One of the main features of a superhero is the bright costume. Sure, there are superheroes who work in black or really dark grey, but the vast majority are in primary colours. Often, the costume will look like it was painted on, emphasizing the hero’s physique. Because comics are drawn, liberties can be taken with things like physics, so some costumes may be almost impossible to recreate in real life.
With comics being the popular source of adaptations today, studios have to figure out the almost impossible. Over the past few weeks, Lost in Translation has looked at a number of comic books adapted to a new medium, plus has reviewed others in the past. Josie and the Pussycats and Kingsman: The Secret Service get a pass here. The most unusual item the Pussycats wear are for on stage and is still in the realm of possibility. The wardrobe in Kingsman is based on high priced but still existing apparel found on London’s High Street.
Arrow, though, deserves a look. In the comics, the Green Arrow has worn a variant of a Robin Hood costume through most of his appearances. In the TV series, the goal was to create a costume that star Stephen Amell could wear and move in, going with a hooded cloak over dark green clothes. The costume is close to what the Green Arrow wears in the comics, and the producers are aiming at showing Oliver Queen becoming the hero.
Supergirl, on the other hand, starts with Kara Danvers embracing her Kryptonian heritage and catching a plane. The show is also lighter than Arrow; Kara is adorkable. So, hiding her costume away isn’t going to work. Fortunately for the producers, Supergirl has a number of costumes to choose from. On the show, the costume is a melding of a number of outfits seen in the comics, allowing Kara to have her own look while hinting at being Superman’s cousin. And Supergirl isn’t the only character with a costume from the comics. The Martian Manhunter in his normal guise is accurate to his appearances in the pages of DC Comics.
Both TV series can take advantage in advances in fabric thanks to man-made fibres. Older movies and TV series didn’t have the breakthroughs and it shows. The Batman serials of the mid- to late-Forties, having the added limitation of a low budget, tries to match the costumes from the comics, but between the war effort focusing on the needs of the military of both the US and the Allied Forces, the physique of the actors, and the lack of techniques, the result is “close enough but not really.” The costume looks like Batman’s, but it’s not the skintight version. The 1966 Batman with Adam West does have access to satin and nylon, but its approach to the character – played dead straight by West despite all the camp around him – meant that the more down-to-earth portrayal that Neal Adams and Denny O’Neil had wasn’t going to be seen. Adding to the fun, Cesar Romero didn’t want to shave his trademark mustache, so the Joker’s whiteface was placed on top. Yet, it worked for the series. The costumes did reflect what the characters wore, though.
The 1989 Batman by Tim Burton introduced a new twist – Batman’s costume was an armoured suit. All practical, the rubber suit allowed Michael Keaton to move, but not as acrobatically as in the comics. The change made some sense; Batman deals with people who shoot guns and he doesn’t have a power that will let him bounce bullets off his chest. His movement in the Burton film and subsequent sequels is more restricted. The costume looks right, compared to the Batman in the comics at the time, but the nature of the suit slows the actors down.
When practical effects won’t work, CGI comes into play. Over in the Marvel cinematic universe, characters that would be impossible to portray well have had their own movies. Marvel did try a practical effect for one of their characters in the past; Howard the Duck had many problems, and the appearance of the title character was one of the big ones. His appearance in the post-credits sequence of Guardians of the Galaxy is accurate. Guardians also gave audiences a proper Rocket and a proper Groot, two characters who would either be actors in costumes, puppets, or protrayed by a trained raccoon (in Rocket’s case) and a trained shrub (in Groot’s) before CGI.
Iron Man was the proof of concept. In the comics, Tony Stark has a number of Iron Man suits which he uses depending on mission requirements. The classic suit, the red and gold power armour, appeared in the first film and was as close as possible to being a recreation of the comic book version. Audiences accepted the premise of a comic book on screen. With Thor, the studio could build from the character’s appearance in the comics to present him on screen. Loki, when he appeared in costume, was resplendent in his green and gold. Marvel’s releases of today build from the comic books.
Marvel characters that appeared in films from studios other than Marvel Studios have had mixed success. The X-Men franchise, released via Fox, avoided using costumes, with an exception that will be named below. Instead, the films went with leather suits when the team broke into places. The Spider-Man franchise, even after the reboot, kept the costume best known to the general audience. However, the character’s 1977 TV series, The Amazing Spider-Man had problems; the suit didn’t quite work. Budget may have been the main problem there.
The comic book character who may have had his costume translate the best to film and television is the exception in the X-Men franchise. Deadpool went out of its way to make sure that the costumes were accurate. Colossus, being a CG character, had no problem with the transition. Deadpool’s, though, included having his eye coverings express his thoughts and emotions. Considering that his appearance in X-Men Origins: Wolverine completely missed the mark, the costume in Deadpool is a complete reversal and should be applauded.
Continuing with comic book adaptations, this week’s subject is also a look at how one work can still have influence. While the 1984 Supergirl movie wasn’t the blockbuster the studio hoped for, the movie it was spun off from, the 1978 Superman, is often taken as the definitive version of the title character. As a result, audiences have expectations of what a Superman or Superman-related work involves.
Lost in Translation went through the history of the character of Supergirl in the analysis of the 1984 film. However, there’s more to the character than mentioned there. Yes, Kara Zor-El was Kal El’s cousin and became Supergirl after arriving on Earth after Argo City was destroyed. Kara was the first Supergirl, first appearing in 1959 in Action Comics #252. She wasn’t the only Supergirl.
After Kara dies in the mini-series reboot Crisis on Infinite Earths saving Superman and the multiverse, other Supergirls appeared. The first was Matrix, an artificial life form from an alternate universe, with a different power set. As Supergirl, she spent time with the Teen Titans and as a hero on her own. When Matrix finds a dying Linda Danvers, she merges, becoming an Earth-born angel. This Supergirl has a different set of powers, including wings made of fire. Eventually, this merged Supergirl falls from grace, causing Matrix and Linda to separate. Linda keeps some of the powers, though not at the same level as before, and continues to be Supergirl.
The changes to Supergirl post-Crisis came from DC’s editorial wanting Superman to be the only surviving Kryptonian. When that policy was relaxed, Kara returned, though with her origin rebooted. She’s still Superman’s cousin, but after being launched from Krypton, she loses her memory. Her first meeting with her cousin has her in disbelief; to her, he should still be an infant. In reality, she had lost time while in her lifepod.
That brings us to 2015. The CW has had success with Arrow and The Flash, showing that a broadcast network can have success with a superhero TV adaptation. CBS took the chance on the lastest from Greg Berlanti, Supergirl. With Melissa Benoist as the title character, the first season explored hope, dreams, family, and how the three mix. The analysis that follows focuses on the first season; cinematic universes tend to go in their own direction once started, even when the studio works to keep close to the original work.
The opening voice over explains the background; thirteen year old Kara Zor-El was sent by her mother to keep her cousin, Kal El, safe until he grew up. However, Kara’s pod was knocked off course into the Phantom Zone, where she lingered unaging until somehow she got out. When she reached Earth, her cousin had grown up and become Superman. Instead of her taking care of him, he finds a way to take care of her, bringing her to her foster parents, the Danvers, Jeremiah (Dean Cain) and Eliza (Helen Slater). Kara grows close to her older foster sister, Alex (Chyler Leigh).
Once Kara has graduated college, she started work at CatCo, the media empire owned by Cat Grant (Callista Flockheart), former Daily Planet journalist. The series starts with Kara being Cat’s assistant and gopher, with her name mangled to Kira. Still, Kara keeps her spirits up. She enjoys her job and her co-workers. One, IT whizkid Winslow “Winn” Schott, Jr (Jeremiah Jordan), has a crush on Kara but can’t quite tell her. Starting that day is James Olsen (Mehcad Brooks), who has moved from Metropolis to National City to work for CatCo as the art director. Kara is looking forward to seeing her sister; Alex had been out of town on work. All in all, Kara’s life is normal.
All the normal goes out the window when Kara sees a news report about her sister’s flight in trouble. An engine caught fire and the plane was on a course to crash in the middle of National City. Kara runs out, throwing her jacket aside and, after a few short jumps, flies off. She catches the jet, but because women need to work twice as hard to be considered even half as good as men, she has to dodge a bridge before setting the plane down in the river. Despite the efforts, news anchors criticize her for setting the jet down where rescuers couldn’t get to it immediately. Nevermind that no one died.
Alex realizes who saved her and the other passengers and confronts Kara. However, Kara is just so earnest that Alex breaks down and reveals her big secret – she’s really an agent for the DEO, the Department of Extranormal Operations, whose mandate is to protect the Earth from alien threats. Alex knows Kara isn’t a threat, but her boss, Hank Henshaw (David Harewoood), isn’t so sure, but he trusts Alex enough that he’s willing to accept Kara. The problem that the DEO is facing is that Fort Rozz, the Kryptonian prison in the Phantom Zone, has crashed on Earth, letting the prisoners escape.
Kara can’t keep her excitement at bay. At work, after Cat names the new hero “Supergirl”, Kara needs to share her news with someone. That someone is Winn, who helps Kara with a costume. As Supergirl, Kara does what she can to keep National City safe. Her appearance, though, lets General Non (Chris Vance) and Astra (Laura Benanti), the twin sister to Kara’s mother, Alura, know that there is another Kryptonian on Earth. The plane crash Kara prevented was to kill Alex, set by escapee Vartox (Owain Yeoman) under Non’s orders. Vartox tries to kill Supergirl but fails, committing suicide when she beats him.
As the season plays out, Supergirl makes a few rookie mistakes, but with the help of Winn and James and with Cat giving her a media boost, she improves and becomes the darling of National City while still helping the DEO in its mission. However, as Superman’s cousin, Supergirl is constantly compared to him. This changes after she stops Reactron, a villain Superman couldn’t completely defeat.
Other characters from the comics make appearances through the season, including Dr. T.O. Morrow; his creation, the Red Tornado; the Silver Banshee; Jemm, Son of Saturn; the Toyman; and possibly the greatest danger to National City, Maxwell Lord(Peter Facinelli). There were also some twists on villains from Superman’s Rogues Gallery. Bizarro, who in the comics looks like a twisted copy of Superman, is based on Supergirl thanks to Max Lord and his experiments with Kryptonite to create a counter to the Girl of Steel. Brainiac appears as Braniac 8, though she prefers Indigo (Laura Vandervoot).
Of note is the episode “For the Girl Who Has Everything”, which takes a cue from a Superman comic. The producers realized that the Black Mercy, a creature that traps a victim in an memory recreation of a happier time, would work better with Kara. Superman has little personal experience with Krypton, having arrived on Earth as an infant. Everything he knows about the planet comes second hand. Kara, though, was older when she was sent away. She had family and friends, all of whom perished when the planet exploded. Kara is far more vulnerable to the Black Mercy, and the episode shows how.
Just having the names of characters, though, doesn’t make the series a good adaptation. It’s how the characters are presented. Kara is earnest and adorkable, which does follow from her appearances in the comics. She’s heroic because she wants to help. The Martian Manhunter is protective of the Danvers sisters and shares with Kara the loss of a family and a home. Maxwell Lord does reflect the character in the comics, a mix of helpfulness and dangerous-ness that makes it difficult to pin down if he is a hero or a villain.
The show also gave itself an out with accuracy. “Worlds Finest”, the crossover episode with The Flash, reveals that Supergirl isn’t quite in the same universe as Arrow and The Flash. Barry Allen (Grant Gustin) at one point goes through the differences between the universe he’s from and Kara’s. Cat also gets an interesting line when Kara, Barry, James, and Winn are lingering in her office, “You look like the racially diverse cast of a CW show.” Supergirl moved to the CW with its second season.
Each Supergirl episode plays like an issue of a comic. There’s character development; every character has a story arc. There’s heroics. If there’s a villain, Supergirl has a setback that helps her discover what she needs to defeat the miscreant. There’s even a end-of-episode cliffhanger, a hint on what will happen next week. Episodes have both stand-alone elements and still contribute to the the season’s main arc.
Supergirl, being the latest in Superman TV adaptations, also winks at the audience. Kara’s foster parents are played by leads in previous works. Helen Slater was Supergirl in the 1984 movie while Dean Cain was Clark Kent in Lois & Clark: The New Adventures of Superman. Cain’s co-star Teri Hatcher, who played Lois Lane, appears in season 2 as Rhea. Laura Vandervoot (Indigo) portrayed Kara on Smallville.
The series has the potential to be the definitive version of Supergirl to the general audience, much like the Richard Donner Superman. The chemistry amongst the cast and Melissa Benoist’s portrayal of Kara will leave a long lasting impression that will be hard to top.
Comic book adaptations are still an ongoing concern. Many have already been renewed for the 2018-2019 TV season. The CW has been doing well with DC’s TV universe, with Supergirl, The Flash, Black Lightning, and Legends of Tomorrow. Today, a look at the first season of the first superhero series on the CW, Arrow, the story of how Oliver Queen becomes the Green Arrow.
The Green Arrow first appeared in the pages of More Fun Comics #73 in November 1941, fighting crime with his sidekick, Roy Harper, aka Speedy. Instead of superpowers, the pair used archery, though Queen’s wealth allowed for a variety of gadget arrows. Creator Mort Weisinger and designer George Papp were inspired by the serial The Green Archer, based on the books by Edgar Wallace. They modified the idea to be more superheroic, pulling in ideas from Batman such as the Arrow-Cave and the Arrowcar. Despite the influences, Weisinger kept with a Robin Hood approach, which Papp emphasized with the costume.
The first origin story was published in More Fun Comics #89. However, Jack Kirby updated the origin in Adventure Comics #250, having Queen get shipwrecked on a desert island. Andy Diggle added to the origin with Green Arrow: Year One, adding in smugglers trying to protect a slave-labour operation. Neal Adams gave Oliver his Van Dyke in The Brave and the Bold #85. Mike Grell aged Oliver for his mini-series, Green Arrow: The Longbow Hunters, showing a maturation and a move away from the gimmick arrows. The Green Arrow was also one of the first to deal with the effects of drugs, despite the Comic Code’s blanket ban. In Green Lantern #85-86, Roy was revealed to be a heroin addict, needing help to break the hold.
Through the years, the Green Arrow’s focus became social justice. However, the character was never one of DC’s A-listers, having been relegated to backup stories in various titles when his own were cancelled because of lack of readership. Still, the Green Arrow has enough of a hook for television without the massive public expectation that Batman or Superman have.
Arrow first aired in 2012, with Stephen Amell starring as Oliver Queen. The idea behind the series was to show Oliver becoming the Green Arrow while further exploring what happened when he was shipwrecked. Greg Berlanti is using Green Arrow: Year One as a launching point. The series starts with Oliver returning home after being missing on the island for five years after the family yacht, Queen’s Gambit was lost at sea. While the family reunion looks happy, there is a current of unrest beneath the surface. Oliver’s father, who killed himself so that Oliver could live after the shipwreck, left him a list of names, people who have failed Starling City, and a mission. To hide who is he is, Oliver creates a costume, one that includes a hood that hides his face in shadow and a painted green mask.
After Oliver kills a corrupt millionaire on his father’s list, the police get involved. Detective Quentin Lance (Paul Blackthorne) becomes the lead investigator trying to find the vigilante known as The Hood. Complicating things, Det. Lance is the father of both Laurel (Katie Cassidy), Oliver’s ex-girlfriend, and Sara (Jacqueline MacInnes Wood), who was on the Queen’s Gambit when it was lost and the reason why Lauren is an ex. Adding to the complications, Oliver’s mother, Moira (Susanna Thompson) insists that he have a bodyguard, John Diggle (David Ramsey).
As the season progresses, Oliver realizes that he can’t handle his mission alone and recruits some help. Diggle joins, reluctantly at first, and acts as a humanizing element for Oliver. Felicity Smoak (Emily Bett Rickards) gets pulled in because she realizes that some of the odd requests Oliver gave her just don’t make sense and starts asking awkward questions. As a team, they figure out that there is a plot against Starling City, one that would destroy the Glades, the city’s version of Gotham’s Crime Alley.
Oliver isn’t the only Queen getting into trouble. His little sister, Thea (Willa Holland), who Oliver calls “Speedy” is acting out and getting into trouble. After she crashes her car two days before her eighteenth birthday with drugs in her system, Thea is sentenced to community service, helping Laurel at her legal office. While working there, she meets Roy Harper (Colton Haynes), a young small-time thief. Roy at one point is kidnapped by another vigilante who is going after people who let the Glades become what it is. After the Hood rescues him, Roy wants to meet the him, and does what he can to find him.
However, that’s just half the series. The other half is told in flashbacks and covers Oliver’s time on the island. He wasn’t alone after he arrived; he was first found by Yao Fei (Byron Mann), who taught Oliver how to hunt and how to kill. A group of mercenaries hunting for Yao Fei find Oliver but can’t get him to talk. Eventually, the mercenaries do find Yao Fei, but Slade Wilson (Manu Bennett) is also looking at takes in Oliver. The mercenaries’ plan is to shoot down a civilan airliner. Oliver, Wilson, and Yao Fei’s daughter Shado (Celina Jade) work to stop the mercenaries. The climax of the flashback plotline coincided with the climax of the main story, ending Oliver’s first year on the island.
At this point, Oliver Queen isn’t the Green Arrow yet. He’s still more vigilante than hero, but he’s beginning to show the social justice side of the the original character. But that’s the goal of the series, to show Oliver becoming the hero. As such, liberties are being taken. Yet, such is the nature of cinematic universes. Once the base has been set, a story will go in its own direction. Yet, /Arrow/ still is the story of the Green Arrow. It’s not just the trappings, poor adaptations still use the trappings, but present them badly or just wrong. With Arrow, while Oliver isn’t the Emerald Archer seen in comics, he’s heading in that direction. Every hero has a backstory; Arrow is Oliver Queen’s.
While adapting from one visual medium to another may seem to be a simple process, both media may rely on shorthand unique to it that can’t translate well. Today, Lost in Translation looks at that process using Mark Millar, Dave Gibbons, and Matthew Vaughan’s Kingsman: The Secret Service.
Image Comics published The Secret Service #1 in 2012. The first issue opens with celebrities having gone missing. A Secret Service mission locates and rescues Mark Hamill from the kidnappers, whose ends don’t include ransom. However, budget cuts and faulty equipment turn a 007-style chase scene tragic.
In a South London housing estate, Gary “Eggsy” Unwin, a chav, is trapped by circumstances into a dead end existence, living with his mother, his younger brother, and his abusive step-father. His life revolves around hanging around with his chav friends, drinking, toking, and joyriding. Eggsy’s driving skills are more than a match for the local police, but a loose dog and Gary’s unwillingness to just run it over ends the chase. Enter Gary’s uncle, Jack. Jack is more than the Fraud Squad computer analyst he pretends to be. Jack is a super spy, one of the Secret Service, and he sees potential in Gary. He arranges for Gary to go to Gosford, the spy school.
A mass wedding in Hawaii becomes the test bed for Dr. James Arnold’s new device, leaving no survivors. Arnold is concerned about global warning and overpopulation. To save the Earth and one billion people, five billion must die. Arnold is hand picking the core of his future society, mostly notable actors and directors from science fiction and fantasy. He has managed to get people in top positions in many organizations, too. It’s how he found his bodyguard, Gazelle, a man with prosthetics below both knees.
Gary’s training progresses. He’s picking and excelling in the physical aspects of being a super spy. None of the other trainees can match him in firearms accuracy. Eggsy outdoes the trainee who stole a drug dealer’s Maserati by nicking Her Majesty’s Rolls Royce. His only problem is social; thanks to growing up in the estates, he doesn’t have the breadth of interaction or knowledge that his fellow trainees do. Frustrated, Gary wants to quit, but Jack manages to convince him to stay, promising an apprenticeship.
When Gary regains consciousness, he’s in a town in Columbia wearing his boxers and a bracelet. Jack has moved up Gary’s final exam. The goal, find his passport and airline tickets back to Britain, with the plane leaving at midnight. Gary’s solution is unorthodox; while he doesn’t make his flight, he does return to Britain in time bringing along a couple of souvenirs, a Columbian drug lord and his private jet, earning a pass and becoming Jack’s apprentice. The apprenticeship doesn’t last long. Jack seduces Arnold’s girlfriend, getting her to explain the nefarious plot. Afterwards, though, Jack is killed by Gazelle.
Gary discovers just how deep the conspiracy goes. Seeing that the top echelons cannot be trusted, he heads to the bottom of the hierarchy, his fellow trainees. They work out where Arnold’s lair is, a hollowed mountain, and come up with an assault plan, with limited time until Dr. Arnold’s cell phone signal . One of the trainees gets to take a hot air balloon up twenty-three miles to shoot down Arnold’s satellite. Two other trainees are tasked with finding the source of Arnold’s killer signal. Gary takes on tracking Arnold for himself. The satellite never appears, but the signal still goes out. The second group of trainees, instead of finding the shutdown switch, reprogrammed the signal. Gary finds Arnold and ensures that doctor cannot try again, ending the six issue story..
Vaughan wanted to make a fun spy movie after having seen a number of grim ones in recent years. He took the story in The Secret Service and adapted it as Kingsman: The Secret Service, released in 2014, becoming the movie’s co-writer and the director. With one of the original creative team on board in two key areas, it’s worth looking at the final outcome.
The film opens in 1997, with a mission in the Middle East to recover information going wrong after Galahad (Colin Firth) missing an explosive on a prisoner. If Lancelot, Eggsy’s father, hadn’t noticed and dove on the prisoner before the explosive detonated, none of the agents would have survived. As it is, Lancelot sacrifices himself. Galahad delivers the deceased agent’s Medal of Honour to the widow, Michelle (Samantha Womack) and young son, pointing out the telephone number on the back. If there is ever a problem, all either have to do is call that number and use the code, “Oxfords, not brogues.”
Seventeen years later, the new Lancelot, who looks a bit like George Lazenby, Bond in On Her Majesty’s Secret Service, takes a quick side trip for a rescue mission. The rescue plays out like the one in the comic. The difference is that instead of rescuing Mark Hamill, Lancelot is rescuing Professor James Arnold, played by Mark Hamill. The scene diverges before Lancelot can lead Arnold out of the cabin. Instead, he is taken by surprise by Gazelle (Sofia Boutella) and is cut in half by her, lengthwise. Gazelle covers her mess so that her boss, Richmond Valentine (Samuel L. Jackson, playing against type) can enter without being violently ill. Valentine believes in the Gaia Theory, where the Earth is a living organism and global warming is a natural response by the planet to get rid of an infection, and wants Prof. Arnold to help him.
Eggsy isn’t have a good life. He gets kicked out of the housing estate he, his mother, his baby sister, and his abusive stepfather live in so the parents can have alone time. At the pub with his mates, he gets on the wrong side of his stepfather’s cronies. Eggsy decides to let things be and leaves, but only after lifting the keys for one of the gangsters’ new car. The police give chase, only catching up when Eggsy crashes to avoid a dog in the road.
At the gaol, Eggsy refuses to give up his mates and, as a result, is looking at eighteen months behind bars. Eggsy uses his one call to dial the number on the back of his father’s medal. The voice answering the call thanks him for calling the Complaints Department and tells him he has a wrong number, but Eggsy uses the code phrase and gets his complaint registered. He walks out of the gaol, wondering what happened and is met by Galahad, Harry Hart. Hart offers him a chance to turn his life around. Eggsy was doing well in many subjects – school, gymnastics, even Royal Marine training – before dropping out of each. Hart still sees the potential in Gary.
Eggsy is the last to show up at the training facility. He joins eight other candidates to become the next Lancelot. Merlin (Mark Strong), the head of the technical branch and the lead trainer, explains how the training will work; trainees will succeed in tests or wash out. The training differs from the comic; what works as a montage in sequential art doesn’t in a film. Included in the training is the training of a dog from a puppy; Eggsy takes a pug thinking it will become a bulldog.
The cinematic Kingsmen were created after World War I after noble families lost several sons in the trenches. The Kingsmen are an independant intelligence agency, separate from political pressure, and pulled from the scions of nobility. Galahad, though, nominated Gary’s father, someone not from a blue blood line, believing that it is the man, not the family that is important. Eggsy is the outsider in the group of trainees, yet he is one of the final two, the other being Roxy (Sophie Cookson), after Charlie (Edward Holcroft) breaks under pressure in a test of loyalty. Roxy ultimately wins the position of Lancelot after Eggsy is unable to shoot his dog.
Meanwhile, when not training the next Lancelot, Merlin discovers Prof. Arnold walking around on a traffic camera despite having been kidnapped. Galahad heads off to discover why Arnold is free. During the questioning, Arnold’s head explodes. Examination of the video from Galahad’s eyeglasses shows that Arnold had a subcutaneous device on his neck that caused the explosion. Further investigation leads Galahad to Valentine. Valentine is offering a SIM card that will allow people to make calls and use the Internet for no cost. However, nothing comes for free. The SIM card is set to carry a wave that will trigger rage in the device’s owner.
Valentine’s test location is a hate group, the South Gate Mission Church, instead of the mass wedding. Galahad heads there to see what Valentine has in mind. Instead, he is caught up in the SIM card’s wave and gets involved in the fighting. There is only one survivor, Hart. Valentine, flanked by Gazelle and a couple of mooks, greets Galahad before shooting him in the head.
Eggsy returns to the Kingsman Tailor Shop to speak with the head of the Kingsmen, Arthur (Michael Caine). While talking about Galahad, Eggsy notices a scar on Arthur’s neck, much like the one Prof. Arnold had pre-explosion. Arthur, who had nominated Charlie, is very much a believer in maintaining class distinctions and sees Eggsy as a pretender. He tries to poison Eggsy, but the younger man sees it coming and switches the glasses around. Once Arthur is dead, Eggsy removes the chip in his neck and brings it to Merlin.
Merlin works his magic and determines what the chip does. First, it nullifies the carrier wave Valentine uses to turn people into unthinking, raging beasts. Second, it can get hot enough to superheat the implantees brain, leading to an explosion. With the countdown to the launch fo Valentine’s free cell network, capable of carrying the rage enducing carrier wave, started, there isn’t time to recall Kingsman agents in the field. Merlin has Roxy and Eggsy, the latter not officially an agent, to stop Valentine.
There are two steps to the plan to stop Valentine. The first is to shoot down one of Valentine’s satellites, giving more time to execute the second part, which is shutting down the signal at the source. Roxy is given the first part, going up with the aid of hot air balloons with a missile launcher. Meanwhile, Merlin flies Eggsy to Valentine’s mountain lair to use Arthur’s invitation to infiltrate and access a laptop, giving the technical branch head access to Valentine’s computer network.
Eggsy, now in his bespoke suit, purchased by Hart before dying, easily fits in with the crowd. He wanders through the main lounge and finds the Swedish Prime Minister on a laptop. A quick knockout dart, and Eggsy gets the laptop and Merlin on to the network. Unfortunately, Eggsy is discovered by Charlie, in the lair with the rest of his family. Valentine speeds up the countdown, but Roxy takes out his satellite.
Trying to escape, Eggsy is led back to the plane by Merlin. Unknown to Eggsy, Valentine borrows time from another satellite to re-establish his cell network, and the countdown is on again. The signal is sent through the network, causing mass riots around the world. Eggsy is sent back out, armed appropriately, to get Valentine’s hand off the computer. Back in the main lounge, Eggsy has to fight Gazelle before getting to Valentine and ending the threat once and for all.
For the most part, the movie follows the comic beat for beat, though some beats are moved around. The differences come up due to the differences in media. Comics, being a sequence of still pictures, have their own language. The reader is expected to fill in the gaps between panels. Movies can’t do that; being motion pictures, the film has to fill in those gaps. What can be a two page fight becomes a ten minute scene. Let’s take a look at some of the differences.
First up, characters. James Arnold went from main villain to villain’s henchman, replaced by billionaire philanthropist Richmond Valentine. Valentine, though, keep the motive, saving the Earth and one billion people by culling five billion. The method is the same, causing people to become raging monsters who kill each other. Even the lair remains more or less as seen in the comic. Eggsy is still the same, though his younger brother becomes a baby sister and his mother’s name changes from Sharon to Michelle. Minor change, really, one that doesn’t affect the storyline. Eggsy’s Uncle Jack, though, does change in a major way. Jack becomes Harry Hart, not related to Gary or his mother at all. The change came about because Vaughan saw issues with the My Fair Lady approach the movie plays with. If Jack remained, questions would come up why he didn’t do anything sooner. These questions get answered in the comic, but there isn’t time in the movie.
Time is another factor. The film runs 129 minutes. The same story ran six issues, giving the comic more space to expand ideas. Visual shorthands can make up for time, like letting Eggsy show what he can do instead of just hinting at it. But time in a film is still finite; audiences will only sit for so long before getting restless. Related to time is cast. Budgets can only go so far. The nature of training in the movie eliminated trainees, leaving just Roxy and Eggsy to deal with Valentine. In the comic, Eggsy leads ten trainees in an assault on Arnold’s lair, with another trainee, who isn’t Roxy, off to try to shoot down the satellite. Roxy doesn’t even get named in the comic, though there is a trainee who could pass as her.
Speaking of cast, the comic had artistic renderings of famous people who had been kidnapped by Arnold to restart society after his culling. Cameos, though, get complicated when using real people. The only person who appeared in both the comic and the movie was Mark Hamill, and he played a character other than himself in the film. Hamill’s first scene was much like his cameo in the comic, though his character survived the experience in the movie.
One other problem comes from a cultural difference. Mark Millar, Dave Gibbons, and Matthew Vaughan are all British. The comic and the movie have roots in the different classes in British society. These don’t always translate well to something that North American audiences can understand, though TV series like Doctor Who, Coronation Street, and Eastenders have helped introduce the concepts. Chavs and housing estates have equivalents in American culture, but the matching isn’t one-to-one. The movie had to make sure the concepts in use could be understood by an American audience without dumbing them down too much that the themes get watered down.
The end result, though, is that the movie Kingsman: The Secret Service is very much the comic, despite the differences. The story matches, though scenes differ. The clash of classes, the over-the-top villainous plan, the maturation and the understanding of what makes a gentleman, all of that remains. A Kingsman is a Kingsman, no matter the path taken.
Archie Comics, the third of the Big Three American comic book publishers, has survived since 1939 on the slice of life, laugh a panel stories of its characters. Sure, the company has dipped into other genres, like superheroes, but the company’s bread and butter has been the lives of teenagers in Riverdale, a town caught in a perpetual now that has incrementally changed over the years. Among the cast of characters are Josie and the Pussycats, an all-girl band from the neighbouring town of Midvale.
Josie didn’t start as the lead singer of her own band. Creator Dan DeCarlo was inspired to create the character after seeing his wife, who he named Josie after, in a cat costume on a cruise. After shopping the character and her strip around, DeCarlo sold the idea to Archie Comics. Josie debuted in Archie’s Pals & Gals #23, in 1963, followed by her own title, initially called She’s Josie. The title became Josie with issue 17.
The initial cast of characters included redhead Josie, who was essentially a gender-flipped Archie Andrews, her friends Melody, a blonde ditz, and Pepper, a dark-haired cynic. In the supporting cast, Josie had her beatnik boyfriend Albert, Pepper’s brawny boyfriend Sock, Alexander Cabot III who vied for Josie’s affection, and Alexandra Cabot, Alex’s skunk-haired twin sister. Josie would also appear in Archie titles, and the regular Archie cast would make cameos in hers.
The comic changed its title again in 1969, becoming Josie and the Pussycats. Josie started a band, becoming the lead singer and lead guitarist with Melody joining as the drummer. The Pussycats recruited Valerie as both bassist and songwriter. Alex became the band’s manager. Alexandra discovers that her cat, Sebastien, is a reincarnation of an ancestor who was executed for witchcraft, giving her some limited magical abilities. With the comic’s new direction, Pepper, Albert, and Sock disappeared. Alan M. stepped in to fill the role of Josie’s boyfriend, with Alexandra becoming a rival for his affections, and becoming a rival for Alex for Josie’s. The comic featured stories of the band on tour as well as day-to-day life as teenagers.
Archie had some success with a Filmation cartoon adaptation and a Billboard #1 hit, “Sugar Sugar“. Hoping to duplicate the success, Hanna-Barbera reached out to Archie Comics to adapt another title, getting Josie and the Pussycats. The first season of the cartoon saw the band on the road, getting involved in Scooby-Doo-like mysteries, with several characters taking on Scooby roles. In particular, Alan M. filled in for Fred and Alex, voiced by Casey Kasem, in Kasem’s Scooby role, Shaggy. The second and final season of the cartoon, Josie and the Pussycats in Outer Space sent the band on tour in space.
The comic ended publication in 1982, though the characters continued to appear in other Archie titles and in various Archie digests, including Pals & Gals. In 2001, Universal released a live action movie adaptation of the comic and characters, with Rachel Leigh Cook as Josie, Rosario Dawson as Valerie, and Tara Reid as Melody. The film updates the Pussycats to what was current in 2001, giving the band a new sound without losing the core that people would remember from the cartoon.
The movie begins as the boy band, Dujour (Donald Faison, Alexander Martin, Breckin Meyer, and Seth Green), arrives at the airport to perform their latest hit to a screaming mob before getting on their jet to go to Riverdale. In the air, though, all is not smooth with Dujour as little annoyances have built up. Their manager and promoter, Wyatt (Alan Cumming), is more their babysitter. He smooths the rifts over, but the band brings up a concern on the latest remix. Wyatt’s denial could only fool the very gullible, so Dujour is placated. However, Wyatt heads to the cockpit to tell the pilot, “take the Chevy to the levee“, and they both bail out. The plane goes down near Riverdale.
In Riverdale, Josie, Valerie, and Melody are working hard to break into the music industry, working odd jobs so that they can perform anywhere that will let them, including a bowling alley. The Pussycats want to be rock stars with their own style. During the down time, Josie hangs around with Alan M. (Gabriel Mann), where both are having a problem getting out how they feel about each other to each other. Josie and the other Pussycats also try to find out where their manager, Alexander Cabot III, was during their bowling alley gig. Alex’s twin sister, Alexandra (Missi Pyle), reveals that he was in line for Dujour tickets. When the news breaks about Dujour’s disappearance, Josie decides that the band has to work harder to gain a following, something that can’t be done by sitting on a couch. The Pussycats go out to busk in downtown Riverdale, but a confrontation with a store owner forces them to flee.
Wyatt has been busy. He’s managed to get news of Dujour’s disappearance out, their last hit song out for listeners, and has been given new orders by the owner of Megarecords, Fiona (Parker Posey), to find a new band. Downtown Riverdale isn’t exactly bursting open with random bands just crossing his path. Except, he has to hit the brakes to avoid hitting the Pussycats. He offers the girls a contract and flies them out to New York. The roses have a few thorns. Wyatt renames the band to Josie and the Pussycats. But the thorns are ignorable as the band begins to chart.
Fiona has what she needs, the new band to replace Dujour. She takes a group of foreign investors on a tour of her underground facilities. Megarecords, in conjuction with the American government through Agent Kelly, is working on a massivie subliminal message project. Hit bands under the Megarecords label have had extra tracks laid under the music with suggestions narrated by Russ Leatherman, Mr. Moviefone himself. Said suggestions include fashion trends, what slang is hot, what colours are in, and what to buy. Dujour had made this same discovery and were silenced. But now, Megarecords has Josie and the Pussycats, who are the number one band in America.
Valerie, though, still sees the thorns. She sees the media focused on just Josie. She sees how she and Melody are being shifted away. Most movies in this genre – band climbing to fame – sees the lead singer arguing with her bandmates and letting her ego get away from her. The live action Jem and the Holograms is a good example of this plot. However, Josie cares too much about Valerie and Melody to just toss them aside; they’ve worked too hard together to get where they are. Nothing will get in between them.
Wyatt and Fiona realize how close the Pussycats are, so arrange to turn Josie into a solo act. First, Valerie and Melody are lured to a fake taping of Total Request Live where the real Carson Daly and a fake Carson Daly (Aries Spears) try to murder them. With Josie alone, Wyatt passes along a new remix of a new song to Josie to listen to, one with subliminal messaging telling her that she’s far better than Melody and Valerie. Valerie and Melody manage to escape both Carson Dalys and return, only to be driven away by Josie.
Alone, Josie storms off, still listening to the remix with the subliminal messaging. She winds up skipping Alan M.’s gig as a solo guitarist, leaving him to the tender mercies of Alexandra. Josie does break through the brainwashing, though, and realizes what happened. With help from Alexander and Alexandra, Josie gets the proof she needs that Megarecords, Wyatt, and Fiona are up to no good. Fiona catches her in the act, though, and forces her to go to the Sega Megarena to perform.
Melody and Valerie catch up at the Megarena. Josie tries to make up for her bad behavior to them, but the bridges are too badly burnt. Fiona threatens to kill Valerie and Melody to force Josie to go on stage, to the point of having an MTV news bulletin already created reporting the deaths of the bandmates in a firey explosion. Josie acquiesces, but still tries one more time to make up with her friends. All looks lost, until the deus ex puer cohortem arrives, in the form of Dujour. They had managed to land their private jet. Unfortunately, they set down outside a Metallica concert and only escaped the fans because of one of Dujour knew “Enter the Sandman“. Dujour isn’t up for a fight, but they are the distraction Josie needs to try to free her friends. Too bad the car Valerie and Melody are in are on a turntable, letting Fiona catch Josie in the act.
Josie, though, has had enough and launches herself at Fiona. With chaos breaking out, Valerie and Melody break free and help out. Valerie takes on Wyatt leaving Melody to deal with Fiona’s bodyguards. The latter fight isn’t fair; Melody knows kung fu. Valerie manages to clothesline Wyatt. Josie goads Fiona into swinging a guitar at her; the miss destroys the machine controlling the subliminal messages. Agent Kelly arrives with several other G-Men. Josie reveals the plot to them, telling them that Fiona and Wyatt were brainwashing teenagers. Kelly has little choice but to throw Fiona under the bus and takes her away.
The Megarena is still filled with an audience who wants to see Josie and the Pussycats play. The Pussycats are blown away by the size of the crowd, but still go on with the show, even without the subliminal messages, giving the audience a chance to make its own decision on whether to like the band. The Pussycats bring down the house.
The movie is a satire of the music industry and consumerism. Dujour is the boy band of the day. Product placement is everywhere, obvious and obnoxious, none of it paid placement. There’s even an Evian ad in a whale tank. The Pussycats get co-opted to sell everything, even themselves. There are times when the movie is cynical about the music industry. At the same time, the movie understands its target audience. Teenagers are media savvy and know when they’re being pandered to, with some extras for fans of the cartoon. Fiona’s plot is comically over the top to satisfy a very human need, the need to be accepted. All from Archie Comics’ film studio, Riverdale Productions. Josie and the Pussycats isn’t what is expected from the company*.
The characters from the comic are critical to making the movie about the Pussycats instead of any other all-girl band. Josie is the ambitious one, wanting to become a rock star, the one pushing her bandmates. Valerie is the rock, the one still anchored to reality that her friends can count on. Melody is still the ditz, not quite all there and capable of completely missing the obvious. Josie and Alan M. are trying to be a couple, with Alexandra trying to insert herself into Alan M.’s life. Alexandra remains true to her comic book incarnation, unpleasant but willing to let herself be dragged along when the going gets tough. She even keeps her skunk stripe. The effort is there to keep the characters true to the original. Again, it helps that the owners of the property are involved; that’s one less separation between the original work and the adaptation.
The movie has had an effect on the characters in the comics. The names given in the film – Josie McCoy, Melody Valentine – have been accepted as canonical. Valerie‘s last name was Smith in the comics, though it changes to Brown when Pepper Smith returns. With the New Riverdale line of comics, with new but still familiar designs for all of the Archie characters, the Pussycats get a look that fits in with the movie, though Melody is less a ditz and more living in her own comic book that just crosses over with Josie and the Pussycats.
The live action Josie and the Pussycats is an evolution for the characters. They were brought up to date, given a new sound that resonated with the era, and yet remained true to their comic book forms. While the movie didn’t do well in theatres, it provided satire of an industry while delivering a comic book-style plot that would fit in with the animated adaptation of 1970.
* Then again, the publisher has released such titles as Archie Meets Kiss, Archie Meets the Punisher, and Archie vs Sharknado, so maybe the movie isn’t all that unexpected.
No new review today. Trying to get the details I need for the next one, which will return next week.
Meanwhile, enjoy an older post.
Lost in Translation has taken a look at a number of tabletop role-playing games, the most recent being Tails of Equestria. In those reviews, the goal was to see how well the source material was adapted as a game. Today, the goal is to determine what would adapt well as a game.
Tabletop RPGs bring together a group on a regular basis to play, to socialize, and to relax. Existing settings helps reduce set up time. Settings based on existing works allow the players to get a good idea of what sort of play is expected in a game. What makes for a good source to be adapted? The big thing is playability. There needs to be something for the players to do in the game. The goal doesn’t have to be all combat all the time. Investigations, intrigue, and exploration are all viable options. The implication here is that there is more to the setting than what is shown in the original work; that the main characters aren’t the only movers and shakers.
Related to the above, can the players have an effect on the setting of the same importance as the main characters? Sure, only Luke Skywalker can destroy the first Death Star, but can players in a Star Wars setting aid the Rebellion in a way that is just as meaningful? The effect doesn’t have to be achieved in the first session; the goal of an entire Star Wars RPG campaign could be to bring down the Empire in a sector, with the end taking place at the same time as the Battle of Endor. Star Wars: Rogue One could easily be a campaign, getting the plans for the Death Star into the hands of Princess Leia. Without that, the Rebellion would be destroyed.
Next, does the plot of the original work allow for expansion? Some works come down to the actions of one character. A hypothetical The Last Starfighter RPG* has the problem of every starfighter pilot except Alex being killed by a Ko-Dan sneak attack. The movie doesn’t show what happens afterwards, but there isn’t much detail to the setting beyond that needed to drive the plot. Few players want to play Dead Pilot #10. Likewise, a Rumble in the Bronx RPG, based on the Jackie Chan movie, doesn’t work; Jackie’s character is the critical one in the story, and there isn’t a way to expand the cast to allow for player characters. However, a tabletop RPG based on the entire Jackie Chan movie catelogue can and has been done.
The game publisher has another issue unique to the industry. Will the adapted game bring in something that a more generic game can’t? The generic game doesn’t have to be as broad as Steve Jackson Games’ GURPS; there are games that handle just one genre, such as D&D with fantasy. The goal, though, is to have the adaptation represent the original far better than the broader games in the genre. Take Victory Games’ James Bond 007 Role Playing Game as an example. At the time, its competition included TSR’s Top Secret, Flying Buffalo’s Mercenaries, Spies, and Private Eyes, and Hero Games’ Danger International, but the game had the draw of 007 himself. The result was a game with mechanics that could be seen happening on screen without having to be excessively house ruled to be playable, a game that reflected the source well. That’s not to say that a broader game can’t be used to adapt a work. GURPS has had a number of licensed adaptations, including The Prisoner and Terry Pratchett’s Discworld series.
Of course, game publishers can’t just adapt a work at will. The owners of the originals want to be compensated. Thus, the big question, the one that can make or break an adaptation – is the license available and affordable. Game publishing is still a business. If a license costs more than the expected return on investment, then it’s not worth pursuing. Likewise, if a license just isn’t available, like with the Harry Potter series, then no amount of money is enough. The game just won’t exist legally, and few game publishers have the money to afford a lawyer to fend off the inevitable lawsuit that would occur by ignoring the licensing needs.
In short:
How does this work? Let’s take Star Trek, which has had a number of RPGs based om it, the most recent being published by Modiphius. The players do have something to do – they can be officers on board a Starfleet vessel exploring new worlds and new civilizations, going boldly where no one has gone before. As Starfleet officers, the players can make discoveries similar to the ones Kirk, Picard, and Janeway have. Star Trek: Voyager showed that there are ships in Starfleet not named Enterprise that also explore the unknown. Each of the Trek RPGs was designed with the setting in mind; while Traveller could be adapted to the setting, the various publishers have made an effort to keep to the feel of the franchise. As for the license, Modiphius is the current holder for the purposes of publishing a tabletop RPG.
A potential licensed RPG shoould have these questions in mind. Let’s use a hypothetical Reboot RPG, since it’s fresh in memory. Players would have a wide variety of things to do, from fighting viruses to winning games to dealing with or even being software pirates. If in a different system other than Mainframe, the players can have a similar impact to the main cast, the exception being the events in Daemon Rising, where it took a small handful of Mainframers and a friendly virus to stop Daemon. The plot in Reboot, especially once the ongoing one begins in season 2, still allows for players to do their own thing, even during Daemon Rising. The key to the mechanics will be to allow for the range of characters seen in the show; binomes like the Crimson Binome, Binky, and Algernon, sprites like Dot, Bob, and big and little Enzo, and even benign viruses. Devices like the Guardians’ key tools, like Glitch, and the Code Masters’ staff will need to be worked out. As it stands now, a superhero game may be the best “generic” system to emulate the series, but a game that can reflect Reboot specifically would be ideal. The only question is, is the license available to a publisher? That can only be found out by a potential designer.
Licensed tabletop RPGs have a tightrope to walk, They have to be true to the source material while still being playable. If done well, though, the game can introduce a new pastime to fans of the original and introduce gamers to a new work that they might not have heard of before.
* Note that FASA released a wargame based on The Last Starfighter, where one player took the forces of the Ko-Dan Empire and a second played the Star League. One of the scenarios in the game was the final battle from the movie, complete with rules for the Death Blossom.
The latest buzz about Reboot comes from the trailer for the new Netflix series, Reboot: The Guardian Code. It’s the first major work in the franchise since the cliffhanger end of the fourth season. Let me paraphrase Luke Skywalker from Star Wars: The Last Jedi here.
“Everything in that trailer you just watched is wrong.”
Let’s back up a bit. Reboot was the first fully computer animated series, produced by Mainframe Entertainment in Vancouver, British Columbia. The series aired on ABC in the US for almost two full seasons beginning in 1994 and YTV in Canada for its full run, including the fourth season comprising of two TV movies. The opening credits set up the entire premise of the show – Bob, a Guardian, is in Mainframe to protect the city from viral threats, including Megabyte and Hexadecimal, and from incoming games. Helping him are Dot and Enzo Matrix, Phong, Frisket, and the entire population of Mainframe.
The first two seasons were episodic, thanks to ABC’s requirements. Each episode featured Bob dealing with plots by the series villains. Megabyte’s machinations were of a system conqueror, looking to expand his base using his neo-Viral armies. The would-be viral overlord maintained a veneer of civility over his brutality, much like a mob boss. Hex, though, was random, pure chaos. Of the two, she had the greater power, but because she is random, she doesn’t have the focus to be the threat Megabyte is.
Once ABC was out of the picture, Reboot went to an ongoing story arc*. Beginning with “AndrAIa”, which introduced the young game sprite of the same name, the threat of a Web invasion became the ongoing plot through to the end of the second season, ending with Bob being tossed into the Web and Megabyte trying to turn Mainframe into Megaframe. Season three broke down into four arcs, Enzo becoming a Guardian, Enzo and AndrAIa travelling through the Net by game hopping, Enzo searching for Bob, and Enzo returning to a badly damaged home. The first of the season four TV movies introduced a new villain, Daemon, who was first mentioned in season three’s “The Episode With No Name”. The second of the TV movies had a second Bob appear and ended with Megabyte in control of the Principle Office.
Through the four seasons, several characters outside the leads were introduced – the hacker Mouse, Megabyte’s heavies Hack and Slash, software pirate The Crimson Binome, and perpetual annoyance Mike the TV – all of whom had their own development. Reboot expanded beyond Mainframe and sister city Lost Angles to include the Net, the World Wide Web, and other systems with their own unique looks.
What’s wrong with Reboot: The Guardian Code? There is almost nothing of the original series in it. The Guardians aren’t programs; they’re users sent into the computer. The villain is a hacker, not a virus. Megabyte, the only character from the the original to appear in the trailer, is the hacker’s heavy, not the dangerous system conqueror who took over Mainframe twice. The computer characters don’t look like the sprites or binomes. This isn’t what fans of the original series were waiting for.
The other problem is that the show might be worth watching for its own merits. But being tied to Reboot, fans are already turning away. If The Guardian Code was its own thing, not attached to an existing series, it may have had a chance at a fan following. The potential is there; young adults defending cyberspace from within and without against a deranged hacker, may not be the most original concept but there is a foundation to build on. Characters could develop without expectation. As it stands now, Tamara will now be compared to Dot, Mouse, and AndrAIa, and that is tough competition. With three changes, though, The Guardian Code could be an original work.
Reboot: The Guardian Code as it appears in the trailer is what /Lost In Translation/ is trying to highlight as something to avoid. There is only superficial connections to the original series, and that will drive fans of the original away.
* It’s said that Reboot went darker once ABC was out of the picture, but the first season episode “The Medusa Bug”, where Hexadecimal introduces a bug that turns all of Mainframe to stone, would fit in with the post-ABC episodes.
Last week, during the analysis of the TV adaptation of The Dresden Files, I mentioned that pragmatism will play a factor in how a work gets adapted. There will be times when what the original work envisioned just cannot be translated over to a new medium, whether the cause is budget, technical limitations, or needs of the new medium. Pragmatism does not necessarily affect quality, provided that there’s effort put in to acknowledge not just the change but what was changed. The originals tend to be written works – novels, short stories, even comics – where there isn’t a limitation based on practicality. Words and pictures cost time and energy to create, but can go beyond earthly limitations.
Let’s start with budget, a big factor in making both movies and TV series. No studio has an unlimited source of cash and no movie has made an infinite amount of money. Budgets, through methods that seem like dark sorcery, are drawn up based on expected rates of return. Even then, there’s no guarantee of success. Big budget flops have occurred. Sometimes, the studio is just using the film for other reasons, as in the case of Alien From L.A., where the movie was meant to get money out of a country under international sanctions. Low budget works have to work around the restriction. The ITV Playhouse adaptation of “Casting the Runes” didn’t have the budget to show the demon or the climactic plane crash; instead, the teleplay relies on using the actors’ reactions to hint at what’s happening and getting the viewers’ imaginations to fill in the rest of the details. However, budget isn’t always a limiter in a production. Studios are aware of how much production elements cost and won’t try overextending capabilities.
Where a budget may allow for an effect, technical limitations may be the bigger restriction. The advent of computer graphics in special effects has reduced the difficulty of staging effects. However, CGI isn’t a cure-all. Practical effects and props are still more cost effective than computer generated objects and easier for actors to interact with. In books, literary or comic, if a creator wants a character to own something specific, there is nothing to prevent the object from existing in the work. A custom piece of jewellery, an unusual and impractical weapon, or, as seen in The Dresden Files, a battered Volkswagen Beetle can easily be added. On screen, it’s not as easy. Jewellery can be approximated, but an exact likeness may not be possible because of the materials used. On TV, Harry Dresden’s Blue Beetle was replaced with a war surplus Jeep; the latter being more readily available than the now collector piece VW Beetle. The key when working around technical limitations is to remember why the original object was chosen. The adapted piece of jewellery should reflect the heritage the original has, from age to design. With the TV version of Dresden, the Jeep was of similar vintage as the Beetle, old enough that its mechanics were simple enough to not be affected by Harry’s tech bane nature.
The needs of the new medium may cause changes that don’t make sense otherwise. Television and film are visual media, often not having a narrator. Even when there is a narrator, the insights provided are for what’s not shown, such as a character’s thoughts. In contrast, written works use words to paint scenes for the reader; the narrative carries the story. Whether the point of view is first person or third, the reader gets to see what the author wants to show. Film and TV default to third person, specifically, the cameras. Even DOOM, based on the first person video game, only had a short scene from that point of view. Audiences want to see the actors. And while writers can show what characters are thinking and feeling directly, on screen, the actors have to do the heavy lifting. In the Dresden books, Bob is a spirit in a skull with some limited ability to take over a cat’s body for short joyrides. On TV, though, a skull doesn’t do that much, and Bob would be, effectively, a disembodied voice. Giving Bob a body, though, allows the actors to play off each other, adding to the depth of the scene. Human actors are also far more convincing than cat actors, who may become difficult to work with when naptime hits.
Another restriction placed on an adaptation by the needs of the new medium is time. Books don’t have time limits; readers read at their own pace. As long as the reader enjoys the work, there isn’t a problem. Television and movies, though, do have time limits. With TV, a work has to fit a thirty- or sixty-minute time slot as a series or a two-hour slot if a mini-series of movie of the week, plus leave time for advertising within the slot. Theatrical films have a minimum running time of around eighty to ninety minutes, any shorter and audiences won’t bother, and seldom run longer than two and a half hours. Longer films have happened, but tend to be ones that will draw an audience because of the running time. The film adapations of Harry Potter and the Philosopher’s Stone, the first and shortest of the Potter novels, still had to lose scenes to fit the allowed time, which also took into account the young age of the likely audience. Even when spread across a full television season, details can be lost because there’s just not enough time to show everything in a novel.
Comic books run into similar. Unlike written novels, comics are a visual medium, but one with its own language. Comics are a series of panels, each one contributing to the story. Readers know how to fill in the details from one panel to another. Artists can compress time by showing a clock in two separate panels having a later time in the second. They can slow down time by repeating an image with minor changes between panels. Individual issues of a run may not fill the time of even a thirty-minute TV slot, but multi-part stories can work for feature film. The aesthetics of a comic book is difficult to pull off; Deadpool being a rare exception. A well done adaptation from a comic can be done well, but the studio involved cannot be lulled by the fact that comics and film are both visual. They have separate tropes, sometimes similar but not always.
Getting an adaptation perfect may not always be possible. The change in medium necessitates changes to the work. It’s in the how the change is done that will make the difference to an audience.
Adapting literature has a few issues that don’t appear when adapting other media. The major one is time; writers don’t have many limits on how long a story can be other than those imposed by format. Short stories can run up to 7500 words; novellas 17 500 to under 40 000 words, and novels 40 000 words or more. Getting a story to fit the time available in another medium requires bits to removed. Film is the main culprit. Few films break 120 minutes; longer books will still lose details. Harry Potter and the Philosopher’s Stone lost key plot points needed in later movies. Blade Runner dropped two major elements – the loss of real animals and the rise of Mercerism – just to get the main plot into the running time. And even when the full novel gets adapted, the restriction of the running time makes the result feel flat, losing the depth of work, as with Dragons of Autumn Twilight.
Television today provides an alternate approach when it comes to adapting novels. While each individual episode doesn’t provide much time, typically about 42 minutes interrupted by 18 minutes of advertising, a season in the US or a series in the UK can provided up to 22 episodes, enough time to get into the depth of a novel. While television was once a wasteland catering to the lowest common denominator, the three channel lineup has given way to competition between hundreds of cable channels and streaming services. A Game of Thrones is the exemplar, in both how a novel can be adapted well and how a series of novels can be outpaced by its adaptation. The adapted series is subject to the whims of the audience, though.
Let’s look at a specific example, The Dresden Files by Jim Butcher. The series of novels tells the story of Harry Dresden, the only practicing wizard detective in Chicago and possibly the entire country. Starting with Storm Front published in 2000, there have been 15 novels and a book of short stories written starring Harry. He has dealt with a number of natural and supernatural threats to Chicago, including “Gentleman Johnny” Marcone and the Mob, werewolves, the Red and Black vampire courts, the Summer and Winter Courts of the Sidhe, and various other paranormal entities. Harry isn’t alone, though. Despite himself, he has a number of allies, including Bob, spirit bound to a skull to assist the wizard who owns it, Karrin Murphy, a member of the Chicago Police Department who initially tossed a few cases Harry’s way; the Knights of the Cross, wielders of magical swords charged with defending humanity; Waldo Butters, the Assistant Medical Examiner who picked up on magical doings because of the bodies passing through the morgue; and Mouse, a temple dog the size of of a Tibetan mastiff. Complicating things is the Wizards Council, who distrust Harry after he killed his uncle in self-defense. In particular, Morgan is waiting for Harry to make one mistake.
The novels find Harry taking on what should be a simple case that get him in over his head against something far more dangerous. Nothing goes easy for Harry, either because he’s so far behind in the plot that he doesn’t realize what he’s up against or because, being human, he makes mistakes. Yet, he still gets the job done with the help of his friends. Cases are solved.
In 2007, the SyFy Channel began airing an adaptation of The Dresden Files. The hook is obvious; a detective show crossed with urban fantasy fits perfectly with the cable channel’s mandate and doesn’t stretch a special effects budget like a science fiction series would. Lasting one season, the series starred Paul Blackstone as Harry, Terrence Mann as Bob, Valerie Cruz as Murphy, and Conrad Coates as Morgan. The show didn’t adapt any of the books, but took the characters and situations and created new cases for Harry to solve. The feel of the show – the only practicing wizard detective in Chicago trying to maintain the masquerade while dealing with supernatural threats – kept close to the books. The details, though, are another matter.
Blackthorne as Harry worked; the actor is tall and lanky. He just didn’t wear the same outfits Harry did on the covers of the books. Harry’s blasting rod became a drumstick and his staff became a hockey stick. His mother’s bracelet, allowing him to defend himself against magical attacks, remained. His car, a vintage Volkswagen Beetle nicknamed “The Blue Beetle” despite having a patchwork of colours thanks to Harry’s tech bane and various damage from his work, became a war surplus Jeep. Continuing with the cast, the Irish-American Murphy was portrayed by a Latina. That aside, Cruz was a convincing Murphy in all other aspects. Bob went from a spirit in a skull to a ghost cursed to be tied to a skull and its owner. Again, Mann did get Bob’s personality correct.
Some of the changes came about because of the switch in medium. Television is very much a visual medium. Bob being stuck in a skull in the books isn’t a problem; Butcher showed the interaction and relationship between Harry and Bob using narrative. On TV, though, the narrative is carried by the actors, not a narrator, and body language becomes key to informing the audience. An inanimate skull won’t have that. An actual actor playing to Harry’s can show the chemistry and relationship far better.
With Murphy, Cruz wasn’t originally meant portray her. Instead, she was supposed to play Susan Rodriguez, Harry’s girlfriend. However, Cruz switched her role with Rebecca McFarland, who was supposed to play Murphy. Cruz brought the essence of Murphy, except for the Irish-American part. Watching Cruz on screen as Murphy, she is the tough, no-nonsense cop from the books.
The Blue Beetle became a casualty of pragmatism. Volkswagen Beetles are now collector items; few owners are going to let a studio turn a valuable car into a banged and battered vehicle with a pathwork of colour and primer. Older Jeeps, though, are easier to get, thanks to Hollywood making war movies, and a battered Jeep is natural for those films. Another issue is that Blackthorne stands 6’4″, making getting in and out of a Beetle interesting, especially when resetting between takes.
The Dresden Files TV series manages to get the tone right, but flubs the details. Renaming the characters doesn’t work; the show is very much like the books. The little details, though, hurt the adaptation and can throw fans out of the narrative.