Tag: radio

 

Posted on by Scott Delahunt

William Gibson’s Neuromancer is a major work in the Cyberpunk movement. While he didn’t create the genre, he coined the phrase cyberspace, the collective hallucination representing data abstracted from memory of every computer in the human system, accessed by millions. Neuromancer is the first of Gibson’s Sprawl Trilogy, and is followed by Count Zero and Mona Lisa Overdrive. The novel has one of the best first sentences in literature, let alone just science fiction; “The sky above the port was the color of a television tuned to a dead channel.” The one line alone sets up the tone for the entire story.

The main characters of the novel are Case, console cowboy and artist of the crooked deal; Molly, the archetypal street samurai; Armitage, ex-special forces and leader of the team; and Peter Riviera, creator of holograms. As the story progresses, it becomes obvious that each of these characters are inherently broken. Molly has issues in her past and is looking to avenge the death of Johnny. Armitage is a personality construct built on top of the remains of Colonel Corto, the commanding officer of Operation Screaming Fist, where the special forces team was shot down by the Russians leaving Corto as the sole survivor. Rivera gets off to betrayal and is a drug addict, using hypos instead of the more common dermal patches. As for Case, he stole from the wrong people and, when caught, had the talent burned out of him. He turns to being a minor league fixer in Night City, along Ninsei in Chiba City and he still has the problem of not knowing who to not steal from.

Case gets recruited by Armitage and Molly; they need a hacker and they were given his name by their employer. The carrot for Case is being able to punch deck once again, return to cyberspace. The stick, installed while repairing his nerves and replacing his pancreas, is a number of toxin sacs that will dissolve unless he’s given the counter agent, after the job is done. The details of the job, though, are on a need to know basis, with Armitage deciding on who needs to know.

The first part of the job involves the retrieval of the memory construct of McCoy Pauley, aka The Dixie Flatline. The hacker earned the handle after surviving brain death after brushing up against an AI. He’d go one to suffer brain death two more times before finally dying of a heart attack when his artificial heart finally failed. Before that, Sense/Net offered a sum of money to Dix that he couldn’t turn down to make a full recording of his brain and memory. To retrieve the construct, Case runs on the cyberspace matrix, dealing with Sense/Net’s digital defenses. Molly, with the help of the anarchist Panther Moderns, handles the physical security and grabs the construct. The run doesn’t go smooth; Molly winds up with a broken leg. Case, though, is back in his element.

The job leads to London, to Istanbul, and to Freelight Station. Along the way, Case starts digging into the job, trying to find out who is paying and what the end goal is. Wintermute is more then happy to fill in the details, though the AI isn’t telling Case everything, just enough to keep stringing Case along. In the L5 Lagrange point, more help is recruited, this time from the Zion cluster, founded by Rastafarians who never returned to Earth after constructing Freelight Station. Freelight is the home to Tessier-Ashpool SA, a conglomorate that formed when two families, the Tessiers and the Ashpools, merged their family businesses. T-A, the corporation, has holdings in Berne and Rio, where they have AIs.

The run into Villa Straylight, home of the Tessier-Ashpool family, goes wrong. While Case and the Dixie Flatline are guiding a military-grade virus into the T-A system, home of the AI, Molly is in the villa and runs into the Ashpool founder, who managed to live a couple hundred years thanks to anagathics and cryogenics, being thawed out everyone once in a while to help the corp. He slows Molly down, though she winds up speeding up his death. After that, she finds Peter and Lady 3Jane Tessier-Ashpool, the current scion of the family. Peter has betrayed the team to 3Jane and her thawed ninja, turning the tables on Molly. This leaves Case to come in to finish the job.

Case, though, is dealing with his own issues on the righteous tug Marcus Garvey. The Armitage construct finally crumbles, leaving Corto on the bridge of a yacht docked to the Garvey reliving his escape from Russia to Finland during Screaming Fist. Corto ejects the bridge from the yacht, leaving him forever in orbit around Freelight. Wintermute gets in touch with Case, lays out the problem, and insists on having Case along with Garvey and her captain Maelcum to be the backup plan. After some convincing, Maelcum brings out an ancient shotgun, the sole weapon for the sole vessel and sole member of the Rastafarian Navy, ready to storm Freelight and Villa Straylight.

On board Freelight, Case checks in on Dix and the virus. The virus has merged with the AI’s boundaries, meshing with it and slipping inside. Then Case tries to flip back, only to find himself on an island. Who he expected to be Wintermute turns out to be a different AI, or, rather, another side to the T-A AI. Wintermute’s goal was to merge the two sides of the AI, bringing together the id and the ego of the two. The other half does not want the merger to happen, being unsure of what the result would be. Case breaks out of the AI’s trap.

Case does manage to get the information, help Molly, and force 3Jane to provide the AI’s true name, allowing the two parts to merge. Payment is made to the survivors Case and Molly; Peter was hunted down my 3Jane’s ninja but was already poisoned via his drugs by Molly. The Dixie Flatline even gets his wish; his construct is wiped. The toxin sacs in Case are neutralized thanks to the rage he experienced during the run; a flushing and replacement of his blood removes the threat completely. On returning Earthside, Case and Molly are together for a few days before she leaves, not wanting to have a repeat of what happened with Johnny. Case returns home, only to find that it’s not really home anymore. He stops at his old watering holes, but then disappears.

Neuromancer was groundbreaking in 1984. Gibson wove noir/crime with science fiction, with neither feeling like it was tacked on. The heist relies on the cyber, and the cyber on the heist. There are details that may not work as well today, such as the opening line, but other little details are still in the future for us. The cryogenics the Tessier-Ashpools use are still in development today. The Mercedes in Instanbul is a self-driving car that’s long out of the early development we’re seeing by Tesla and Google. Cybernetic limb replacements, as seen used by Ratz in Night City, aren’t available today, but 3-D printing of prosthetic limbs may be paving a road in that direction. Neuromancer doesn’t read like a story from the Eighties, despite being influenced by the the era.

In 2002, the BBC produced a two-part radio drama based on the book. The drama starred Owen McCarthy as Case, Nicola Walker as Molly, James Laurenson as Armitage, John Shrapnel as Wintermute, Colin Stinton as the Dixie Flatline, David Holt as Peter, and David Webber as Maelcum. The drama ran under two hours total and that’s the adaptation’s main problem. To get as much of the plot in, parts of the book had to be cut out. Gone are the parts set in Chiba. While on first glace, the opening part in Night City might be seen as not needed, not having the part takes away from the emotional impact when Case is on the island created by the other AI. Dixie’s laugh is also not quite right; while Stinton does provide an annoying laugh, it’s not electronic. Also gone is most of the run on Sense/Net, though it is there, and the trip to Istanbul to pickup Riviera. Other parts are glossed over.

Also gone is the drug use. Granted, there may be restrictions about the portrayal of drug use, but it is a key element in the story. Case’s use of drugs started when he tried to find a replacement for the thrill of punching deck in cyberspace. Riviera goes even further, using hard drugs that were available in the Eighties. Molly is on painkillers after breaking her leg inside Sense/Net’s HQ. It’s a sign of the characters being outside the law and society and how broken Case is. Even when Armitage upgrades Case’s system to make most recreational drugs useless, the hacker manages to score something that can bypass the lockout.

That said, other than the loss of the Chiba parts, the radio drama proceeds much like the novel, with the focus on the heist. Case becomes the narrator for the story, allowing Gibson’s prose to come through. Details get lost, but the key beats of the story are kept. A listener unaware of the original novel would not notice what is missing. To that degree, the adaptation is good, with a cast that can handle the roles well.

The drama’s main problem falls to two areas, a small cast and a short run time. The novel has a number of characters that do reappear during the run on Straylight, especially when Case flatlines. Their appearances are important to the story. The run time leads to the dropped parts mentioned above. If a radio drama has to cut key parts, it doesn’t bode well for any possible film adaptations[https://www.hollywoodreporter.com/heat-vision/deadpool-director-tim-miller-adapt-neuromancer-fox-1028185]. Gibson packs a lot into Neuromancer‘s 287 pages.

BBC’s adaptation of Neuromancer should have been longer, but what it does keep stays faithful to the novel. Is it perfect? No, but it is a good effort hampered by limitations imposed on it.

Posted on by Scott Delahunt

With the holidays over, let’s ease back into the reviews. Two and a half years ago, Lost In Translation covered the audio drama adaptation of Star Wars. NPR and LucasFilm teamed up two more times, bringing The Empire Strikes Back and Return of the Jedi to radio. Today, we’ll examine the radio adaptation of The Empire Strikes Back.

When Star Wars was released in 1977, it could stand alone. The plot was resolved, though there were a few plot lines still left dangling. The end was satisfying, with the Empire’s planet-killing super-weapon destroyed. Sure, the Empire wasn’t completely defeated, but the Rebellion had struck a major blow against it.

In 1980, The Empire Strikes Back came out. The Rebellion was on the run. The base on the fourth moon of Yavin was known, thanks to Vader escaping after the Death Star’s destruction. The Empire is busy looking for the Rebel Alliance’s headquarters, sending out probe droids to planets in the Outer Regions, a sparsely populated part of the Galaxy Far Far Away that includes Tattooine. The Rebels have started making a new HQ on Hoth, a frozen planet with its own problems like hostile local lifeforms. Then the Imperial probe droid arrives.

The movie can be broken down into X main parts. The first is on Hoth, ending with the Rebel Alliance fleeing the planet with Empire in pursuit. The characters split up. Luke heads to Dagobah to learn from Yoda, a little green Muppet of great wisdom. Leia, Han, and Chewbacca are chased by Vader, through a dense asteroid belt. While Han, Leia, and Chewbacca try to figure out what’s wrong with the Falcon’s hyperdrive, Luke begins his training. Through shenanigans, the Falcon loses the Imperial pursuit and flies sublight to Cloud City on Bespin, where Han knows the Baron-Administrator, Lando Calrissian.

However, thanks to Boba Fett knowing the same shenanigan that Han used, Vader is alerted to where the Falcon is. Leia, Han, and Chewbacca are taken prisoner to be held to draw Luke out. On Dagobah, Luke’s training is intense as he has to unlearn his bad habits and relearn using the Force. A trip through a tree filled with the Dark Side of the Force warns that Luke may become his worst enemy, replacing Vader. However, he feels the pain of his friends and leaves to Bespin.

On Bespin, Han is handed over to Fett, Leia and Chewbacca make their escape, and Lando shows whose side he really is on. Luke arrives to have a lightsabre fight with Vader, who is trying to turn him to the Dark Side. The major revelation – Vader is Luke’s father – comes out, and Luke sees that there is a way out that doesn’t involve becoming Vader’s apprentice. He lets himself fall through Bespin’s ventilation system. Leia picks him up and the Falcon returns to the Rebel Fleet.

Empire ends with Han in carbonite in the hands of a bounty hunter, Luke missing a hand, the Rebellion on the run without a home. The movie is very much the middle of a trilogy, with the heroes on the edge of disaster, despite the previous win. The movie is also very tight in its plot. Luke has his training and Han and Leia are pursued by the Empire. The film keeps things personal for the characters. There is no massive climactic space battle. The final action scene is the heroes trying to escape.

The audio adaptation brings back Brian Daley to write the script, and the same cast for the returning characters. Mark Hamill and Anthony Daniels again reprise their roles as Luke and 3P0, respectively, and Billy Dee Williams joins the cast to play Lando again. Ann Sachs, Bernard Behrens, Perry King, and Brock Peters are back, and are joined by new cast members John Lithgow as Yoda, Peter Miachel Goetz as Admiral Ozzel, Gordon Gould as General Veers, Nicholas Kepros as Captain Needa, David Rache as Admiral Piett, Don Scardino as Wedge, and Alan Rosenberg as Boba Fett. The cast is interesting, almost an alternate universe dream cast for the film. John Lithgow at times sounds more like Cookie Monster, another of Frank Oz’s characters, than Yoda when being playful, but takes on the wisdom of the ages when Yoda turns serious.

The radio play starts earlier than the film, with the ambush of a Rebel convoy protected by Renegade Flight by the Empire, ending with the complete destruction of all fighters and freighters in the convoy. There’s more depth given to the Imperial officers, including Needa wishing to see some action before the Galactic Civil War is over and a rivalry between Ozzel and Piett. The format does require dialogue to paint the scene. The use of the Force gets narrated by the user. Luke calls his lightsabre to him, and Vader explains that he his channeling his anger when he chokes. Luke destroying an AT-AT single-handed was done through the point-of-view of the Command Centre.

Not all actions were explicitly narrated. Some were handled through an off-comment. One that worked well came from an interchange between the Deck Officer at Echo Base and Han when the latter was trying to find out if Luke had returned despite having 3P0 nattering about the Falcon‘s hyperdrive.

Deck Officer: “Why are you holding your hand over the protocol droid’s mouth?”
Han: “He’s got a cough.”
3P0: muffled complaints

With Luke’s training, Yoda is giving instructions on what to do, which is what is seen in the movie. The sound effects are straight from LucasFilm, with Ben Burtt supervising. Music is John Williams, and like the movie, the soundtrack is part of the storytelling of the audio drama.

Casting is again important. The non-film cast members may not sound exact, but they do have the proper delivery. What helps here is that the cast is familiar with playing the characters already and that they have the movie to work from. Han isn’t as flamboyant this time around, but he is still ready to go off to do what needs to be done, whether it’s paying off Jabba or escaping TIE fighters. Ann Sachs has Leia’s leadership; nothing is going to get in her way if she can help it. Brock Peters brings a new dimension to Vader. Lithgow does sound like Frank Oz, even if he’s not quite on point with Yoda. The character, though, can go from frivolous and curious to serious within the span of a few lines, and Lithgow can keep up with the change.

What does help with the adaptation is that the movie is personal. The plot hangs on the characters. There isn’t much room to branch off, unlike R2 and 3P0’s escapades while waiting for Luke and Ben at the Mos Eisley cantina. There still is added depth, like the Piett-Ozzel rivalry, but that comes from needing dialogue to carry the scene instead of visuals.

The radio adaptation of The Empire Strikes Back puts in an effort to recreate the movie into a medium that lacks the visual spectacle expected from Star Wars. This effort pays off as the radio play still keeps things tight and tense to the end, even when the ending is known.

Posted on by Scott Delahunt

Star Wars has been covered three times already here at Lost in Translation. The first time was for the prequel/reboot, Star Wars: Episode I – The Phantom Menace; covering how the film brought back the Galaxy Far, Far Away. The second time was for the CG animated series, Star Wars: The Clone Wars, showed how the TV show strengthened Star Wars: Episode II – The Attack of the Clones by filling in details between that film and Star Wars: Episode III – Revenge of the Sith. The third time was for the pilot for Star Wars: Rebels, “Spark of Rebellion”, showed the potential of the recent TV series. What’s left with Star Wars?

Radio.

Richard Toscan, in an attempt to revive radio drama in the US, worked at getting several works produced at KUSC, the University of Southern California’s campus radio station. One of Toscan’s students suggested adapting Star Wars as an episodic series, a natural fit given that similar serials like Flash Gordon and Buck Rogers inspired the film and were themselves adapted as radio serials. Getting the clearances to produce such a series, though, looked expensive. However, George Lucas had gone to USC, so the rights to produce the radio series was sold to KUSC and National Public Radio (NPR) for one dollar. Lucas also made the music by John Williams and the sound design by Ben Burtt available to the production. That just left paying for the script, the actors, and the studio.

NPR turned to the one radio network with extensive experience in radio dramas, the BBC, for assistance. In return for the British rights to the series, the BBC provided the budget needed to get the production done. The adaptation was written by Brian Daley, a science fiction author who had written the earliest of the expanded universe novels, The Han Solo Adventures (Han Solo at Star’s End, Han Solo’s Revenge, Han Solo and the Lost Legacy). Daley worked from early drafts of Lucas’ scripts for Star Wars, adding material as needed to fill in the thirteen episode run, for almost six hours of radio drama.

Casting became a problem. While Mark Hamill and Anthony Daniels returned as Luke Skywalker and C-3P0, respectively, the rest of the cast wasn’t. Harrison Ford was busy with Raiders of the Lost Ark. The new cast included Ann Sachs as Princess Leia, Bernard Behrens as Obi-Wan Kenobi, Perry King as Han Solo, Keene Curtis as Governor Tarkin, and Brock Peters as Darth Vader.

The debut of the series in March of 1981 saw NPR’s audience increase to three-quarters of a million new listeners, with the number of young adults and teenagers increasing four-fold. With Star Wars: The Empire Strikes Back having been in theatres the previous summer, fans were looking for more Star Wars. How well did the radio drama adapt the first film?

A series, whether on TV, on radio, or even as a B-reel serial, still runs longer than most films. The Star Wars radio drama is no exception; it ran for just under six hours over thirteen episodes, about three times longer than the movie. Radio also can’t rely on visual effects to show what’s happening. Given that Star Wars pushed the limits on what can be done with special effects, the radio drama would have a steep task in front of it.

As mentioned above, Brian Daley used early drafts of the film’s script while writing his own. He expanded details from the movie. Episode 1 starts with Luke hanging with his friends, racing with them, including through Begger’s Canyon. The audience meets Biggs Darklighter, voiced by Kale Browne, and hears his plan to jump ship to join the Rebellion. Episode 2 begins with Princess Leia on Ralentiir, using her consular ship, the Tantive IV, to smuggle goods needed by the Rebellion. It’s where she learns about the Death Star and runs into Darth Vader for the first time. Leia convinced her father to let her take the Tantive IV to intercept the plans for the Death Star at Toprawa. The space battle between the Tantive IV and the Star Destroyer that begins the movie begins in Episode 3 as Leia arrives at Tatooine to find Obi-Wan Kenobi.

After Episode 3, the drama follows the action in the movie. Dialogue gets changed or added to help describe the setting and the action. Scenes get added to provide depth and motivation. Han has a rougher edge than he does in the movie, but there’s still a heart of gold. At the same time, some relationships are shown just as quick on radio as in film; C-3P0 and R2-D2’s friendship comes out in their first two minutes of air time in Episode 3. Vader benefits from the medium; it is difficult to loom and menace through sheer height on radio. Instead, Vader comes across more as a fallen paladin, philosophical and a believer in his version of the Force, thanks to added dialogue.

Sound effects carry most of the battle scenes. There’s no way to show a flight of X-Wings diving down to the Death Star’s trench, nor is there a way to show a lightsaber other than dialogue and sound effects. The production had full access to the sounds from the movie, but it still fell on to the actors to convey a sense of determination and wonder as needed. Luke’s training on the trip to the former Alderaan had Ben coaching him at each step. For added fun, the scene with Greedo threatening Han could not have subtitles, so there was no attempt to translate “Oota goota, Solo?” into English. Han understood Greedo, so the audience had to work out what the Rodian said from the reactions, like, “Tell Jabba I’ve got his money.” And Han shot first.

The climatic battle to destroy the Death Star took up most of the last episode. While the snubfighter battle was a visual feast, the chatter between pilots gave the drama a way to show what was happening without video. The first half of the battle was presented as Leia and the Rebellion command staff on the jungle moon of Yavin listened to the pilots’ chatter, unable to do anything when Vader came out in his prototype ship. The last half of the battle was from Luke’s perspective starting just before his run through the trench.

Is it possible to have Star Wars without the visuals? Yes, as the radio drama demonstrated. The drama was Star Wars and provided depth that the movie couldn’t. The drama was successful, leading to Empire being adapted two years later. The adaptation of Star Wars: The Return of the Jedi was delayed until 1996 and released on CD due to disagreements, mainly financial. The radio plays carried the feel of the movies while expanding on what was shown.

Posted on by Scott Delahunt

This week’s subject, The Mercury Theater presentation of HG Wells’ War of the Worlds demonstrates two elements that have recurred here at Lost in Translation.  The first is the medium of the adaptation and how time available affects how the original is adapted.  The second is the passage of time and how it affects an adaptation made decades after the original.

As has been mentioned in a number of previous Lost in Translation entries, the time allotted for a work has a direct impact on how the adaptation is handled.  Long form works, such as novels and television series, allow for a deeper examination of characters and events.  Shorter works, including movies, need to get to the point straight away.  Details get lost or bundled together, whether character or setting.  Even films trying to be as faithful as possible to an original work will have to lose details just to keep to a reasonable running time.

The passage of time and the advances in technology can affect how a work is seen.  Unless the adaptation is treating the original as a period piece, the changes in available technology can cause problems.  This typically happens when an original work is set in “now”, whenever that “now” was.  For example, “modern” works from the Eighties often show characters using car phones, large blocky handsets plugged into the vehicle’s cigarette lighter port.  If the work were to be brought to the today of the 2010s, that blocky car phone would be replaced with a smartphone with far better coverage and no need to go through a mobile operator, which may reduce the tension in a scene.

Wells’ War of the Worlds was first published in 1897 as a serial, and told from a first-person perspective as a journal by the narrator.  The story details the Martian invasion of Earth, starting from the first impact of a Martian cylinder in the English countryside.  The locals are abuzz, wondering what the object is.  After the Martian recovers from its journey and landing, it begins to use a terrible weapon, a heat ray, against the crowds.  The Army is sent in, with cavalry and horse-drawn artillery, to deal with the threat; but with more cylinders falling, each one containing a Martian war tripod, the soldiers stood no chance.

The narrator tells of his journeys and the people he meets during the initial attack and the response.  News travels by word of mouth, mainly from the narrator as he walks through the countryside to reuinite with his wife and escape the destruction.  The Army, though, uses heliographs to maintain communications between units.  London is unaware of the danger despite news reports trickling out until the tripods reach the city three days after landing.  The Martians have a second weapon, a black smoke that kills anything that breathes it.  British civilization begins to break down as the Martians march unimpeded.  The mighty British Empire is brought to its knees.  The only thing that saved the Empire and the world was microbes, bacteria that humanity had a resistance to that the Martians did not.

The 1890s saw the British Empire at its height, with the sun never setting on it.  The Industrial Revolution fifty years prior brought along mechanization, allowing for steam engines, railways, and ironclad ships.  Tensions between empires existed, with the expectation that one or another would try to invade Britain.  With War of the Worlds, Wells introduced an invader that was more than a match for the British military forces.

In 1938, much had changed.  The horse-and-carriage gave way to the automobile and radio allowed for faster transmission of news to listeners.  The Great War brought down several empires and introduced new forms of warfare.  The threat of war with Nazi German loomed.  Orson Welles and his Mercury Theater brought the 1897 story up to date in a sixty minute radio drama on October 30, 1938, the day before Hallowe’en.

The radio version of War of the Worlds made several changes.  The setting was localized to the area near New York City.  Scaring a large radio market is easier when using areas local to it than using English towns like Woking, home to HG Wells.  The second was to accelerate the first book of the novel.  Welles used the immediacy of radio to drive the first two-thirds of the drama, having events happen in almost real time.  The show is interrupted by breaking news from Grover’s Mill, New Jersey, an alien cylinder crashing into a farmer’s field.  The cylinder reveals itself as a hostile machine, firing a heat ray.  The station then turned over its facilities to state militia to allow for better communications, allowing the audience to follow the action.  The black smoke has a more immediate impact listening to an artillery battery succumbing to it.  Another scene has an Air Force squadron trying an aerial attack against the tripods and being shot down by heat rays, something that Wells couldn’t have added as the Wright Brothers hadn’t yet made their first powered flight.  And like London in the novel, New York City tries to evacuate.

The last third has Welles’ character, Professor Richard Pearson, formerly of the Princeton Observatory, wandering through the New Jersey countryside, meeting a number of people the same way Wells’ unnamed narrator had in the novel.  Pearson is trapped at Grover’s Mill, the initial landing site of the invasion.  His life has changed; time passes without being marked, and his primary goal has become survival.  The survivalist Pearson meets is taken directly from the novel, with almost no changes except for time constraints.

HG Wells’ lone first-person narrator may work in a novel, allowing the reader to experience events through the character.  Radio, though, loses that connection if someone narrates from that perspective.  Instead, breaking news with no apparent filtering allows the listeners to bring their own emotions in.  The invasion happens faster on radio than in the novel, but response times have also increased.  Cavalry in 1938 means tanks and aircraft, not horses.  Radio is far more immediate than even telegram.  The listener’s response is more raw; the separation that exists between book and reader is reduced or even removed on radio, especially when the format used is a news broadcast.  The most heartbreaking moment is a radio operator, call sign 2XQL, calling out, “Is there anyone on the air?  Is there anyone on the air?  Is there anyone?”

Mercury Theater’s adaptation demonstrates the elements that can be in the way when translating a work into a new medium.  What works in one medium may not work in another.  Wells’ lush paragraphs of description don’t translate into radio.  Instead, the radio work has to build the setting through words and sounds.  The heat ray’s effects, from the sound of it firing to the screams of its victims, were demonstrated.  The discovery of the cylinder is treated as breaking news, broadcast, instead of being a curiosity for the townsfolk of Woking.  However, despite the restrictions and the localization, the radio drama is a good adaptation, getting to the heart of the novel.

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