The short version, adaptations continued to dominate the silver screen. With studios risk adverse, they want to maximize audiences. It’s still not a guarantee of success, but adapting a popular work is one way to draw in a crowd. Couple adapting with popular actors, and studios see a sure thing. The New Teens are looking a lot like the Fifties, where popular adaptations far outnumbered popular adaptations. Let’s break down the top ten films by box office, using the numbers compiled by Box Office Mojo. Remember that popularity isn’t necessarily a sign of quality, just of what is popular.
1) Finding Dory – sequel to the Disney/Pixar original work, Finding Nemo. A surprising entry, given the strength of what follows.
2) Captain America: Civil War – second sequel to Captain America: First Avenger, an adaptation.
3) The Secret Life of Pets – original.
4) The Jungle Book – Disney’s live action remake of its animated adaptation of the story by Rudyard Kipling.
5) Deadpool – adapted from the Marvel character and the most comic book movie ever made*.
6) Zootopia – An original Disney animated movie.
7) Batman v Superman: The Dawn of Justice – adapted from characters and situations seen in DC Comics.
8) Suicide Squad – another DC Comics adaptation.
9) Rogue One: A Star Wars Story – an original movie in the Star Wars franchise.
10) Doctor Strange – adapted from the Marvel comic.
Note that Rogue One and Doctor Strange are still in theatres. The Star Wars prequel could finish 2016 higher in the list and also dominate the 2017 list.
For all the complaints people have about adaptations, audiences went out to see them more than original works. The breakdown has two completely original works, two sequels/prequels to original works, and six adaptations or sequels to adaptations. It’s telling that most of the original works are animated, especially from Disney, who used to plumb animated features from fairy tales. Studios just aren’t going to give up the potential income from popular adaptations, no matter the outcry. At this point, original works will need top talent just to get a budget from studios. Depending on the work, an original may need to go to television just to get noticed. For balance, let’s look at the bottom ten.
10) Whiskey Tango Foxtrot – fictionalized adaptation of the memoir, The Taliban Shuffle: Strange Days in Afghanistan and Pakistan, by Kim Barker
9) Assassin’s Creed – adaptation of the video game.
8) Snowden – a biopic of Edward Snowden.
7) Mechanic: Resurrection – sequel to the remake, The Mechanic.
6) Manchester by the Sea – original.
5) Free State of Jones – loosely based on a historical event.
4) Blair Witch – remake of The Blair Witch Project.
3) God’s Not Dead 2 – sequel to a movie based on Rice Broocks’ God’s Not Dead: Evidence for God in An Age of Uncertainty.
2) Keanu – original.
1) Middle School: The Worst Years of My Life – adapted from Middle School: The Worst Years of My Life by James Patterson and Chris Tebbetts.
Note that Assassin’s Creed is still in theatres after being released on December 21. Manchester by the Sea opened in limited release November 18 and had a full release December 16 and is still in theatres.
The bottom ten has four adaptations, two sequels to adaptations, one original work, and two movies based on real events, including the Snowden biopic. Being at the bottom isn’t necessarily a sign of quality. Manchester by the Sea has been nominated for a number of awards, including Golden Globes for Best Motion Picture – Drama and Best Screenplay, and has been listed on the American Film Institute’s Top Ten Films of the Year. What the bottom ten show is that adaptations run the gamut of popularity and that we’re still in an era where adaptations outnumber original works. However, with two exceptions, every decade in the history of movies shows that trend. The exceptions were the Eighties and Nineties.
Adaptations aren’t going away any time soon. People are still getting out to see them in theatres. At this point, quality is important; repeat audiences are driving the numbers for several films. For now, expect more original works in unexpected media, like animation or television.
* I’d say “shamelessly the most comic book movie,” but the movie lives in audacity, contributing to its popularity.
(This column is posted at www.StevenSavage.com, www.SeventhSanctum.com, and Steve’s Tumblr)
I found Failbetter Games browser-based adventure game Fallen London via it’s Kickstarted sister game, Sunless Sea, a kind of nautical rogue like of comedy-horror-adventure. I quickly took to Fallen London’s playable-novel style of adventure (in fact, moreso than the brilliant but nerve-wracking Sunless Sea). As I played this game I began to wonder just why I had taken to it so much – enough to get a monthly subscription for extra elements. That’s where this essay comes in.
It’s clear this award-winning browser game has a certain something that compelled me and others. By getting my own thoughts together here I hope to make a small contribution to game analysis, as well as understand my reactions. Fallen London got me thinking about game mechanics in surprising ways, and a good analysis should help me – and others.
So let’s look at Fallen London – and what it does right. Join me, Delicious Friend.
In Fallen London you’re a newcomer to the Victorian subterranean city, which was London some thirty years ago until it was stolen below ground by strange forces. Now under control of the mysterious if often friendly Masters of the Bazaar, nominally ruled by the “Traitor Empress” that made a deal with them, it’s a haunted, weird, scary, and wonderful place. Hell is nearby and has an Embassy, living objects come from distant shores of the underground “Unterzee” and previous stolen cities ruins lie around. Also, people are mailing cats.
You walk into this as a newcomer, arrested for some reason (likely just coming there), and upon escaping embark on your own destiny. Poet, spy, mercenary, investigator, and more all are available to you. As you progress you make connections, improve your character, find lodgings, unlock further secrets, and so on. Whatever you do is up to you.
All of this happens with very well-written text and story vignettes that really bring the half-horror half-comedic setting to life. Fallen London, bluntly, is probably better written than most any game and quite a few books, somewhere between Monty Python, Eldritch Horror, and Discworld.
As I analyzed it I was able to find six areas that the game did things right. These traits and mechanics, in combination, produce a marvelous experience.
Let’s take a look.
It’s hard not to go on about the writing in Fallen London. Were it simply a series of novels or a comic series it’d be an epic experience on its own. The fact this writing is couched as a game makes it even more compelling as you live the writing. This excellent wordsmithing succeeds due to three factors:
Writing Comes First. It’s very clear that the writing of Fallen London is meant to be of the highest quality. The tale-telling clearly has come first over all else, bringing you into the setting, but also making the choices and usual actions of an RPG have a particular urgency and life to them. The writing is not just witty and illustrative – it makes your choices feel real, and the choices and plots are well-thought out.
Branching And Combining Stories. Various conditions unlock story options, stories have multiple resolutions with real impact, and the end of one of the tales may lead to several others. This produces clear choices that feel very real – and are often real as they will lock future choices on one hand, while opening others or at lest providing resources to open them.
Parts Of A Whole. Though there are many stories and “storylets” great care has been taken to make them part of a whole. A mysterious squid-faced man handing you a chunk of slimy amber isn’t a random event, but is due to a backstory. A marsh filled with giant mushrooms isn’t just a marsh, but the site of races as people have discovered that running across giant mushrooms is rather sporting. Everything is connected (finding these connections could occupy you quite a bit in the game).
Abstract Characters. One of the most curious elements of Fallen London is most characters are referred to by abstract names – the Wry Functionary, the Knuckle-Scarred Inspector, and so on. Instead of making them distant this abstraction makes them archetypical, giving them life, while also making the experience personal and unique. Everyone may encounter a Sardonic Music-Hall Singer, but it’s their own, personal one.
Representing characters with various numbers is a classic element of role-playing games. Fallen London is no different, but does it with a mix of generality, clarity, and precision.
Distinct Attributes. Characters are represented by four different Attributes – Watchful, Shadowy, Dangerous, and Persuasive. These Attributes affect a character’s chance to succeed at an appropriate task with a simple random “roll,” and a success provides colorful descriptive text as well as various rewards This simplicity makes characters and characters easy to understand – but also distinct depending on how high that Attribute is.
Attributes Associated With Settings. Various areas of the setting are associated with the activities requiring a given Attribute or Attributes. A monster-haunted area may yield mostly Dangerous tasks, while a street of crime and mysterious couriers may have mostly Shadowy activities. The limited but distinct sets of Attributes in turn allows for easy definition of various areas of the game and the stories within, as well as what one may do there.
Distinct Failure States. Each Attribute has a parallel failure state called a Menace that usually increases if one fails a more severe challenge – for instance failing a Dangerous challenge may result in an increase to Wounds. One can usually guess the probable results of a failure state from the Attribute involved and the descriptive text. The failure states also contain witty descriptions, such as one where spending time with a Vicar raises the Menace of Scandal when said Vicar turns out to be a reporter in disguise who assumes less than pure intentions. Failure is a story.
Unique Results Of Failure States. The Menaces can be treated by specific actions, such as taking Laudanum to deal with the Menace of Nightmares. In addition, if Menaces get too high then the character you play suffers specific effects, such as being imprisoned for having too much Suspicion. Addressing these challenges leads to further stories, making the tale one experiences both appropriate and unique.
As the character adventures, they make friends, solve cases, advance in the ranks of clubs, and so on. Representing these is done distinct from the attributes in question, often as the result of an action.
Achievements By Simple Numbers. To represent the connections people make, achievements and reputations and so on, there’s simple number scores characters acquire. These represent everything from how good a thief they are to how well-connected they may be to the police. A character may have many of these or only a few – it depends on the activities of the characters. This simple method allows for very complex character differences all with different “piles” of simple numbers.
Reputation As Number. Depending on how a character dresses, their home, and how they comport themselves, they get reputations – Bizarre, Respected, etc. that also have simple number scores, much like Attributes. The items that influence these traits, of course, often have clever and witty descriptions.
Use Of Acquired Traits. Acquired traits open up new story opportunities or may even be used like Attributes in some occasions, such as using one’s Dreaded reputation to threaten someone. Thus these acquired traits become goals, rewards, and tools while just being simple numeric stores. The drive to upgrade them also helps propel some of the game, and may inspire players to upgrade equipment and Attributes.
Progress in various ventures in Fallen London is measured by numeric scores, much like the acquired traits.
Progress Is A Number. Progress in almost anything is represented by a simple number score, often raised by challenges against Attributes or exchanging certain items. One may be “Solving a Case” and solve it when one has a score of ten. Or one may be exploring an area and solve it when one has ten points of “Exploring.” These scores are like very temporary Acquired traits, and often reset when a venture is over. These provide clear, simple measurements of progress.
Progress Influences Story. At a certain amount of “points” gained towards knowing a character or group you may unlock options such as starting a romantic relationship. Other scores may increase the challenge, such as solving a case getting harder the further one progresses, with new challenges arising. The score becomes a signal of challenges to come as well as a goal (and a player may feel their heart race as a score climbs . . .)
Negative And Conflicting Progress. These progress scores may, at times be negative or even conflict. One may be trying to outrun a rival, and as “progress” increases the rival is closer. Or one may be trying to keep one score up and another down. A few simple numbers can lead to complex stories and decisions.
Having a large inventory of “stuff” is a time-honored RPG tradition, and Fallen London is no different. However it uses the “adventurer inventory” to cover a wider range of ground, representing possessions far differently.
Everything As Inventory. Anything in one’s possession is portrayed in inventory, but this goes beyond guns or treasures. Possessions can also include knowledge, stories, or insights (each with its own description). One may thus have 1000 Clues or 50 different seafaring stories from their ventures – treated and inventoried no different than 70 pieces of Jade or a mysterious pistol. By treating everything as inventory the game allows a unique way to measure progress and address challenges – one may need to blackmail and enemy, and that story requires 3 Blackmail Materials (which a handy intriguer may have handy).
Inventory Presents Story Options. An item in your inventory isn’t just something to sell or “spend” for a challenge, be it pearls or an Appaling Secret. Inventory items often provide other story options when you select them, from acquiring other items to opening more stories, to helping you solve mysteries. A single kind of item might open up multiple options, giving you different ways to use them – each with their own descriptive text or substorm. One of my favorite examples is having Appalling Secrets – one option in using them is to try and “forget” a few of them with the hope of reducing Nightmares.
Inventory Converts. Another brilliant innovation in the game is that related items, from treasures to knowledge, can often be traded up in the associated “story options” mentioned. Hints become Clues, Jade can be traded for artifacts, candles traded to a church in return for mysterious salts. “Trading up” and at times “trading down” is required to unlock stories or do tasks, and figuring this out is an interesting challenge that contains its own miniature tales. One of my favorites experiences realizing that treasures I’d gathered in a seafaring venture could be swapped up to get information that in turn I could trade for a map to let me continue my adventures.
As noted, some of Fallen London is about swapping various items or literal pieces of knowledge to achieve different goals. The entirety of Fallen London is actually about economics.
Progress Is Transactional. All of the well-written stories in Fallen London are essentially accessed by a transaction. This could be swapping a “move” to achieve something, or as complex as figuring out how to “grind” for information to get a legal document in order to get your hands on some important books. As these transactions are clearly stated and often work in a similar manner, the game is very easy to pick up – but the challenge is figuring how to pull off the transactions. After all you may want to save those Whispered Hints to solve a bigger mystery later, or your need to get your hands on seditious material requires you to choose between stealing from a group of Devils or getting into a fistfight with a book-carrying critic.
Tradeoffs Requiring Thought. The economics of the game also require one to consider tradeoffs. One may reduce the Menace of Nightmares with a good cup of wine, but a drunken night may raise the Menace of Scandal, which is best addressed by spending a few turns going to Church.
So those are my initial thoughts on what makes Fallen London work. To sum it up I’d say it’s a writing-centric game that uses a series of simple scores and inventory systems in combination to allow for complex tales, and has simple but interesting ways to portray common game mechanics and choices. That is, of course, a simple summary.
Now as for what else we can learn, let me see where my investigations – and you reaction to this essay – take us . . .
– Steve
(This column is posted at www.StevenSavage.com, www.SeventhSanctum.com, and Steve’s Tumblr)
And Merry Post-Christmas everyone! I hope you’re doing well. Me, I’ve got over a week off and am enjoying it – which means plenty of time to do projects. And by that I probably mean play videogames, but still.
So let’s catch up!
Way With Worlds Book 2 – I have finished my latest edits and am getting feedback in from pre-readers. Very positive on this one. Still looking to be end of March. I will need reviewers too . . .
Way With Worlds Followup – I’ve been bouncing this idea around here and there, but there are followup minibooks to Way With Worlds. Those are in the works. Those probably drop in April, over time. There’s more in my newsletters.
The Next Generator – Taking a break from Food, the next generator is a Magical Girl Team generator! The current alpha version produces teams like “Beguiling Rose Angels,” “Rune Ladies” and “Seraphim Of Energy” which seems to be on track!
Thats about it for me – enjoying the time off and relaxing. Of course that means writing . . .
– Steve
The Eighties were a weird time in entertainment. Popular original works outnumbered popular adaptations for the first time in movie history. Regulations about advertising to children were relaxed, leading to animation adaptations of toys and anything that a toy could be made from. The latter meant popular movies became fodder for cartoons, even if the film wasn’t originally meant for children, like Rambo and Robocop. Lost in Translation has already looked at one animated adaptation from the era, Back to the Future. Another series, though, was more successful.
The Real Ghostbusters ran from 1986 until 1991, undergoing a title change to Slimers and the Real Ghostbusters in its third season. Despite being tied to the film, Ghostbusters, a court case between Filmation and Columbia/Sony forced the adaptation to change its name as Filmation had the name first, leading to adding The Real to the title. The Real Ghostbusters was licensed out to DiC, who farmed out the animation to several Japanese studios, giving the series a unique look. While Columbia had the rights to the movie by virtue of being the production company, the studio didn’t have the rights to the actors’ appearances, leading to main characters who had a passing resemblance to the original cast. One episode, “Take Two”, goes as far to explain the differences – the movie is an in-universe adaptation of the characters’ lives. Venkman even goes so far to remark that Bill Murray doesn’t even look like him.
The cast was small, cosnisting of five voice actors total. Arsenio Hall, best known now for his talk show, was starting out in his career when he voiced Winston Zeddmore, the guy the Ghostbusters hired when business picked up during Gozer the Gozerian’s invasion of New York. Maurice Lamarche, who has played roles such as the Brain on Pinky and the Brain, played Egon Spengler, scientist and inventor. Lorenzo Music, best know for playing Carleton the Doorman on Rhoda and Garfield the cat* in the cartoon based on the comic strip Garfield, portrayed Peter Venkman, scientist and all-around smarmy dude. Laura Summer got her first work as a voice actor playing Janine Melnitz and almost every other woman in the first two seasons. Frank Welker, who has made a career out of being a non-human voice, including Megatron in the original Transformers, among others, played Ray Stantz, scientist and inventor, Slimer, and a large number of other ghosts and supernatural creatures. Summer was replaced by Kath Soucie with the name change to Slimer and the Real Ghostbusters, but, for the purpose of this review, the renamed series will be treated as a separate work to come later.
Adapting Ghostbusters to a weekly format wasn’t a problem. The nature of the movie allowed for further adventures for the team. Ghostbusters was a business; the team could easily continue busting ghosts in an adaptation. Indeed, the “ghost of the week” plot carried the series. The series also treated the events of the movie as occurring in-universe. Peter did get slimed by Slimer at the hotel and the team did fight Gozer the Gozerian in the form of the Stay-Puft Marshmallow Man The goal to adapting well is to bring the core of the original, in this case, Ghostbusters into the new medium, even with all the restrictions on the adaptation. A number of elements of the movie just wouldn’t fly. Venkman’s lecherousness was toned down, but didn’t completely disappear; his casual cruelty was removed. Janine kept her crush on Egon until executive orders in Slimer forced the writers to excise it. Repeatable violence isn’t allowed, but very few children would have access to backpack-sized unlicensed nuclear accelerators*. The Ghostbusters also only shot at ghosts to pull them into their traps, reducing the potential harm further. The action could thus match what was shown on screen, complete with slime.
The main characters, despite not being allowed to look exactly like the original actors, did have enough details in common to make it easy to see who was who. Egon had glasses and the hair style, along with Lamarche’s Harold Ramis impersonation. Peter kept some of Bill Murray’s smarmy charm**. Summer recreated Janine’s accent. Ray still had his weight. Winston was still the workman of the group, the one who was more down to Earth. Equipment matched what was shown on screen. And to add to the accuracy, the design of Slimer in the 2016 reboot movie was partially based on his appearance in the cartoon.
As mentioned above, the series could have kept to a “ghost of the week” plot, mirroring the jobs the Ghostbusters had in the movie prior to the containment system shutdown and the fight against Gozer. The writers, though, went beyond that. The first episode, “Ghosts R Us”, had a trio of ghosts working a scam to drive the Ghostbusters out of business. The team fought Samhaim, the spirit of Hallowe’en, in “When Hallowe’en Was Forever”, written by J. Michael Stracynski of Babylon 5 and Thor fame. Even with “ghost of the week” plots, not every ghost was busted. Several were able to move on after completing a task that kept them tied to the land of the living.
Going beyond the above, the writers delved into myth, legend, and classic literature. Samhaim was but one character based on myth and legend. The Four Horsemen of the Apocalypse appeared in “Apocalypse — What, Now?” Washington Irving’s “The Legend of Sleepy Hollow” was adapted as “The Headless Motorcyclist”, updating the legend for modern times. The team accidentally busted the Ghosts of Christmas Past, Present, and Yet to Come in “Xmas Marks the Spot”.***
Then there’s the adaptation within the adaptation, “Collect Call of Cathulhu”(sic). Written by Michael Reeves, the episode goes beyond just using the trappings. The episode acts as an introduction to the Cthulhu mythos as created by HP Lovecraft and other writers. Guest characters are named after other writers who had contributed to the Mythos; Clark Ashton after Clark Ashton Smith and Alice Derlith after publisher August Derlith. Lovecraft himself is name-dropped as the creator of the Mythos, with his writings in Weird Tales cited in-character by Ray. Cultists of Cthulhu appear, along with Spawn of Cthulhu and a Shoggoth. The episode even quotes Lovecraft, specifically “The Nameless City” – “That is not dead which can eternal lie,/And with strange aeons even death may die.” The episode climaxes with the awakening of Cthulhu, a being that, to quote Egon, “makes Gozer the Gozerian look like Little Mary Sunshine”, and the Ghostbusters fighting to just stop the Elder God, using the Mythos as a guide.
Even when not using classic literature for plots, the series has references to works that would be unexpected in a TV series aimed at a younger audience. In “Ragnarok and Roll”, the spell used to begin Ragnarok is the Elven inscription of the One Ring from JRR Tolkien’s The Lord of the Rings. Franz Kafka’s Metamorphisis is referenced in “Janine Melnitz, Ghostbuster” as Janine reads out some of the jobs that have come in; “And some guy named Samsa says he’s possessed by the ghost of a giant cockroach.”
The Real Ghostbusters puts an effort into continuing the story from the movie, even while explaining away the differences. The series sets itself up as an alternate continuity where the original movie is a movie about the animated characters. The characterization builds from what was shown in the movie and expands on what was originally shown. The Real Ghostbusters is a worthy adaptation, taking into account the limitations imposed on it by the medium and expanding the ghosts thanks to not needing special effects beyond ink and paint.
* In an interesting twist, Bill Murray would later voice Garfield in the movies based on the strip.
** And if a child did have one, repeatable acts would be a minor concern.
*** While almost every TV series has had an episode based on Charles Dickens’ A Christmas Carol, few had the Ghosts of Christmas running a gambit to teach a main character about the meaning of the season while still having Scrooge around.
As a source of adaptations, sitcoms are rare. They are often too tied to the time they aired and are considered to be fluff. Over the course of Lost in Translation, only two adaptations based on a television comedy have been reviewed, The Naked Gun and The Beverly Hillbillies. The rest of the adaptations, barring the animated series, have a focus on action and drama, from Doctor Who to The Equalizer. Action series and dramas provide more conflict that works on the silver screen. The Naked Gun added bigger budget action sequences to the comedy, taking advantage of the medium.
That’s not to say that a popular series won’t have fans clamouring for a movie, even if the series isn’t known for action, more so if the TV show reaches cult status. Welcome to Absolutely Fabulous, a British series about two women, Eddy and Patsy, who aren’t so much trying to recapture their youth as continue it. AbFab first aired in 1992 on the BBC and was based on a sketch two years prior on French & Saunders, starring Dawn French and Jennifer Saunders, who plays Eddy.
Eddy runs her own public relations firm, representing an eclectic group of clients. Her best friend, Patsy (played by Joanna Lumley), works as a magazine editor and enables much of Eddy’s behavior. Eddy’s daughter, the long suffering Saffron (Julie Sawalha), is the reality anchor Eddy needs. Too bad Saffy is still in high school when the series starts. Saffy does get some support from her grandmother, Eddy’s mother (June Whitfield). Rounding out the core cast is Eddy’s assistant, Bubble (Jane Horrocks), who tends to be in her own world most of the time, most likely without the chemical aide that Eddy and Pasty prefer.
The core of the series was Eddy and Pasty misbehaving, breaking the taboos on what women were expected to do, and their stubborn refusal to learn a lesson. Patsy is a long-time party girl who lives on air, alcohol, and cigarettes. Eddy does eat, but allows herself to be encouraged by Patsy. Somehow, they get out of their scrapes, but Eddy and Patsy are not role models.
Twenty-five years after the original French & Saunders sketch, Absolutely Fabulous: The Move began filming. The movie opened in the United Kingdom in July 2016 and reunited the core cast. To get the script written, Dawn French made a bet with Jennifer Saunders that a script wouldn’t be ready by the end of 2014. Saunders won the bet.
The movie picks up with Eddy and Patsy attending a fashion show and over-indulging; nothing having changed except them being older. Saffron has married and since divorced, and, with her thirteen year old daughter, Lola (Indeyarna Donaldson-Holness), is visiting her mother’s oversized home. Saffron is still cynical about her mother and still doesn’t get along with Patsy. Lola is indifferent to the undercurrants happening. Eddy has a problem; her income isn’t matching her outgo. Her ex-husband, Marshall (Christopher Ryan), has decided to transition to being a woman* and needs the money. Eddy is pinning her hopes on selling her memoir, but the meeting at the publisher reveals that the book is filled with “blah blah blah” thanks to Bubble, who was supposed to transpose what Eddy dictated.
Patsy, while assisting with the setup of a fashion show, makes a discovery that could help Eddy. Kate Moss needs a new PR rep. What should be a simple insider secret becomes a well known, thanks to Eddy having trouble with her smartphone. When Kate Moss arrives at the fashion gala, there’s a race between Eddy and rival PR person, Claudia Bing (Celia Imrie), to get to her. The result is Kate being knocked into the Thames, disappearing into the water.
Eddy is blamed for Kate’s death as the world goes into mourning over the loss of the supermodel. Paparazzi camp outside Eddy’s house, hoping to get a photo of the killer. With some help, Eddy and Patsy escape the cameras and start their own investigation into what happened to Kate. They realize that things float, so they find a boat, find Bubble, and go back to the scene of the crime. To trace where Kate’s body went, Eddy and Patsy push Bubble into the Thames, but lose her in the dark.
Now responsible for the apparent deaths of two people, Eddy and Patsy do what they think best – flee the country. Without money, though, they need a way to pay for their flight from justice. Fortunately for them, Lola has a credit card from her father. Eddy and Patsy take Lola with them to Cannes. Once in southern France, Eddy and Patsy work out a way to get the money they need and start looking for one of Patsy’s old flames, Charlie (Barry Humphries).
In London, Saffron discovers that Lola has disappeared. With the help of her new boyfriend, police inspector Nick (Robert Webb), she starts trying to trace where her daughter has gone. Her investigation leads her to a drag queen karaoke night** to find Christopher (Glee‘s Chris Colfer), Eddy’s stylist. Christopher gives up Eddy’s location.
In Cannes, Charlie’s a bust, but Eddy finds a different way to get the money they need. Duchess Lubliana (Marcia Warren), the richest woman in the world, is alone and has bad eyesight. The new plan is put into effect; Patsy, as Pat Stone, marries the Duchess to gain access to her money.
However, the police discover where Eddy and Patsy have escaped to. Because of the enormity of the crime, even the French police are willing to assist their British counterparts, leading to a car chase that ends in Bubble’s pool. Bubble is alive, having floated to France after being pushed into the Thames by Eddy and Patsy, and has been staying in her home. The police and Saffron catch up to Eddy and Patsy. Eddy gives a soulful confession to Saffron. Then Bubble reveals that Kate is still alive.
Watching AbFab: The Movie is like returning to family; a dysfunctional family, but one that is familiar. With Jennifer Saunders writing the script and the return of most of the original cast, the stage is set. With most characters, growth is expected. Edina is not most characters. The entire point of Eddy is that she is stuck in her 20s and refuses to mature while the normal people around her – mostly consisting of her daughter, Saffron – do grow up. The plot is very much something that Eddy and Patsy would get themselves into. Eddy and Patsy still have not learned from their mistakes. Saffron has changed, but dealing with her mother has left her cynical and trying not to make the same mistakes with her own daughter. The movie is more than just an extended episode of AbFab, but doesn’t lose what made the TV series a cult favourite.
* This makes Marshall the second regular character to be transgender. The first is Patsy, who has a bit of jealousy because Marshall will at least find shoes in his size.
** The drag queens in the scene are real and brought their own costumes and make up. One was dressed as Patsy, and had her mannerisms down pat.
The Universal monsters have become iconic since their first appearances. Lon Chaney as The Phantom of the Opera (1925) brought the tragic character on screen. Bela Legosi as Dracula (1931) provided the baseline for future cinematic vampires. Boris Karloff as The Mummy (1932). Claude Rains as The Invisible Man (1933). Lon Chaney Jr. as The Wolfman (1941). But the most endearing character may have been Karloff as Frankenstein’s Monster, in the 1931 Frankenstein. Karloff portrayed the Monster as a child, with a wonder about him as he discovers the world around him, turning the character from the vengeful being in Mary Shelley’s novel to a tragic victim hunted down by villagers.
The success of Frankenstein led to sequels, including Bride of Frankenstein (1935), Son of Frankenstein (1939), and Abbott and Costello Meet Frankenstein (1948). Classics beget spoofs, much like the Abbott and Costello movie. With a film that has permeated pop culture, further parodies were due. Thus steps in Gene Wilder. Because both Frankenstein and Bride of Frankenstein had scared him as a child, Wilder had an idea for a script that rewrote the ending of both movies. He had set it aside when his new agent, Mike Medavoy, suggested that Wilder team up with Peter Boyle and Marty Feldman for a movie, actors that Medavoy also represented. Wilder reworked a scene from his script and submitted it.
The resulting movie, Young Frankenstein (1974), was co-written by Wilder and Mel Brooks, with Brooks directing it. Wilder starred as Dr. Frederick Frankenstein, pronounced “Fron-ken-steen” as he tried to distance himself from his grandfather Victor. Boyle played the Creature, portraying the Creature with the same child-like approach that Karloff used. Feldman played Igor, pronounced “Eye-gor”, the grandson of Victor Frankenstein’s assistant. Frederick is a famed neurologist, teaching at a university, when he is found by a lawyer for his grandfather’s estate.
Frederich makes the trip to Transylvania, meeting Igor and Inga, played by Teri Garr. Igor takes Frederick and Inga to the Frankenstein castle, which has been maintained by Frau Blucher, played by Cloris Leachman. Blucher is excited for Frederick’s visit; it’s a chance for Victor’s experiment to live again. The movie then follows the beats of the original movie, from the theft of a suitable body for the Creature to raising the body up to be hit by lightning to even the Creature meeting the little girl. All through this, though, are bits of humour, which is the true draw of the film. Young Frankenstein diverges from the original when Frederick makes the decision to take care of the Creature, unlike Victor’s attempts to subjugate his Monster. Frederick’s efforts lead to a song and dance number that goes wrong, leading to angry villages with torches and pitchforks. Even with that, everyone gets a happy ending, from Frederich and Inga to the Creature and Elizabeth, Frederich’s former fiancée played by Madeline Kahn, and even the angry villagers.
The beats aren’t the only factor at play. Young Frankenstein was filmed in black and white, making it an outlier where every other movie being made that decade was in colour. But it’s not just being in black and white that adds to the mood. The credits, the cinematography, the music, all were done in the style of the original movie. Brooks even had the original lab equipment on hand, thanks to Kenneth Strickfaden, who built the equipment for the original movie. Young Frankenstein maintains the mood of the original, thanks to lighting, while still being funny, a difficult task pulled off with style.
Beyond just aesthetics, the cast raised a good movie into a comedy classic. Wilder, Boyle, and Feldman worked well together. Wilder admitted in a bonus feature on the Young Frankenstein DVD that several roles were good until their actors took them, whereupon the roles became great. Kahn was originally thought of as Inga, but she preferred Elizabeth. Garr read for Inga in a German accent. Kenneth Mars took the role of Inspector Kemp and elevated what was written in the script. Leachman as Frau Blucher dominates her scenes. Even Gene Hackman in his role as the Blindman is more than what was written for the scene.
While Young Frankenstein is a parody, it builds off the original, using /Frankenstein/ as the base to hang the jokes on while still keeping the mood. Young Frankenstein works as a sequel of the original as much as it does a parody. The effort put in by Gene Wilder and Mel Brooks pays off.
As a genre, superheroes are dominating theatre screens. Characters from Marvel and DC are taking up residence on the silver screen, bringing in record box office returns. This wasn’t always the case. For the longest time, superheroes were relegated to television cartoons, TV series and movies much like Wonder Woman and Captain America and, before that, serials and animated shorts. The change from backup feature to blockbuster came with Superman: The Movie in 1978.
The character Superman first appeared in Action Comics #1 in 1938, heralding a new type of hero. Prior to Superman, most heroes were men of mystery, costume or not. Superman blazed the way for superheroes and is DC Comics best known character. Created by Jerry Siegel and Joe Shuster*, Superman started with X-ray vision, super strength and super speed, being able to out run a locomotive and leap over tall buildings. As the comic continued, Superman gained more and more powers, some serious, such as from going from leaping to flying, some silly, like super typing skills. In his secret identity of Clark Kent, Superman worked as a mild-mannered reporter for the Daily Planet along side colleague, rival, and love interest Lois Lane and cub photographer Jimmy Olsen, all working under editor Perry White. Over time, Superman’s rogues gallery has grown, but his best known foe is Lex Luthor, corrupt industrialist.
Another way Superman set himself aside from the mystery men of the time was his origin. Superman was not of Earth but was the sole survivor of the destruction of the planet Krypton, sent to Earth as an infant. The young boy was found by Jonathan and Martha Kent, who adopt the child as their own. The raise the young lad, naming him Clark after Martha’s maiden name, and instill a sense of right and wrong, and have him keep his powers hidden.
The 1978 Superman is a retelling of his origin, from being sent from Krypton hours before the planet’s destruction to his first appearance in Metropolis and beyond. His early years, as a young boy and as a teenager, are given a strong focus, showing the influences that his parents and his time in Smallville have on him as a hero. In Metropolis, he gets dropped into the busiest newsroom in the city at the Daily Planet and is teamed up with Lois Lane. His first night in the tights sees him rescue Lois after the helicopter she’s in malfunctions and crashes, then nab a cat burglar halfway up an apartment building, stop armed robbers from getting away from the police, rescue a young girl’s cat stuck in a tree, and help Air Force One land after losing an engine.
Lex Luthor, during this time, is hatching a scheme to corner the market in seaside real estate. Step one was to buy up desert land in the west. Step two is to steal a nuclear missile that in step three he will detonate along the San Andreas fault, sending California into the sea. Lex recognizes that Superman is a potential threat to his success With the story printed with the interview Lois has with Superman, Lex figures out that shards of Krypton, kryptonite, could be lethal to the hero.
The movie stays faithful to the character of Superman, but not necessarily his powers. The ending involves Superman flying fast enough to go back in time, something that hadn’t been demonstrated in the comic. Helping to stay faithful is the casting of the characters. Christopher Reeve was an unknown actor at the time, but he was able to play both Clark Kent and Superman, showing differences between the two through voice and posture. In one scene, he straightens himself, gaining confidence and changing his voice enough to look like Superman, then deflates and slumps to go back to being Clark. Margot Kidder as Lois Lane protrayed the reporter as someone who not only can get into trouble but can also get out of most of that trouble. Gene Hackman, as Lex, with Valerie Perrine and Ned Beatty as henchmen Eve Teschmacher and Otis, showed the deviousness of the original character with chemistry among the three to carry their parts of the film. Marc McClure looks the part of Jimmy Olsen.
The cast isn’t the only factor turning the movie into a success. The scope of the film is epic, despite focusing on Clark. Lex’s scheme threatens the entire West Coast. The film even starts deep in space for the credits, coming in to Krypton, then follows young Clark on his trip to Earth. The music adds to the epic feel. The main theme even uses the syllables in the name Superman as part of the music.
As mentioned a while back, there are adaptations that become the definitive version of a work. Such is the case with Superman. It was the top grossing film of 1978, with people returning to see a man fly. Audiences use Christopher Reeve as the measuring stick to compare other actors in the role. The influence of Superman is still felt even almost forty years later.
* Joe Shuster was the focus of a Heritage Minute, a short film that features key times in Canadian history.