Today’s BattleTech is a massive franchise consisting of a tabletop wargame and a tabletop RPG from Catalyst Labs, a popular online multi-player video game developed by Harebrained Schemes, and many novels covering the range of history of the setting. The game was first released as Battledroids in 1984 by FASA. The game was renamed after Lucasfilm reminded the company that “Droid” wasn’t FASA’s trademark. The second edition was renamed to BattleTech and had corrections and more advanced rules, including a way for players to create their own BattleMechs, the kings of the battlefield.
The second edition, the first under the BattleTech name, introduced a galaxy at war, with the 3035 Succession Wars. The five great houses, Steiner of the Lyran Commonwealth, Kurita of the Draconis Combine, Laio of the Capellan Confederation, Marek of the Free Worlds League, and Davion of the Federated Suns. The initial BattleMechs provided were licensed from the designer of the mecha for Super Dinemsion Fortress Macross, Crusher Joe, and Fang of the Sun: Dougram. As the game line increased with supplements, Technical Readout: 3025 added more designs, some of which were also licensed from the mentioned anime.
The third edition came out in 1992. However, problems were looming. Harmony Gold, the studio that adapted three separate anime series – Super Dinemsion Fortress Macross, Super Dimension Cavalry Squadron Southern Cross, and Genesis Climber MOSPEADA – into the series RoboTech noticed that FASA was using mecha from Macross. The result of the lawsuit turned a large number of BattleMechs being removed from the game in 1996; those ‘Mechs became known as the Unseen. However, FASA was already advancing the setting’s time line, having released Technical Readout: 3050 with more new designs for BattleMech, AeroFighters, and conventional vehicles.
Since the game is based on BattleMechs battling each other, any peace in the setting could only be short-lived. For 3050, a new threat appeared, one that allowed FASA to use new BattleMech designs on the covers of their games. From beyond the Periphery came the Clans to reclaim Earth from the Inner Sphere barbarians. Lost in Translation covered this in some detail in the review of the BattleTech cartoon. The Clan Invasion looked to be unstoppable with their advanced weapons technology outstripped anything the Inner Sphere had. Two events caused the Clans to stumble. The first was the loss of the Khans of the invading Clans, taken out by a lone pilot, Tyra Miraborg, who A-winged her Aerospace Fighter into the bridge of a Clan warship.
The other event was ComStar calling out the Clans to Tukayyid for a proxy fight for possession of Earth. Until 3055, ComStar was the quasi-religious corporation that had the monopoly on interstellar communication. No one expected ComStar to have a vast horde of Star League-era BattleMechs, least of all the Clans. No one expect ComStar to survive with green pilots and soldiers. When the smoke cleared, though, on May 20, 3052, Tukayyid was in the hands of ComStar and the invading Clans were defeated.
The fallout of the Battle of Tukayyid was that the Clan Invasion was stalled for fifteen years, giving the Inner Sphere time to figure out what to do. ComStar underwent a schism, with the more religious of the corporation upset with what happened and splintered off to become the Word of Blake, named after the founder of ComStar. To the Great Houses’ credit, they saw an out that would cut off the Clans from further invading once the fifteen year moratorium ended. The Second Star League formed. Without the pressure of the Clan Invasion, the Lyran part of the Federated Commonwealth started a civil war, resulting in the polity splitting into the Federated Commonwealth and the Lyran Alliance.
The Second Star League didn’t last long. While the idea was sound, the implementation didn’t take into account the existing tensions between the Great Houses. After seven years, the Second Star League dissolved. The Word of Blake, feeling betrayed by, well, everyone, began their Jihad to punish everyone responsible for the Second Star League’s failure.
All of the above is just scratching the surface. FASA and, later, Catalyst Game Labs have produced a number of sourcebooks and novels that go into far greater detail. The setting’s vast history is a draw for fans of the game. It’s possible to play in any era, and the setting’s timeline is still being advanced.
The Tex Talks BattleTech series is a love letter to a game from such a fan. Tex started the series because of how much fun he had with the game and wanted to do something light with it. The first Tex Talk was on Tex’s favourite BattleMech, the Awesome. He followed up with the assault ‘Mech, the Atlas. He then turned it over to the fanbase on what to cover next. As with any Internet poll, the results were predictable. There’s always a so-ugly-it’s-cute item in any setting and in BattleTech, that role falls to the UrbanMech, a light ‘Mech that is essentially the Volkswagen Beetle of BattleTech, though Beetles could outrun one. Despite the Urbie’s performance, Tex treated the ‘Mech the same as he did the Awesome and Atlas, though with far more memes.
The turning point came May 20, 2019 with a special Tex Talk “remembering” the Battle of Tukayyid, with Tex giving a historical overview of the battle for Earth with insight on where both sides made mistakes. Tex does more than just restate the results of the fight; he gets into the tactics, the psychology of both the Clans and of the ComGuards, and adds his own opinions on why the battle ended the way it did.
The special was just a hint of what was to come. Tex and his team then took on the main event in the BattleTech setting, the one that set off all the Succession Wars, the Clan Invasion, the Word of Blake Jihad – the Amaris Civil War that ended the original Star League. Tex went back to the source material, spread across a number of sourcebooks and websites, to put together a 3+ hour presentation split into two videos to cover the build up, the war itself, and the fallout.
Again, Tex goes beyond the text, adding insights on everyone involved and analyzes why the Star League fell and what could have been done to prevent it. The videos can act as an intro for any new player to understand why the galaxy is constantly at war.
Tex’s video have a light touch, with humour to keep a potentially dry subject interesting. Tex himself is a voice made of well-aged whiskey. There are meme and running gags. Some, like calling ComStar “Space AT&T” are based on what the corporation does. Others are based on quirks of the various Houses, such as the Lyran use of assault ‘Mechs, the heaviest of the heavies, to do scouting.
Tex Talks BattleTech is a labour of love for Tex and his crew. They know the setting and have the sourcebooks on hand if they don’t remember a detail. Fans have been sending in more sourcebooks and other items, including painted miniatures of various BattleMechs. The videos don’t just do the surface details; Tex and his team get into details and analysis over several sources, working out the whys behind the whats, then adds a layer of humour on top.
Lost in Translation continues its look at fanworks with “Kenobi: A Star Wars Fan Film”, directed by Jason Satterlund, story by Rob Harmon, and screenplay by James Costa & Jason Satterlund and Rob Harmon. This production had some money behind it, not only for effects but for location shots. Have a watch; it’s only seventeen minutes.
The short takes place a few years after Revenge of the Sith on Tattooine. Obi-Wan is in transition from being Ewan MacGregor to being Alec Guiness. The seventeen minutes packs a lot of information, all through body language of the leads. Knowledge of the movies both before and after the fan film adds to the depth. The costumes and hairstyles match what has been seen in Star Wars. Costa as Ben has the looks to show that Obi-Wan is aging.
I mentioned above that the production had some money behind it. The creators ran an IndieGoGo campaign. As a result, the creators were able to do some filming in Morocco to capture the right sort of desert needed; in the movies, the Lars farmstead was filmed in Tunisia to the further east. The music was performed by the Budapest Scoring Orchestra, who have appeared in a number of movies and video games. And to sweeten the pot, the creators got James Arnold Taylor, the voice of Obi-Wan in the Star Wars: The Clone Wars, to portray Captain Leegus. The funding also allowed for drone shots and 3D printing of props.
The effort put into the fan film pays off. Keeping a young Luke safe means sacrifice for Obi-Wan, one that he isn’t sure he can make when the film starts. The mood is maintained through the actors, through the camera angles, and through the music, with tension being underlaid until everything explodes into action. Pacing matters in a shorter work, and the pacing in “Kenobi” never lags.
“Kenobi” demonstrates what is possible with today’s technological infrastructure. It’s not just having blockbuster quality video camers at consumer-friendly prices. It’s the social networks that come along with Internet-as-a-utility. IndieGoGo allows creators to have fans directly fund works, with word of mouth spread through the likes of Twitter and Facebook, and the final result on YouTube. Even twenty years ago, this would not be as easy to do. Today, the infrastructure that allows creative types and audiences to meet allows for fan works not considered in the past.
/Lost in Translation/ is going to take it easier the next few weeks starting today after submerging into Prohibition and Chicago of the eaerly 30s. Fan adaptations will be on the menu for the next few weeks. This week, a look a Kadir Deniz‘ “KITT vs KARR” series. A quick reminder about the approach Lost in Translation takes with fan works – the quality isn’t as important as the understanding of the source works. Fan works are good for learning storytelling and film techniques without the pressure to produce something for sale.
The series that Deniz is adapting, Knight Rider aired originally from 1982 to 1986, was created by Glen A. Larson, and starred David Hasselhoff as Michael Knight and William Daniels as the voice of KITT, the Knight Industries Two Thousand. KITT is an artificially intelligent vehicle, aiding Michael as he works for the Foundation for Law and Government, bringing justice to people who are often above the law. KARR, the Knight Automotive Roving Robot, voiced by Peter Cullen, was FLAG’s prototype, an early design put aside in favour of KITT. The difference between the two is that KARR was programmed for self-preservation while KITT’s programming placed the life of his passengers and the people around him above his own. KARR was introduced in the first season episode, “Trust Never Rusts”, and thanks to fan interest, returned in the season three episode, “K.I.T.T. vs K.A.R.R.”.
In the first episode of Deniz’ series, KARR is portrayed as he appeared in the latter half of “K.I.T.T. vs K.A.R.R.” The music and dialogue are pulled from existing episodes. Deniz, though, created the storyline for the series of videos. The camera angles used are a mix and include classic angles from the TV series to new angles possible thanks to being CG animated. The only real hints that the series is CG animation are how Michael moves and how the trailer breaks apart. KITT and KARR are spot on, and Michael is wearing his classic ensemble from the series.
There’s a nod to the 2008 Knight Rider series with the black Mustang Shelby, the car that portrayed KITT in the remake series. Again, the episode is all CG animation. The cinematography is based on the original series, but expands, allowing Deniz to make the episode his while still being a fan work. KITT’s abilities are all ones that have appeared in the series, even the skiing.
The latest episode available. KARR’s plot continues and he has help from someone with a grudge against Michael. There’s still classic camera angles as seen in the original series, almost indistinguishable. The problem seen with the tractor-trailer as KITT turbo boosts through in the first episode is more cleaned up this time around. The chase reflects the series; KITT’s shell could withstand bullets, but missiles were to be avoided. The final twist, Airwolf, comes from the Donald Bellisario created series, Airwolf, starring Jan Michael Vincent as Stringfellow Hawke and Earnest Borgnine as Dominic Santini. Hawke had a deal with Archangel, played by Kent McCord; the Firm would get Airwolf back if Archangel could recover String’s brother Saint-John, a POW in Viet Nam. Airwolf, as it appears in the third episode, is a perfect replica of the model used in the TV series. Even how it appears up from behind the cliff rings true; Hawke and Santini often came from below the line of sight in the helicopter. The end theme of the third episode blends the the themes of both Knight Rider and Airwolf, which caps a note perfect episode.
Deniz’ series isn’t complete. He’s working on it as he can, but he has released some test footage for future entries on his YouTube channel. He has captured the feel of the original series and has created a work that fits with the tone of the series while telling his own story.