier to write “Hero and Villain” and sounds a tad less academic. I’ve got enough trouble going academic as it is.
So for the duration of my digressions, I hope you’ll forgive the simplicity.
But hey you have your main character(s) right? They’re the heroes and villains, correct? They’re the ones you focus on, right? The hero, especially, is the main character, right?
Not necessarily.
You may have a main character but they may not be a Hero. Oh there may be a Hero, but it’s not your main character.
For some writers, this is a problem, and it brings up an important issue in telling the stories of your world.
As noted earlier, when you’re writing, your Main character(s) of your story are essentially viewpoints on the world. In a few cases if you use a first-person writing style, quite directly so. But just because the story is from their perspective it may not mean they’re the Hero or Vllain.
When I try and define Hero and Villain, Protagonist and Antagonist, one thing that is critical is that the Heroes and Villains have effect. If your Hero is the main character the story is told from the perspective of someone affecting the setting. A Villain is the same way.
They may be morally different, but both are rather active, even if reluctantly or reactively (in the case of some Anti-Heroes).
In a way, Heroes and Villains are defined by a sense of Agency, of the ability to act and direct and change things. It may not be in a good way, or an effective way, or a competent way. They may fail, but their activity upon the environment is what makes them Heroes and Villains as much as their motivation.
You could be exceedingly evil, but if you’re in a coma due to your last drug binge in your lair of evil, you’re not really an Antagonist. You’re more an After-School Special for supervillains.
You could be exceptionally heroic, but if that results in no direction and activity, then you’re not really the Hero, are you? Yes you may be a nice guy, but you’re not really the Hero, you’re a well-meaning victim of circumstance.
Thus when you are deciding on your story, if you’re telling a tale of Heroism and/or with villainy, Heroes and Villains require agency, initiative and direction. If they do not act, they are merely acted upon and at best responding, and even then poorly.
This is a critical definition, as a few things happen to those who make tales that can ruin the sense of Agency.
Now in a few cases if your Villain is a phenomena like a plague or something, then the Villain can lack agency in a human sense. Their “agency” comes from pure brute force and circumstance. But if you’re writing from a hero’s point of view and they have no initiative they’re no Hero.
You’ve probably read stories like above. Someone gets all the hero trappings but never does anything, never shows any initiatives. Never does anything. It’s boring – you find yourself wishing for a Mary Sue/Gary Stu because at least they’d do do stupidly overblown stuff.
(And if you can write a story where the Hero is a faceless force and the Villain has a sense of agency, I want to talk to you.)
However sometimes your main character doesn’t always have a sense of agency. In a few cases, this is actually OK.
If a main character is not a hero, not a person with a sense of Agency, then in many cases that can be quite lame. It’s not interesting to read about someone bouncing around. It’s annoying to just watch things happen to someone in a world, even if the world is well written.
Except in some cases, I do think this is a valuable form of storytelling – if done consciously.
Sometimes the main character isn’t a Hero, it’s what I call a Narrative Character. A Narrative Character is someone who relates what is happening but has little role in shaping what is going on. That may not sound interesting at the start, but I believe it can be done well if handled properly. Thus, I think in cases where this is deliberately chosen, this is a legitimate form of storytelling.
Now I should note that I think truly Narrative character, the victims of circumstance, are relatively rare. Usually they’re on a scale between Narrative Character and Hero. The exceptions are usually narrative stories, where someone is reiterating what’s going on.
But it’s a legitimate choice if you do it right.
I feel some of the best examples of Narrative Characters are often found in horror stories, especially those about people in the grip of unfathomable evil. Their narrative ability both explains the horror but also communicates their sheer overwhelming sense of being trapped. Lovecraftian tales often do this quite well.
Though I wouldn’t limit the idea of the Narrative Character just to horror.
So when writing and picking perspectives, remember that Heroes and Villains have a sense of Agency. If your main character lacks suck, there’s either a flaw in your choices, or you’re really writing a Narrative Character.
Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach. He blogs on careers at http://www.musehack.com/, publishes books on career and culture at http://www.informotron.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at http://www.stevensavage.com/.
(This came from an acquaintance who runs a website for sf writers, SciFiIdeas – and its about creating new aliens, I figure it’s right up the alley of folks here! – Steve)
Like sci-fi? Like aliens? Like creative ideas? This is an open invitation for writers, artists, and all creative types to take part in the Alien August special event at scifiideas.com.
For those of you who don’t already know about SciFi Ideas and what we do, we’re a blog specializing in providing ideas and inspiration to science fiction writers. We want people to create great science fiction, and we believe that sharing ideas is the best way to promote creativity in the genre.
Throughout the month of August, we’ll be focusing on one specific aspect of science fiction: Aliens!
We’ll be posting lots of new “alien profiles” detailing unique alien cultures, sharing artwork by various concept artists, discussing the many alien species that already populate the world of science fiction, and hopefully bringing you some original short stories too. Even our weekly “story starting point” feature will be taking on a distinct alien flavour, encouraging you all to write short stories about aliens.
Most importantly, we’ll be encouraging our readers share some of their own alien ideas. And there’s even a prize for the most creative, original, and interesting idea!
The event will take place on the SciFi Ideas website (scifiideas.com) throughout August.
Full details of the alien profile writing competition can be found here. http://www.scifiideas.com/news/alien-august-competition-2014/
There are also lots more details about the event on the SciFi Ideas website. http://www.scifiideas.com/news/alien-august-back/
Also, we’re always looking for fresh content, so if you’d like to write a guest article for us during Alien August, perhaps as a way of promoting your own blog, book, or creative project, please feel free to get in touch! http://www.scifiideas.com/contact/
Even if you don’t plan to share any of your own alien ideas, it’s still worthwhile checking out the SciFi Ideas website during the event and exploring all the new content we’ll be posting. Who knows, you might just be inspired. See you there!
Mark Ball
Mark Ball is a professional writer, semi-professional geek, and amateur podcaster. He is the founder and editor in chief of scifiideas.com.